Pure tanky units are actually bad idea. You don't need to hold enemies, you need to kill them asap - even if your monster "die" you're loosing nothing. In melee both units apply damage in same time - no way your will be able to tank ~3k damage enemy units in late game (without cheating endless shields from archer hero ), only way to deal with them is to have enough damage to kill them in a turn or two even if you're loosing units. Kazuto is shines here - he is made for leading "glass cannons" & being main hero to stop enemies as will provide a lot of reinforcements.One unit that is the absolute MVP is the green slime cube. This thing seems like the best tanky unit with high hp and good defense.
Only in early game when you're lacking unit leaders and lack damage from your monsters (don't forget that squad leaders are lack anti-air skill so that's a unreliable to count on this skill to stop jumping units). Later I found that 3 rooms with shooting units (archer ogre sister, Keifa + knife throwing unit, Fuu + long range shooting demon) is more then enough to both assist melee fighters and counter everyone who get through.I agree that anti air is mandatory for the final defense tile.
Traps generating "fun" score that boosting your dungeon exp gain and affect overall dungeon level. So you need them (and medical post building) if you're intended to pass through 60th level and have rating over S.I agree that anti air is mandatory for the final defense tile.
No, dungeon level 60 (full Karin resurrection) is locking you from doing any progress toward "normal" girls endings. So you need to do princesses events before it by grinding capital.I'm pretty sure Renfa only becomes open after the level 60 event. as her talk requirement say so.
Yea, I'm finding out all this now after more NG+. On the first couple runs, I had some weird ideas, but it's just all about damage and ranged backup as you climb higher.Pure tanky units are actually bad idea. You don't need to hold enemies, you need to kill them asap - even if your monster "die" you're loosing nothing. In melee both units apply damage in same time - no way your will be able to tank ~3k damage enemy units in late game (without cheating endless shields from archer hero ), only way to deal with them is to have enough damage to kill them in a turn or two even if you're loosing units. Kazuto is shines here - he is made for leading "glass cannons" & being main hero to stop enemies as will provide a lot of reinforcements.
Plus units are seems to have "tiers" and last tier units are simply better in everything (~lvl 50 minotaurs beating lvl 70 monocorns).
Only in early game when you're lacking unit leaders and lack damage from your monsters (don't forget that squad leaders are lack anti-air skill so that's a unreliable to count on this skill to stop jumping units). Later I found that 3 rooms with shooting units (archer ogre sister, Keifa + knife throwing unit, Fuu + long range shooting demon) is more then enough to both assist melee fighters and counter everyone who get through.
Traps generating "fun" score that boosting your dungeon exp gain and affect overall dungeon level. So you need them (and medical post building) if you're intended to pass through 60th level and have rating over S.
To get most of your traps you need traps with high durability (as passing through room with broken traps actually reduce both power & fun rating for that unit). Sadly but traps role is not to kill but to entertain enemies
No, dungeon level 60 (full Karin resurrection) is locking you from doing any progress toward "normal" girls endings. So you need to do princesses events before it by grinding capital.
oooh, that'll make these restarts a little less annoying, thanks.Here's a big tip: If you take the dark woods (first area) to level 20, you can capture the monster in the woods. She is the girl furthest to the right, but is not a leader, just another monster you can add to a squad. That means you don't have to re-acquire her when you start a NG+ - since she has conversations, that opens the talk window immediately after your first turn and you can start acquiring talk tokens immediately in your NG.
there's a guy that does the same in countryside. Doesn't work for the 2 other areas thoughoooh, that'll make these restarts a little less annoying, thanks.
I got the same message, ran a full scan, found some adware had been installed. Whether this was installed by the trojan that windows says the crack is or not I will have to wait until this is no longer suspect. The game was not worth potentially getting malware installed.So does anyone have any info on that virus? Windows defender says its pretty real (puts "Sabsik.FL.A!ml" in Win32). But im no expert on this whole topic.
I think you have to unlock Shishun in the talk menu and then go to the capital a bunch of timesOn an unraleted note, anyonek now how to unlock renfa ?
Not for me, that's the confusing part. For me it always goes like this : I do Capital -> Event triggers where Kazuko meets Shao and Renfa and helps them -> Couple more events -> Shao shows up as a boss in Capital battle -> even more events where Renfa says that Kazuto seems like a good dude but something about him bothers her and she needs to investigate -> more Capital fights -> Shao gets spanked by Shun after loosing twice -> Shao becomes friends with Kazuto and events where they hang out together trigger -> even more events where they hang out and end up fucking -> and after a while all events are triggered and when I look at the "talking" menu all thats left is Shao's ending which I've already seen 5 times now. And even if I don't trigger Shao'S ending and just keep on farming Capital like a mofo, Renfa never actually shows up as a boss in battle and there are no more events coming with her either. No matter how many times I do Capital, I've been doing it for hours now and the only thing I get is some townspeople / soldiers talkng about Karin's resurrection and that they're scared of war or something. And eventually those events stop after a while too, still no Renfa in sight. And this chain of events is always the same for me, no matter if Karin is flly resurrected or not, or what my dungeon scores are, or with how many girls I've talked / fucked / progressed the relationships.Edit: Seems advancing relationship with Shao eventually trigger the incident that has Renfa comes in.
*Recheck*Edit : WTF! I think I've got it just now! To trigger the event Karin HAS the be at conversation 5, not 4, not 6 it has to be EXACTLY on 5 so basically just before her full revival. That way she can leave the dungeon and she and Kazuto take a trip to the capital where they're seen by Renfa and she confronts them in the forrest. Man....why did it take me like 8 hours to figure this shit out? Urgh....
theres 2 things that seems to work for people, rename the game folder as something shorter, and the other is a idk .dat file or some such that someone posted a few pages back you can download and put in ur files (this fixed it for me)the crack opens a window asks permission then closes and does nothing. what do?
The best unit is the poison dog. At limit break 3, he can poison with 80% chance for 50% maxhp.1.What's good unit to be pair with and how to unlock them? Haven't touch Capital yet
2.How to raise dungeon rating? I have dungeon rating at C and dungeon variety SSS
3.How many ending in this game?
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Thanks for the tips. Can you post a setup (picture) thats useful for lategame - something around dungeon level 55+Pure tanky units are actually bad idea. You don't need to hold enemies, you need to kill them asap - even if your monster "die" you're loosing nothing. In melee both units apply damage in same time - no way your will be able to tank ~3k damage enemy units in late game (without cheating endless shields from archer hero ), only way to deal with them is to have enough damage to kill them in a turn or two even if you're loosing units. Kazuto is shines here - he is made for leading "glass cannons" & being main hero to stop enemies as will provide a lot of reinforcements.
Plus units are seems to have "tiers" and last tier units are simply better in everything (~lvl 50 minotaurs beating lvl 70 monocorns).
Only in early game when you're lacking unit leaders and lack damage from your monsters (don't forget that squad leaders are lack anti-air skill so that's a unreliable to count on this skill to stop jumping units). Later I found that 3 rooms with shooting units (archer ogre sister, Keifa + knife throwing unit, Fuu + long range shooting demon) is more then enough to both assist melee fighters and counter everyone who get through.
Traps generating "fun" score that boosting your dungeon exp gain and affect overall dungeon level. So you need them (and medical post building) if you're intended to pass through 60th level and have rating over S.
To get most of your traps you need traps with high durability (as passing through room with broken traps actually reduce both power & fun rating for that unit). Sadly but traps role is not to kill but to entertain enemies
No, dungeon level 60 (full Karin resurrection) is locking you from doing any progress toward "normal" girls endings. So you need to do princesses events before it by grinding capital.