we will see what we can do...
But however this turns out, i guess MrDots will never ever again listen to community that open again as he did about Nicole. That whole discussion costed several days and uncountable amount of nervs.
Guess the next time he will just ignore, and stick to HIS vision - whether it's liked or not in the end.
Well creating something that is your vision and sticking to it is always going to create the best results. At the end of the day most people are stupid and don't know what's good for them. Honestly I saw this coming when the very first thing the devs did was change the main LI in the game within a few days of first announcing the game based on community feedback. They are trying to please everyone and the quality of the game suffers because of it.
I don't know if its due to wanting more money, or simply just wanting the game to reach the biggest audience, but if that is the case it's very clear in this community that you need to go pretty vanilla. And if you're going vanilla, trying to sneak in hints or teasers or cliffhangers that suggest non-vanilla content is obviously going to put off and trigger said vanilla players.
It feels like the dev team don't really want to make vanilla games (based on the fetish stuff that features in DmD, and a couple of things that cropped up in this game), but they feel forced to go this route to appease their fans. Just my opinion.
They should obviously listen to feedback, look at it objectively and then decide if that feedback is beneficial to what they're creating. If there's one piece of feedback that has been consistent since the Melody days, and features in pretty much every negative review posted here, it's that the dialogue and and characters are extremely bland and dragged out. It's like they're trying to pad the play time of each release by inserting line after line of pointless text. This is totally unnecessary, the game updates on a 2 month cycle which is much faster than most games out there, so each release does not need to be an hour of playtime.
It's like McDonalds vs a fine restaurant. McDonalds is making a shitload more money, and way more people eat at McDonalds, but the food is whatever and doesn't really satisfy you. At the fine restaurant the chef is happy and proud of what he's creating even though he's not raking in millions, and the customers, although less of them, adore the food. MrDots games are basically the McDonalds of the VN world.