- Sep 8, 2020
- 2,180
- 10,620
I get that you have your 'professional' opinion about Ocean's abilities with Blender, and the inference re: Daz.So many words and so much meaning. This guy has a lot of pathos, but he is completely incompetent when it comes to the professional 3D program that is Blender.
Blender is a great program, but it's not the toy he thinks it is and to work in it you need a systematic approach, not Ocean's “I'll only learn lighting” approach.
Ocean's approach is to work on instinct, it's a trait of almost all developers on this site, but it doesn't work with Blender, Zbrush and other programs.
You can't just take clothes from MD, put them on a character and make an animation, it won't work. You'd have to do retopology, and for retopology you have to understand topology. Not to mention that Blender has a separate section dedicated to geonodes, which allows you to do amazing simulations and effects.
So, if Ocean really wants to learn Blender and work in it, it's going to take time, and that means once-a-year updates are definitely not going to happen.
I'm actually very skeptical and negative about switching from DAZ to Blender, it doesn't make any sense. If Ocean decided to switch just because Blender has more cinematic lighting options, then he didn't know how to work with lighting even in DAZ itself.
Blender isn't perfect and it won't be able to pull off big scenes just like DAZ couldn't. To be successful in Blender, you first need to learn how to optimize scenes, understand where you can save polygons and where you can't.
How much of Summers Gone, Season 1, did you actually play?
You see - I only see you commenting on a single dev log versus a 4+ year body of work.
It might be that Any opinion Anyone could draw about a dev with one dev log where he has posted 100+ dev logs might be a bit narrow in focus and lack 'full' understanding of the dev's capabilities...
As to Ocean's capabilities... here is what some voted for in the 2024 AVN Awards:
Just saying...
Cheers!!
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