sillyrobot

Engaged Member
Apr 22, 2019
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exact definition for "sandbox" tag i suppose.
completely fine for "to avoid burn out" work.
Sandboxes don't have to be directionless. Superpowered, for example, starts as a sandbox that offers an initial direction (graduate or get reclaimed! gain more superpowers!). The pixie chain does interfere with the sandbox because of how it is constructed and intertwines nonsensically with those goals. Sandboxes just require allowing the player to make meaningful choices. Sandboxes can degenerate into "rowboat in the middle of the ocean" play where the player is making their choices blindly and seemingly without impact. Establishing external goals can help the player have initial direction and gauge progress.

Loser looks like a decent game for those that like it. The art is crisper which is not surprising because tech has changed in the 5 years since Superpowered has been under development. I'm sure working with the new platform is a breath of fresh air for the dev.
 

Sanders2100

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Aug 9, 2019
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Sandboxes don't have to be directionless.
actually you talking about sandbox elements in plot-based games. sandbox itself it`s were you entertaining yourself using elements provided by developer. constructing your own plot by playing as you like to play(every day life genre in "loser"). no directions, no ending. not so much elements to play with but already good for couple evenings of gameplay
ps loser now in much earlier state of development then SP, so no point to compare (also it created for fun and venting pressure, so it not need the plot at all)
 

sillyrobot

Engaged Member
Apr 22, 2019
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actually you talking about sandbox elements in plot-based games. sandbox itself it`s were you entertaining yourself using elements provided by developer. constructing your own plot by playing as you like to play(every day life genre in "loser"). no directions, no ending. not so much elements to play with but already good for couple evenings of gameplay
ps loser now in much earlier state of development then SP, so no point to compare (also it created for fun and venting pressure, so it not need the plot at all)
Sandbox play is play where the players choices remain mostly unconstrained by the game elements. It is a one end of a continuum with the other end being a railroad / visual novel where the player is effectively offered no choices. Computers games, especially graphical ones, can't be wholly unconstrained as the dev needs to create allowance for the situations to exist at a minimum by having the world adapt and react appropriately. We can't murder anyone at the high school, for an example of a constraint on choice inside Superpowered.

Sandbox play does not rule out either initial assigned objectives nor events occurring that impact the MC and world. It doesn't need them necessarily, but they can exist in sandbox play. That more comes down to the difference between a game and a toy. A game should define a goal whereas a toy can be used any way the user wants.
 

Sanders2100

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Aug 9, 2019
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A game should define a goal whereas a toy can be used any way the user wants.
that quite subjective. and outdated. most mmo games disagree with you. and sandboxes (define the goal of minecraft for example)
sandbox can have plot-line within. or to be without it. if process entertaining enough it can go without plot. in my humble opinion of course. for now in the "superpowered" you have not much content to play with after plot ends, so it`s plot-based in fact. despite of sandbox-like architecture.
 

D2K

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i like loser a lot better. superpowered seems more like a directionless sandbox to me. there's a bunch of girls you can interact with, and although all the girls are different, they're mostly all broken down using the same methods. loser you steer the girls down certain paths, which i find interesting. exploring and finding different things in their schedules seems a lot more fun too, whereas in super powered i remember some events that happen on random. the cast is a lot smaller so you get more content per person and the scenarios are more interesting to me. and obviously the art. the art is more modern and more to my liking.
 

Aloryn

Member
Aug 13, 2019
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So I've stumbled into problem with Tamara, didn't raise her Favor/Love/Lust early enough, and got locked out of the quest.
Found out that if that happens you're screwed.
Well I've tried Online Save Editor and found line: story1 > tamara_suspicious which was valued at 3, lowered it to 0 and I can tutor her again, but nothing happens with Freddy on Monday.

And I've managed to Proceed the questline next Monday, papers are signed club is in session. (guess I'll miss out on Sis stuff tho lol)

Save Editor in question.
 
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sillyrobot

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Apr 22, 2019
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i really really like this game ... but why the updates take so long?.. is it abandoned?
No. The dev was burning out a year or so ago and decided to start a second game and work on them sequentially. Last year, he alternated months. This year, with his patrons blessing, he shifted to spending 2 months on a game before moving to the other. Superpowered got updated end of Jan. Feb and March were spent working on Loser. April he started working on Superpowered again. We should see an update towards the end off May-ish.
 

joe2ooo

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May 16, 2018
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Isn't there an android version available??? Because the provided link only leads to the compressed pc and mac versions.
 

Squark ⚧❤️

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Jun 16, 2017
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Isn't there an android version available??? Because the provided link only leads to the compressed pc and mac versions.
If there was one, more often than not it'd be linked in the main post. The droid ports are unofficial so they only get made when someone wants to sink the time into making it.
 

ttipsigam

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Jan 23, 2018
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Is rent ever applied? It lowers in the mother's cell-phone entry when I do chores but I don't recall my money ever decreasing by several hundred dollars at any point during the month
 
3.10 star(s) 142 Votes