S1 - Dev Log
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Hello,
So... First of all... Happy New Year!
This is the first Dev Log in 2024 on SG & well...
My focus is completely on getting Season 1 out. All that is left is the Basketball game in Chapter 2 & the end of the college day.
Afterward, I'll need to translate the rest of the game into German... Which is surprisingly awkward due to all the Ä, Ö, Ü and ß.
Until I started the translation, I wasn't aware of how often we use these letters in the German language. It's awkward because I have to write them as (ä = ae) and so on.
Then postwork & the final testing. The testing will be a little bit more intense because I have to make sure that the "Save porting" function works before I publish the full.
I did run into some issues with the VRAM again. I tried to layer it by rendering half of the college scene and then fuse them in Photoshop later... But I had so many people in the scene, that they fucked up the shadows...
I tried to render it on the WiAB PC, but it lacks a lot of assets SG's Workstation has... So, I'm still hunting down all the assets it's missing.
I mentioned some new scenes for Chapter 2, and I can show some of them without spoiling anything.
Those are just two of the new additions. I think there are four or five new scenes. (Without adding all the additional content to the old scenes.)
It often feels like a punch in the face whenever I see old Chapter 2 renders. And the Basketball scene in Chapter 2 is one of the worst-looking scenes.
That was also the first time I ever encountered the VRAM problem in SG.
Old
It gets worse when the actual game begins...
New. (Ayua with a new hairstyle. I love this one.)
I have more renders of the Basketball scene, but just as I was looking for what to show as previews... I saw that I didn't like the lighting in a few of the renders and decided to just show these two.
The environment is quite challenging and unforgiving when you want to light in a cinematic way. I'm gonna take another look at them. (I love a challenge.)
I took a few days off after I returned home from the family trip, and the end of the year/start of the year is always a bureaucratic nightmare. All the bills come, you've got to finish your Annual financial statement with your tax office, bla bla bla... Exhausting.
I will soon see if an RL friend can do my postwork in the future. That would already be a good timesafe... But it's tricky... I'm not sure if he sees the renders like I do.
So my hopes are not that high. As I often decide on the fly what needs to happen to the render. Or realize I have to redo render X or Z.
We'll see.
I hope it'll work out.
The goal is still to get Season 1 out in January.
- Ocean