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Dr.TSoni

Well-Known Member
May 20, 2022
1,512
4,916
Yeh I often got a few problems with games, like some models all look the same, so half way during the game you don't know who is who.

Another problem I often have is, they create a LI, and then they change her tits or her hair style, so all you 'invested Love' is going out the door, and you need to rekind yourself to that model.
Aside from the hair style, I agree with everything. I don't mind Cheeto's hair style changes
sb1500.jpg sa238.jpg sa197.jpg CheetoS2_1.png
 

vampires69'in

Member
Mar 3, 2019
369
846

Dr.TSoni

Well-Known Member
May 20, 2022
1,512
4,916
yeah, I really don't get that. Plenty of Lady's like to change their hairstyle. I can't even compare that to drastic body or face changes. Hair style changes should be pretty normal.
I think it's because in different games the characters are so similar to each other that if you change even a little they get confused. While in SG the characters even if you change hairstyles remain recognizable.
 
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PaxHadrian17

Engaged Member
Sep 8, 2020
2,356
11,445
and let's not forget the Best Looking Characters View attachment 3987757
I focused on the two related to my response to the User ID I was responding to.

There were 4 awards for SG in total (Eternum was the only AVN that did better in terms of the number of awards).

Here is the fourth:

Best 3.png

(It did not hurt that my second favorite SG LI is the image for this award)

The winners of the various AVN awards (and runners up where mentioned) did give me some other AVNs to enjoy - I had previously missed them for some reason.

Cheers!! :coffee:
 

Donnie Brasco

Well-Known Member
Dec 15, 2018
1,116
8,529
I focused on the two related to my response to the User ID I was responding to.

There were 4 awards for SG in total (Eternum was the only AVN that did better in terms of the number of awards).

Here is the fourth:

View attachment 3988959

(It did not hurt that my second favorite SG LI is the image for this award)

The winners of the various AVN awards (and runners up where mentioned) did give me some other AVNs to enjoy - I had previously missed them for some reason.

Cheers!! :coffee:
The last one award. Is it about one particular relationship or in general
 

Capt. Obvious!

Formerly 'JJohns2049'
Jul 28, 2024
483
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vampires69'in

Member
Mar 3, 2019
369
846
I think it's because in different games the characters are so similar to each other that if you change even a little they get confused. While in SG the characters even if you change hairstyles remain recognizable.
That is a fair point. I really wish they spent more time on making them look...well..less basic bitch :KEK:. I don't want to see characters and then mistake them from another title because they barely altered the model. So you're right.
 

AlexFXR

Member
Sep 24, 2023
430
704
Something isn't right in here. This guy learned in 9 months from scratch, and yet someone who is already in 3D for years after three years still learning. You know, I installed Blender. I load Wildeer's Lara Croft model. I was think I could at least just render it. I didn't figured out Alt+F4 followed. Of course, the anecdote about Columbus's egg can always be applied.
You clearly got it wrong. The guy learned Blender himself in 9 months without teachers and created a 3D model of his village. Before that, he had never done rendering.

p.s. I haven't used Blender for a long time, if I'm not mistaken, the button for rendering a finished scene is f11.
 

Donnie Brasco

Well-Known Member
Dec 15, 2018
1,116
8,529
You clearly got it wrong. The guy learned Blender himself in 9 months without teachers and created a 3D model of his village. Before that, he had never done rendering.

p.s. I haven't used Blender for a long time, if I'm not mistaken, the button for rendering a finished scene is f11.
I didn't get it wrong. You said he learned in 9 months and I didn't even dispute it what you said. In this case it turns out that Ocean is not as good at his job as it seems, since he has been learning how to work in Blender for three years and he still learning. As for the latter, it is not enough to just click on "Render". First you have to choose what will be rendered. At least it seems so to me. I started the rendering, only to get a picture of the leg in the end. And that's where I gave up. All that stuff with Blender is irrelevant in the end, at least to me. Considering my knowledge in DAZ Studio, it's quite enough to have some fun, nothing serious.
 

Marley300

Active Member
Jan 29, 2020
533
12,098


Hello,

So, another song has been licensed for a future cinematic… It always hits me like a truck when I’m listening on Spotify shuffle and a song comes on that immediately hits me with a cinematic.

Luckily, after looking up who made the song, I already knew him and had licensed of him before, but I’d never heard that song before.
I love witnessing the successful birth of a future cinematic.

I’ve given animations a more prominent focus now. I usually do them around the end of an update, but I have quite a few to do.
Obviously, the beginning of a Season will get its intro cinematic.
I secured the license back in August 2023, and it’s been waiting to be molded.

On the other hand, I have a huge queue of renders waiting to be rendered, and if I render animations through the night, they do finish at some point, and the PC is just sitting there…
I went back in time and did something I used to do when I just started developing.
Back then, I set the alarm every two hours to get up -> save the render -> load a new file -> click render & set the alarm again, -> back to sleep.
Simple images used to take around two hours… I’m glad that’s over.

But I’ve been doing the same with my animations. With the switch to 4k, I do now have to render them in 4K, too.
I didn’t do that in the past because it takes longer, and I was releasing in 1920x1080 back then anyways.

But it’s not going to postpone the update because even if the animations aren’t finished by the end of the rendering process… they will finish during the postwork and testing phase.

I did start porting characters over to Blender to make cinematics there… I also have some Sasha animations that I did in Blender, and I particularly focused on detailed movement in the face region by dialing it in manually.
But more about this (and the preview of the animations) in a Blender log.

2. Season 2 - Chapter 1
I’m about to finish four scenes. I already previewed one of them, but I can’t show anything else of it.
As soon as I have finished these four scenes, I will move on to a scene I’ve been looking forward to for a long time.
The scene is about Victoria and Maja. I have definitely mentioned the scene in previous logs, and man, I am so excited!
Work’s been great.
Advances are made everywhere.

Ahhh, right. I do have an RL friend who is rather good with coding… No, he doesn’t do Python or Renpy, so I can’t use him for the actual game…
But I thought about some things I do every day that he might be able to automate for me.

And sadly, I can’t automate postwork. I do something very specific for every single render that cannot be automated.

But maybe some other things that are directly involved in setting up scenes… I’ll keep you updated about this.


Previews:

A rare sighting… Ayua.
Ayua_Yo.png
Another rather rare sighting… Kate
Kate_Ya.png
I have to take back something I said in a previous Dev Log… There’s going to be another Bellchen Preview at some point… I did finish a render that is just soooo cute. I’ll preview it at some point.

I’ll see you in two weeks… Hopefully, with the first preview of that Vic & Maja scene.


- Ocean
 
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