It's seem the walkthrough has been dropped, no more update right?
This is why I wish more devs were like DPC or Philly, in that they commit to a single game and rarely miss deadlines for updates. And the progress in BaDIK and CoBD is also more natural, i.e, the content is spread out among the girls, and one girl doesn't hog the limelight. And you have more control over the actions of the MC in these games.I completely agree. I'll just copy/paste my post from today on WIAB's thread, as it applies to both games:
I've recently played WIAB for the first time. It clearly isn't of the same caliber as Summer's Gone before the rework, and even the writing is less catchy than SG. But I liked it nonetheless, Leia, Katie and Dana are great girlfriend material and I'd be very happy to see more of them.
The problem is that even SG, the game that is updated the most frequently and could be called the "main game" at this point, will never get finished at this rate. 2.5 chapters released in the 2.25 years since the release of the first chapter of SG. And no update to WIAB for more than a year (and chapter 7 a very long way off). Target: 30 chapters each. So we are currently set for the completion of SG in 2046. The pace of delivery is way too slow for its ambitious scope. 1 full chapter every 3 months would already take almost 7 more years to finish the game, which is extremely long (too long) for a videogame development, and currently we are on a quarter of that pace, so well below that. And I'm not even going to do any calculation for WIAB.
And how many quality upgrades from technology (like Daz) will there be in 7 years prompting the rework of the previous chapters? A serious amount. There is a reason videogame projects are 3-5 years long at the most: they get outdated while in development (among other concerns).
I would expect measures to be taken to make it a more realistic project but so far I have the impression the problem is not seriously acknowledged. Some things could be done though. Either to increase the delivery output, or to lower the targeted scope. Pack SG/WIAB in 20 chapters instead of 30 and the finish line gets a lot closer. Hire another artist immediately and you can practically double the pace. But I wouldn't hold my breath about that, I've seen other artists in the same situation have impossible expectations of other artists that they should be able to have the exact same style as they have, so they never hire anyone. Also I believe Ocean plans on waiting until the switch to Blender after the first season (aka episode 10), so that is still in 6.5 years at the current pace, as if this is not an urgent thing to do.
Even with the optimistic outcome of those two measures, SG (the more frequently updated game) would be finished for Christmas 2029 if we take into account the current speed of development. So they're not enough.
I do think Ocean should put WIAB on hold. We're going through a 6-chapter rework, and apparently we are only going to see the first chapter rework after more than a year of waiting. There is just too much to catch up on before we see new content, and while WIAB is a very enjoyable game (and I would especially miss Leia), I find SG is superior. And whatever you think, everybody loses if no game gets completed. So put it on hold and use the second machine to produce animations (or other renders in parallel) for SG, speeding up the development some more.
Then maybe the quality target could be lowered a little. Maybe we can decrease a bit the amount and/or length of the animations as they take a long time to produce. But most importantly, being a perfectionist is the death of any such project. And for crying out loud, stop the reworks of earlier chapters until you have completed the game else in a couple of years there will be more things that will need a rework, and it slows everything down to a halt.
So some things that could be done to give us more frequent updates and finish SG in a reasonable amount of time, then pick up WIAB with a much better update pace. Releasing frequent updates will also certainly mean a greater interest from the audience and a much larger number of paying supporters, which on top of being worth it for Ocean would allow him to upgrade his hardware further and potentially hiring more help. It is the only viable way forward I can see, but it needs acknowledgement, and actions. If we continue contently like this, those games will become a meme of never getting completed and will eventually die out well before their planned end. And that would be a shame because they have unrivaled potential.
PS: I've been holding back this post for weeks as I did not want to risk offending Ocean. He is a great artist and I respect his work. But I had to say what's on my mind out of concern for the future of his games, I believe we're headed steadily to the wall and it urgently needs a course correction.
Ayua in CH3 was hot, I don't get what was wrong with that model. I'm playing on android and in the new update it looks like someone applied some shitty instagram filter over her. Don't know if it's something with my phone or the model changed.Ayua suffers a change every update, not that I mind, she has become way hotter lately.
Yes Ayua lost a bet with Sacha and have to dye her hair white (half from the tip). But look at the post before you, it's not the only changeAyua's models in ch.3 and 3.5 are the same, only her hair is different. In the locker room conversation between her and Sasha, Sasha mentioned something being half-white and the barber guy Emilio. So my guess is that Ayua lost some kind of bet to Sasha and Sasha made her change her hair color.
It has something to do with the lighting in the contours of her face and her hair I thinkAyua's models in ch.3 and 3.5 are the same, only her hair is different. In the locker room conversation between her and Sasha, Sasha mentioned something being half-white and the barber guy Emilio. So my guess is that Ayua lost some kind of bet to Sasha and Sasha made her change her hair color.
True. I have never played any game that has better lighting than this. It looks so real, so natural.It has something to do with the lighting in the contours of her face and her hair I think
Speaking of lighting, I know I've said this a whole lot but this game seriously has some amazing lighting, Ocean seriously is good with the lighting.
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I mean people take the lighting for granted in this, I personally feel like it's what elevates and sets the tone of the game.
Take a shot everytime I mention lighting in this thread.
So happy to see that there's someone else in the Nami camp. Nami is *best girl*. And seeing her moral dilemma as MC makes her cum for the first time will be beautiful.Right or wrong she is my favorite character, can't detour from the story and make her a step or adopted to soften the punch unfortunately. But! In a do or die scenario (or any other) this is the person you want at your side
I'm not too familiar with 3d software like Daz but I did dabble once with blender but never went far with it. I'm very impressed with the way ocean does subsurface scattering on the girls' faces, not a lot of developers use it really well and most of the time models would end up ghostly white with no shades of how actual light would reflect on the face and only enhances the uncanny valley.True. I have never played any game that has better lighting than this. It looks so real, so natural.
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I see what you mean, dude. She's THE girl.The biggest problem I find with SG as of now is that after pursuing Bella none of the girls other than Nami and Sasha are remotely interesting for me. This makes it really hard for me to play through the game if Bella isn't involved in the update. And I wish that I as a player get more choices on how the MC behaves, other than choices that just influence if you move forward with a girl or not.
If you guys keep talking like that I swear Nami will hear you and go murder Bella in her sleep just in case
Oh man... Especially after the changing room gossips Nami has to be fuming anyways. I won't be surprised if she did that.If you guys keep talking like that I swear Nami will hear you and go murder Bella in her sleep just in case
You shouldn't. Lighting (especially in Daz3D) is an incredibly hard thing to nail. There are so many elements that are involved, and I should know, as I have spent as much as a day trying to get a scene to properly light, with emissive and other lighting going on. Excellent lighting can make the difference between a good game and an outstanding one. This is just one of the many reasons that I love this game, other than the cinematographic elements of it. Truthfully, those elements look like the creator is trying to light and stage a million dollar picture, rather than a simple porn VN.It has something to do with the lighting in the contours of her face and her hair I think
Speaking of lighting, I know I've said this a whole lot but this game seriously has some amazing lighting, Ocean seriously is good with the lighting.
View attachment 1368636
I mean people take the lighting for granted in this, I personally feel like it's what elevates and sets the tone of the game.
Take a shot everytime I mention lighting in this thread.
If I thought Jeff was trying to snag Nami, I'd be down his throat in a minute. Truthfully, I believe he is just trying to help her work out and be her best. If I thought otherwise, I'd be with you, and I would rip his ever-loving throat out of him. End of story. Nobody puts Nami in a corner. (Extra credit for those who know where that lines was stolen from ... heh)Ya boi Jeff can fuck right off ain't nobody taking NAMI away from me you hear me
Ok I take it back he can have Ayua and help you get into Bella's pants through her