I once would've agreed about the reworked MC being a sociopath, but got lectured IRL several months ago by a mental health professional about the clinical definition of a sociopath, when commenting about someone vaguely similar to the MC. A part of me still sees the MC having some sociopathic tendencies in the popular sense, but I know he doesn't fit the clinical definition. The original MC before the rework, on the other hand...Of course this threw her off balance. MC knows exactly people’s weak points and where to hit. He's a sociopath, but a very smart sociopath who understands people's minds. But the operation was quite crude and straightforward, otherwise he would not have incurred a response. Professional athletes may get used to it, but how old is Zara? 19-20? They are teenagers. The impulsive reaction is not surprising.
I'm surprised Count Stahl hasn't been fired yet. Maybe Oceanverse is different from our world, after all...
P.S. Watching your reactions and read "John972" as "Joshy92". Damn! I need to clear my head.![]()
The MC in SG is a bunch of contradictions because that's the way Ocean has laid out the player choices throughout the game. I don't mean that in a bad way. While a player can make choices for the MC that are consistently empathic and social or consistently selfish and anti-social, there's a kaleidoscope of paths between the two. Thus, the MC can exhibit genuine empathy one moment and narcissistic tendencies the next. What I like about the game so far is the differing NPC/LI reactions to the MC depending on choices made (it remains to be seen if these reactions will be consistent, especially on the pure asshole route. i.e. if the MC continues to be an asshole to everyone, they'd stop interacting with him... at least while he's still a nobody and not a star college basketball player).
...about coach Stahl... yeah, while his behavior is unacceptable today (or at least should be. X/Twitter proves otherwise