The steady release timeline is only achieved by setting realistic targets, so in my mind if he can deliver ~2000 render updates twice a year, we're in a much better place, Ocean's in a much better place. Given he's done ~5200 since the last release (I'm going to guess almost all the work he'd done on season 2 prior to releasing season 1 he's already redone), this isn't impossible. Whether he does it, we'll see. Once we're over this massive release, lets see if he can focus on building a healthier workflow.
TBF, I'm having a little doubt that Ocean will ever be able to achieve a steady release timeline or schedule.
To me he seems to be an "artist type", a multi-talented one. The artist types I happen to know and have worked with or helped, tend to be somewhat undisciplined, somewhat irrational, kind of airheads. The more talented, the more they seem to float around with their heads in the clouds (I don't mean the chemical or medicated kind) and the less they seem to be connected to reality. Unless you are able to cope with it and not stress yourself over their quirks and forgive them their lack of discipline up to a level, you won't be able to work with them.
I could be wrong about this, but reading Oceans dev logs makes me think the opposite.
I hope that he won't go as far as cutting off his own ear, but I think you know what I'm talking about.
And I can live with that. He does what he's good at the way he prefers and
is able to do it. He is clearly not slacking off, as some angry guys love to accuse every developer they know.
Trying to make him work in a way that seems more rational and efficient to people who may have more experience working on schedule and with clear deadlines, might have an opposite effect
(The ear, remember?!
), so there's no point complaining about it or stressing over it the way some do.