- Jun 30, 2018
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In general you all are right - but you still forget the most important thing:
VISUAL NOVEL !
It's still a story about certain person(s) which is SLIGHTLY changed by the choice of the player.
It was NEVER intended to be a freeroam game, where soley the player decides with whom he wants to end. It's not even possible to do that within a decent timeframe and with limited ressources. If you would create a game where you can end with lots of girls, even in different combinations, you would have to do about 20-30 paths.
So back to what i wanted to say:
With Melody, they wanted to tell you the story between Melody and her tutor - and not someone who is tutoring Melody but ends with Rebecca (just for example).
If you read the book "The Count of Monte Christo" you wouldn't expect some "3 musketeers" content either.
Or if you read "starship troopers" you don't rage because Rico can't be with "Dizzy" in the end.
The main story plot is still the main story plot - whether you like it, or not.
VISUAL NOVEL !
It's still a story about certain person(s) which is SLIGHTLY changed by the choice of the player.
It was NEVER intended to be a freeroam game, where soley the player decides with whom he wants to end. It's not even possible to do that within a decent timeframe and with limited ressources. If you would create a game where you can end with lots of girls, even in different combinations, you would have to do about 20-30 paths.
So back to what i wanted to say:
With Melody, they wanted to tell you the story between Melody and her tutor - and not someone who is tutoring Melody but ends with Rebecca (just for example).
If you read the book "The Count of Monte Christo" you wouldn't expect some "3 musketeers" content either.
Or if you read "starship troopers" you don't rage because Rico can't be with "Dizzy" in the end.
The main story plot is still the main story plot - whether you like it, or not.