I don't know what effect of realism can give a blurred scene where nothing is visible. If the MC was very drunk at that moment and Ocean expressed it in this way, then I think you are right.
View attachment 2880827 View attachment 2880832
WTF are you on? Going through your posts (like this one), I can only conclude you either get your rocks off trolling or are the living, breathing epitome of the Dunning-Kruger effect.
"I don't know what effect of realism can give a blurred scene where nothing is visible"
What an astoundingly ignorant comment. If you had any design, artistic, or photographic training then you wouldn't make such a comment using these two example images.
Let's examine these two images for ya. I will ELI5 so you can understand.
1. It's nighttime, meaning there is an absence of ambient light. The only illumination is artificial lighting on the building exteriors. The MC and Bella are rightly observing the house and car from the shadows, meaning they are not lit up like Christmas trees.
2. The top image has a long focal distance between the scene (house and car) and the viewer POV, meaning the scene has a large depth-of-field. Funnily enough, it mirrors real life.
3. The composition and large depth-of-field of the top image sets the scene for the player and draws their attention toward the car - a central part of the impending scene.
4. The bottom image has a short focal distance between the MC/Bella and the viewer POV, meaning the scene has a small depth-of-field. That is, if the viewer focuses on the MC & Bella, then the background appears blurred. Funnily enough, it mirrors real life.
5. The composition and shallow depth-of-field of the bottom image immediately draws the players attention to the MC & Bella and then on to the car. To reiterate: it's nighttime and the MC & Bella are observing from the cover of darkness. The image concisely conveys three important facets of the impending scene: 1. the MC & Bella, 2. the car, and 3. the MC & Bella's interest in the car. This visual technique is called "Leading the Viewer's Eye" (look it up).
6. A natural point-of-view, careful composition, and attention to detail in the environmentals make an AVN more life-like and immersive and less like a FPS.
If you actually had any knowledge in the technical subjects you post about, you would know all this...
Last edited: