- Dec 24, 2018
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I was thinking Ocean might do the curve ball bad girl for a bad ending, I'm not fussed if she's not there. Also, we've only had her characterised by hearsay (which is probably true), but what if Nika was to meet her without realising who she is?The only thing to keep in mind, is that main girls are Bella, Sasha, Zara, Nia, Nami, Vanessa, Mila, Victoria, Amber, Ms Marla. You can be sure those are set in stone. But they also may be more coming. Ocean said that some LIs have yet to appear.
About Melanie, no way she's a LI. She's the epitome of antagonistic, and it will be her role. She's too psychopathic to interest MC and I don't think she's like Bella, aka "misunderstood".
One of the critic I give him, is that he's often in a “more than you can chew” kind of situation. Having so much LIs, mean custom scenes for each of them, more code, more renders, and not necessarily more gameplay.
I'm not thinking about realism so much as pragmatism - there's already too much to render (with what, 12 potential LI's all on different paths?) We're not talking about an ideal situation: I'd love for there to be more options, I just don't think it's feasible while Ocean is deciding that coding alternate clothing renders is important to the story. I agree that there will be more, I just hope for the fewest extra additions.Well, you said yourself that Ocean aims for realism when telling this story. And now let's answer the question whether the fact that Nika can only romance people he had the opportunity to get to know better during the first week of his stay at the college where he is to spend several years is realistic?
Personally, I'm counting on three or four so-called wild cards, it means romances to be unlocked much later and only in situations where you have to meet certain conditions by making certain decisions, for example, ignoring all possible romance options that have been revealed so far, it wouldn't make too many paths, but would unlock a few new ones in a situation where the old ones have been closed for a long time.
As far as minimal paths go, Ocean has to render all the paths, regardless of how much content anyone sees in a single playthrough. The greater the number of LI's, the more content he has to render. So you might call it a minimal path, but it's all extra renders slowing down development. Too many late game choices of that nature, although realistic, will delay something that's already ambitious enough.
Edit: oh damn, devlog Robyn okay, twist my arm with her as a LI
...at least until I get impatient again
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