- Dec 24, 2018
- 1,902
- 10,735
So I agree with you, Ocean won't learn blender by just focusing on lighting. But do you know how long he's been practicing and fiddling with blender? I think it's somthing like two years. Ocean isn't happy yet with his blender skills and won't transition to blender until he's surpassed what he can do in daz. The lighting thing is judt a recent thing. He's just using it as an insight into the way he thinks (obsessively sometimes) about details. He's not looking at it as the only solution. But by looking at it he realises what some of his compromises in daz are, and what ways of thinking he has to drop, while continuing to put up with it until his blender skills are superior.So many words and so much meaning. This guy has a lot of pathos, but he is completely incompetent when it comes to the professional 3D program that is Blender.
Blender is a great program, but it's not the toy he thinks it is and to work in it you need a systematic approach, not Ocean's “I'll only learn lighting” approach.
Ocean's approach is to work on instinct, it's a trait of almost all developers on this site, but it doesn't work with Blender, Zbrush and other programs.
You can't just take clothes from MD, put them on a character and make an animation, it won't work. You'd have to do retopology, and for retopology you have to understand topology. Not to mention that Blender has a separate section dedicated to geonodes, which allows you to do amazing simulations and effects.
So, if Ocean really wants to learn Blender and work in it, it's going to take time, and that means once-a-year updates are definitely not going to happen.
I'm actually very skeptical and negative about switching from DAZ to Blender, it doesn't make any sense. If Ocean decided to switch just because Blender has more cinematic lighting options, then he didn't know how to work with lighting even in DAZ itself.
Blender isn't perfect and it won't be able to pull off big scenes just like DAZ couldn't. To be successful in Blender, you first need to learn how to optimize scenes, understand where you can save polygons and where you can't.
I mention this because 1 you sound like you're talking shop, which means you know more about blender than I do and 2 your account is shiny and new, you probably haven't read all 13 devlogs for season 2, and possibly haven't seen any of season 1 devlogs, and might not even know about WiaB's (his other game set in the same world 20 years earlier) devlogs. You're possibly unaware that he paid for courses for a second worker (which didn't work out as they weren't passionate enough) to develop sets in blender, or that Ocean has been doing his own courses for professional development. The fact that he hasn't written in detail about all of his blender discoveries... well I personally would prefer he put that time into the games than explain it to people on a pirate site. At the end of the day, people will judge the results, not the devlogs.
All I can say is Ocean does abuse the sculting tools when it comes to breasts. Only Eva hasn't his puberty despite being old enough and all the others risk hormone therapy whenever Ocean is testing boob physics As far as the problems go, Ocean does get lighting right far more than stopping messing with his girls. I'm stuck with the face I'm born with, let them stay recognisable from now too.