mruggeri2

Member
Mar 10, 2018
166
266
Looks nothing like Bella
You may need to get your eyes checked or maybe your video settings are off. They look nothing alike.
Really? You telling me you guys seriously don't see any semblance? Not saying they look exactly the same, just saying that their facial structure are similar. Give Bella some 10+ years and put some glasses on her and they look very similar to me.

1747622767756.png 1747622778255.png
 

UncleFappy

Member
Apr 22, 2025
360
946
Really? You telling me you guys seriously don't see any semblance? Not saying they look exactly the same, just saying that their facial structure are similar. Give Bella some 10+ years and put some glasses on her and they look very similar to me.

View attachment 4853200 View attachment 4853201
Lips too ducky, eyes not trauma enough, eyebrows too thin and wrong angled, nose is a bit more plump at the tip and upturned, eyes are the wrong color, and she's not dead from crashing in a fire during a race.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,439
15,504
Really? You telling me you guys seriously don't see any semblance? Not saying they look exactly the same, just saying that their facial structure are similar. Give Bella some 10+ years and put some glasses on her and they look very similar to me.

View attachment 4853200 View attachment 4853201
Should've used the one where Bella has the bed head (same hairstyle).

The differences are less bushy eyebrows, thinner neck and eye colour here. Nicole IS pouting, so I don't think there's much actual difference. Jaw, cheek, nose mouth and ears look the same.

I personally see what you're saying. But it's the same problem when people compare eye colour looking for the secret Zane genetic code - Willie's brown and blue, Leia is green: ALL eye colours are covered. It's pretty slim pickings to work out based on the appearance of Daz assets. Ocean will just make up characters with the assets he has, there's bound to be some recycling. It's as likely to think that the reporter is a crossover reference to another game (like Beanpole is). I'm not saying she is, but there's always the possibility.

Lips too ducky

she's not dead from crashing in a fire during a race.
Nah don't you be dissing ducks like that!

But that second one - that's how you tell which one Bella is, she's a hot flaming wreck of a mess. Visually, no different.
 
Feb 6, 2023
368
2,331
Really? You telling me you guys seriously don't see any semblance? Not saying they look exactly the same, just saying that their facial structure are similar. Give Bella some 10+ years and put some glasses on her and they look very similar to me.

View attachment 4853200 View attachment 4853201
Is it racist to assume all blonde white women look the same:KEK:. Fr though have you seen marvel rivals? There are four blonde white women in it and you can't make out who's who when you're in game because they look so much alike.

In all seriousness though there's not much similarities in the reporter and bella. Sure they're blonde, white and have black eyebrows, but thats it.
 

yossa999

Engaged Member
Dec 5, 2020
3,180
21,666
Is it racist to assume all blonde white women look the same:KEK:. Fr though have you seen marvel rivals? There are four blonde white women in it and you can't make out who's who when you're in game because they look so much alike.

In all seriousness though there's not much similarities in the reporter and bella. Sure they're blonde, white and have black eyebrows, but thats it.
Both are arrogant bitches, the main similarity :giggle:
 

Capt_Kirk

Member
Jan 9, 2020
252
719
But when the retcons began :cool: , all shreds of logic and common sense went out the window. Still don't undertand why he won't rework the entire S1 script, remove those ambiguously stupid lines that don't fit the story anymore and actually create a believable background for both Nami and the MC.
hey RNasc4444 ! , you know the writing is lackluster and kinda lazy when this "toy ad" has better logic than whatever Ocean has done so far .....

1747728779177.jpeg
 
  • Haha
Reactions: RNasc4444

Marley300

Active Member
Jan 29, 2020
541
12,891


Hello,

So, the past two weeks were mostly spent on background work again. I’m currently dealing with Steam & GOG, coding, polishing, as well as preparing for my move.

I’ve also met up with friends in the past days as I won’t be able to see them anymore soon.

It’s kinda sad now that I think about it. I always worked and always brushed them off with “Soon Bro.”

I guess knowing that I will leave Berlin for good in less than a month affects me more than I thought it would. I think it’s more melancholy than nostalgia.

But it’s for the good of the games.

I’ve done about 3 to 4 hours of dedicated SG rendering on the days that I could. I created about 317 renders. Part of them new ones, part of them replacing the scene where I changed the environment.

I will get back to the usual counting of the renders (Total + added) as soon as I’m done with what’s going on.

However, I keep coming back to two of the renders I recently made. I think they’re absolutely beautiful. The emotion and mood they carry. They have the potential to be my favorite renders of the update.

They’re really special… The person with whom they are… Probably just as special. (I’m not going to preview them. You’ll have to wait.)

They have a certain stillness about them, yet that silence portrays so much emotion.

More clothies.
I’ve used the new simulations in four or five animations I’ve done recently.

But yesterday I found another nemesis.

In one of my animations the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations in Daz3D won’t really work with it.

I was so frustrated that at some point I just wanted to go to the gym a second time to let off steam.

But with that figured out. It takes less than 10minutes to apply the cloth sim to an animation and export it back.

I also only use it for animations or VERY special still renders. I still mostly use Zbrush.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

Weird.
Since I did the post work for 9000 renders (All projects combined) I feel a bit ‘drained’.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but technically I did 4 ½ updates worth of post work at once.

I can’t keep doing it like this in the future. I need to do like 2 to 3 hours of post work every Sunday.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

This is a good time to look back on the past year.

It’s pretty much exactly one year since the current updates went into development.

And in June 2024 SG S2 CH1 went into development.

In the span of almost a year, I’ve created more than 10.000 still renders and who knows how many animation frames. (All projects combined.)

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

I need to be more mindful of this.

I can’t treat the current update the same as I treated the previous ones. It’s four times as big as Chapter 5, and Chapter 5 took a year to make.

From May 2024 to May 2025, in render count, I created Chapter 5 – five times.

The update you’re getting this year would’ve taken four years to make by last year’s standards.

I get DMs of people asking me to be faster. And if I get a few DMs of it, it means even more think that in silence.

As I told them, cancel the sub until the update is out.

The last thing I want is for someone to build a grudge against the game they like and support because it takes too long.

If you find yourself in the position where you start getting mad, cancel your subscription and think about resubscribing after Chapter 1 is out.

Two previews today
I thought Beany looked cute here.
BeanyMeany.png
The way the evenings feel in the summer.
ThatSummerNight.png

Every few days that pass, I’ll be able to dedicate more and more time to SG, until we’re at 40-70 images a work-day again.

I will soon have to forcefully take a day or two off, as I will have to paint and fix the apartment before I move out.

I have a few more things that I’d like to talk about… Like the reason why I will soon get a mini-greenscreen. About the size of two monitors.

I will talk about it in the next Log.

- Ocean
 

ItsNotUs

Engaged Member
May 14, 2023
3,702
19,049


Hello,

So, the past two weeks were mostly spent on background work again. I’m currently dealing with Steam & GOG, coding, polishing, as well as preparing for my move.

I’ve also met up with friends in the past days as I won’t be able to see them anymore soon.

It’s kinda sad now that I think about it. I always worked and always brushed them off with “Soon Bro.”

I guess knowing that I will leave Berlin for good in less than a month affects me more than I thought it would. I think it’s more melancholy than nostalgia.

But it’s for the good of the games.

I’ve done about 3 to 4 hours of dedicated SG rendering on the days that I could. I created about 317 renders. Part of them new ones, part of them replacing the scene where I changed the environment.

I will get back to the usual counting of the renders (Total + added) as soon as I’m done with what’s going on.

However, I keep coming back to two of the renders I recently made. I think they’re absolutely beautiful. The emotion and mood they carry. They have the potential to be my favorite renders of the update.

They’re really special… The person with whom they are… Probably just as special. (I’m not going to preview them. You’ll have to wait.)

They have a certain stillness about them, yet that silence portrays so much emotion.

More clothies.
I’ve used the new simulations in four or five animations I’ve done recently.

But yesterday I found another nemesis.

In one of my animations the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations in Daz3D won’t really work with it.

I was so frustrated that at some point I just wanted to go to the gym a second time to let off steam.

But with that figured out. It takes less than 10minutes to apply the cloth sim to an animation and export it back.

I also only use it for animations or VERY special still renders. I still mostly use Zbrush.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

Weird.
Since I did the post work for 9000 renders (All projects combined) I feel a bit ‘drained’.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but technically I did 4 ½ updates worth of post work at once.

I can’t keep doing it like this in the future. I need to do like 2 to 3 hours of post work every Sunday.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

This is a good time to look back on the past year.

It’s pretty much exactly one year since the current updates went into development.

And in June 2024 SG S2 CH1 went into development.

In the span of almost a year, I’ve created more than 10.000 still renders and who knows how many animation frames. (All projects combined.)

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

I need to be more mindful of this.

I can’t treat the current update the same as I treated the previous ones. It’s four times as big as Chapter 5, and Chapter 5 took a year to make.

From May 2024 to May 2025, in render count, I created Chapter 5 – five times.

The update you’re getting this year would’ve taken four years to make by last year’s standards.

I get DMs of people asking me to be faster. And if I get a few DMs of it, it means even more think that in silence.

As I told them, cancel the sub until the update is out.

The last thing I want is for someone to build a grudge against the game they like and support because it takes too long.

If you find yourself in the position where you start getting mad, cancel your subscription and think about resubscribing after Chapter 1 is out.

Two previews today
I thought Beany looked cute here.
View attachment 4861001
The way the evenings feel in the summer.
View attachment 4861000

Every few days that pass, I’ll be able to dedicate more and more time to SG, until we’re at 40-70 images a work-day again.

I will soon have to forcefully take a day or two off, as I will have to paint and fix the apartment before I move out.

I have a few more things that I’d like to talk about… Like the reason why I will soon get a mini-greenscreen. About the size of two monitors.

I will talk about it in the next Log.

- Ocean
:ROFLMAO:
 

Darkdevil66

Magnificent Bastard
Donor
Apr 16, 2020
1,793
47,027
But yesterday I found another nemesis.

In one of my animations the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations in Daz3D won’t really work with it.
Nemesis.png
 
4.30 star(s) 563 Votes