- Apr 8, 2023
- 79
- 652
The story makes a big deal out of the MC's evolutions, it's a major plot element that drives a lot of stories, particularly Jakes in the early game. It's all hype, it's all emotional, that's what drives a story,The process is cheap. Achieving an evolution doesn't mean anything, because anyone can do it, even without the serum.
The timing of an evolution is important, but only to make for a hype fight, like with Klaus, Deryl, and Cole.
Considering who it is, that Phrasing is fully intentional.
Are you even reading my post or what?The story makes a big deal out of the MC's evolutions, it's a major plot element that drives a lot of stories, particularly Jakes in the early game. It's all hype, it's all emotional, that's what drives a story,You don't have permission to view the spoiler content. Log in or register now.
The only thing making evolution cheap is these injections, level wouldn't be the big deal it is, if it was cheap.
Street Walk Manifesto by TeknoaxeAnyone knows what is this song title / how to find it?
Song from latest update:
something like this:
I ain't got no plans... just a raspy voice and an empty gas can
driving me absolutely crazy not to be able to find it
Maybe. But used a lot in last update. Thanks, mate!Street Walk Manifesto by Teknoaxe
Its been in the game for ages.
Bro...Just play a games Baldur Gate 3? Phillars of eterinity? Pathfinder? Neverwinter?So far pretty interesting, but man this game goes kinetic as fuck at the WORST possible moments quite consistently. I realize that this is purely to drive narrative but man is it starting to piss me off pretty severely, the main issue being in that it just removes player agency. Sure you can choose some minor things, but for the larger plotpoints you're just watching a trainwreck happen without any input on it.
I'll keep going until I hit the current update atleast.
EDIT: yeah I am going to just drop this I think.
I just absolutely despise that probably 95% of every narrative twist and progression is at the expense of the MC and anyone he holds dear without any input at all when there are a myriad of other ways to do so, it just leaves a bitter taste in my mouth and me feeling pissed off because there's no way to ever suspend disbelief when the MC is basically slated to ALWAYS lose in pivotal moments, and then get proportionally small victories in return before he's just back to getting jerked around like a mindless puppet. No matter how strong he'll get, I suspect this will simply just continue as it seems like it's what the dev is most into using out of all the narrative tools.
This game would have worked better as a kinetic novel moreover, most of it is just an illusion of choice, there aren't really any branches in the main story, just "hey this person will be slightly more mad at you" or just a dead end. It's a shame because it really seems like a fairly ambitious project from a writing standpoint.
There's an entire horizon of difference between something like BG3 and something like this game.Bro...Just play a games Baldur Gate 3? Phillars of eterinity? Pathfinder? Neverwinter?
Bro sit on faken porno site with his one free hand and complain a shit about not having a "real" power over plot or anything.
And no you had In fact a important choice, Its all about "perspective"
I had no problem with It If I want deep games I just play the kinda of games I mention before.
But If I want lay on the bed and chill I pick such as this.
I forgot when I last time download a game from this site expect the superhuman.
I gusse I grow up from porno games or my private life sustian all my needs.
But yeah dont play this game at all, you dont get a concept of such a games.
Updated my android port.Updated Android port. Nothing too fancy but let me know if you have any issues.
Version: 0.991 + Multimod by Zemax
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Sorry, but the guy is kinda right. More than once the fight scenes dragged on, to the point that they felt like filler material, that extended game time without actually moving the narrative forward.Bro...Just play a games Baldur Gate 3? Phillars of eterinity? Pathfinder? Neverwinter?
Bro sit on faken porno site with his one free hand and complain a shit about not having a "real" power over plot or anything.
And no you had In fact a important choice, Its all about "perspective"
I had no problem with It If I want deep games I just play the kinda of games I mention before.
But If I want lay on the bed and chill I pick such as this.
I forgot when I last time download a game from this site expect the superhuman.
I gusse I grow up from porno games or my private life sustian all my needs.
But yeah dont play this game at all, you dont get a concept of such a games.
well, that's how animes work most of the time, and the game is heavily inspired by them. So shouldn't be that big a surprise that it drags on sometimesSorry, but the guy is kinda right. More than once the fight scenes dragged on, to the point that they felt like filler material, that extended game time without actually moving the narrative forward.
Add to that the fact that at crucial points the mc must lose regardless of your choices.
I am not talking about the dead ends either. But simply at crucial points in the game, the mc or his companions must wear the idiot cap, in order to create unnecessary drama.
And this happens multiple times to the point that it creates frustration.
You lose against the twins, not because of your actions but because the story required it. You fail to kill Cole, because heaven forbid the mc gets a clean victory for once.
The bad thing is I predicted both events. Would have shaken things up quite a bit, and lead the game into a new and unpredictable direction if you simply got to kill Cole, no plot armour, no Deus ex machina bullshit. But of course that could not happen. We can't have the mc actually get a clean victory?! We must have more unnecessary drama to drive the story forward!
Except you don't lose against the twins, you lose to Shen, a level 4. He puts you to sleep.You lose against the twins, not because of your actions but because the story required it. You fail to kill Cole, because heaven forbid the mc gets a clean victory for once.
How would his death lead the game in a new and unpredictable direction? We don't even know what's going to happen as a result of Cole surviving.Would have shaken things up quite a bit, and lead the game into a new and unpredictable direction if you simply got to kill Cole
Yeah such a nonsensical post, i even know this feeling from other games/series but its just not like that here lolExcept you don't lose against the twins, you lose to Shen, a level 4. He puts you to sleep.
It's true you fail to kill Cole, but I'm not sure what that has to do with the 'idiot cap' you mentioned. You're unable to kill Cole because his siblings and Tanos show up.
Also, you get plenty of clean victories. Kenny, Danica, Klaus, Jake, etc.
How would his death lead the game in a new and unpredictable direction? We don't even know what's going to happen as a result of Cole surviving.
I do see your point but if you reached this far into the game you should have already noticed that you are playing a story, not forging your own path. We as players can't choose to ally with SIN, we can't choose to kill Deryl, etc. And the choices we DO have don't impact the story that much, like killing Jake or other people. But that is by design. The dev has said that he didn't want to create a game with multiple variables to manage, he just wanted a story.Sorry, but the guy is kinda right. More than once the fight scenes dragged on, to the point that they felt like filler material, that extended game time without actually moving the narrative forward.
Add to that the fact that at crucial points the mc must lose regardless of your choices.
I am not talking about the dead ends either. But simply at crucial points in the game, the mc or his companions must wear the idiot cap, in order to create unnecessary drama.
And this happens multiple times to the point that it creates frustration.
You lose against the twins, not because of your actions but because the story required it. You fail to kill Cole, because heaven forbid the mc gets a clean victory for once.
The bad thing is I predicted both events. Would have shaken things up quite a bit, and lead the game into a new and unpredictable direction if you simply got to kill Cole, no plot armour, no Deus ex machina bullshit. But of course that could not happen. We can't have the mc actually get a clean victory?! We must have more unnecessary drama to drive the story forward!