hevensdragon

Member
Jul 8, 2018
271
202
Secret codes in English:
Merry Christmas
New training equipment
Devil's handkerchief
Mithril top
With my sister
I've tried all of these, and the only one that worked was "New training equipment" I've tried all combinations of capitalizations and even little spelling changes. I noticed that it tells you incorrect code for already entered or unlocked, but the only ones I had unlocked are the ones form the quiz the gold corndog and gruff, and pure heart. are these exactly how they need to be entered?

Edit, so found that Putting a ! on the end of Merry Christmas! gets it to work, so no it was not exactly as it needed to be entered. will assume they are close but not exactly as needed and try out a lot of little changes. please share your source of where you got these as it may help figure out who to input them correctly.
 
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TastyDongo

Member
Jan 28, 2018
147
493
Random Tips :

Reaching LV 20 in Dark Woods give you a dog girl unit that has cg, she is a good fighter with anti-air.
Reaching LV 20 in Countryside give you succubus unit that has cg, she is decent fighter.
Keep doing Outskirts for Shunran & Shuuran.
Keep doing Highway for Minmei & Shishun.
Keep doing Capital for Shaoren & Renfa.
Shishun and Renfa take a while to unlock, they only start appear in talk after you almost complete Minmei/Shaoren. Also because of the plot, for Renfa I think Karin need to be in a stage after she get the body (before full awaken).
Karin A - Let the time run out.
Karin B(Harem) - Let the time run out before Karin full awaken. Fuu ,Karon ,Keifa ,and Ogre Sister all appear in the scene so I think you need to clear their talk too.
Karin C - Defeated by awaken Karin.
Karin C+ - Let the time run our after Karin fully awaken.
Karin D - Defeat awaken Karin.
Clearing Fuu talk before awaken Karin will let you access to her true end after Karin Awakening.
There is 5 CG that is obtained by resting a day, just do the resting after you unlock everyone.
Karon 1st talk will let you build forward hallway.
Keifa 5th talk will let you build Karin Statue that grant highest amount of dungeon variety.
You can pretty much ignore the fun value, just keep doing the Capital and once you reach high enough, the dungeon rating just gonna be SSS.

For dungeon I put the main character at the entrance with the poison doggy. Keifa at the end with Tail the dog girl for her anti-air and full power that don't know if it work with Keifa range attack. Karin Statue somewhere and fill the rest of the room with other member and boss room. The only useful Trap I find is the paralyze trap, because 50% chance to miss in the game where everyone is 1-2 hit kill everyone is huge.

For the skill just spam Shuuran shield for every fight, but for the boss fight usually Karin warp is better to let Keifa/Shuuran snipe them afar. Keifa silence is useful against certain enemy such as the self-regen crab.
 
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desmosome

Conversation Conqueror
Sep 5, 2018
6,182
14,224
Karin C - Defeated by awaken Karin.
Karin C+ - Let the time run our after Karin fully awaken.
Karin D - Defeat awaken Karin.
Oh, what are these? I resurrected Karin and there was nothing else. There was just option to go to her ending and couldn't talk to anyone else. Her ending was just everyone building a wall or something. I guess I quit too early... You just have to keep advancing dungeon lvl I suppose? Meh, I deleted the game already lol. Can you tell me in spoiler what the story is with Karin awakening? Is she actually evil?
 

Zoonma

Member
Apr 13, 2019
106
221
So does anyone have any info on that virus? Windows defender says its pretty real (puts "Sabsik.FL.A!ml" in Win32). But im no expert on this whole topic.
Same here. Comes up as a Trojan:Win32/Sabsik.FL.A!ml virus. Looked into it and there really is a known virus by that name. Just because the game runs fine now does not mean there won't be any problems a week, a month or even 6 months down the road with this.
If it had some generic naming I'd feel more inclined to a false/positive otherwise. The game looks great but not good enough to risk my system over it.
 

Dicksquid

Newbie
May 24, 2019
41
233
Almost certainly a trojan here. Either play on a VM(I recommend VirtualBox since it's free) or wait until we get a DRM free version
 

jaketsu

Newbie
Jun 2, 2017
34
13
eventho i dont care about this laptop i play on, i did restore my registry and installed a vm to play this. too many red flags from what the people have gathered here. thx for the effort guys <3
 

Demiare

Member
Sep 16, 2016
417
539
Thanks for the tips. Can you post a setup (picture) thats useful for lategame - something around dungeon level 55+
1) Lizarmen knife-thrower (pair with witch or archer - NOT healer!). Unlocked by building fishing spot.
2) Pinky fat demon with ranged attack (pair it with healer).
3) There is another monster with ranged attack.

They are very obvious picks :)

About melee units:
0) Golem. Divine-tier : extreme damage (!) and very tanky against anything without penetration (sadly Capital units are with it).
1) Silverbun. Yean, they're glass cannons but have extreme damage and evasion so have some chances to survive first turn of combat. Anti-air too and that's matter for first turns (once you have full ranged backup it doesn't matter anymore).
2) Trya. A somewhat tanky with good damage and AoE attack every 2 turns.
Another option is Gancer - tanky unit with good damage (not so good as golem but have a regen).

Minotauros is great mid-tier unit. It's mediocre compared with Golem but still good.
 
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Demiare

Member
Sep 16, 2016
417
539
2.How to raise dungeon rating? I have dungeon rating at C and dungeon variety SSS
Fight against more and more tough enemies (aka Capital) and it will raise naturally :)

Reaching LV 20 in Dark Woods give you a dog girl unit that has cg, she is a good fighter with anti-air.
She is very crappy fighter so have a use only for CG & early talk points in NG+. ~1k average damage on lvl 70 (max upgrade) is even worse then Corndog (!!!). Yean hp - but who need it without damage? You will need to deal somehow with 3k damage enemies & knights with extreme follow-up attack (so they shouldn't survive your first attack or you are in troubles).
Even Monocorns are better then her. And anti-air is worthless after few first turns (plus heroes are lacking anti-air skill so at best it provide you 1 turn delay until enemy will pass through - with abysmall Tail damage it's worthless).

Reaching LV 20 in Countryside give you succubus unit that has cg, she is decent fighter.
Not a decent, but nice mid-tier unit. Probably worth leveling (while Tail is not aside from CG), but even Monocorn will outperform them.
 

Demiare

Member
Sep 16, 2016
417
539
Here is my table with stats of most melee units on level 70 with max upgrades. I ignored abilities I don't think matter anything (like +% hp) or provide plain extra damage.

There is a few monsters lacking (~3) and I ignored all monsters with ranged attacks as they're so precious and obvious picks :)
 
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Demiare

Member
Sep 16, 2016
417
539
Can you tell me in spoiler what the story is with Karin awakening? Is she actually evil?
She is not going to kill humans like she'd promised to us :) And basically there is not much of story to tell it - everything will remain the same, MC will still manage the dungeon.
 

offnet.mr

New Member
Oct 3, 2018
1
0
Secret codes workaround.
1. Turn JP (will crash first time, when you turn game next time you can swap anytime)
2. copy:
メリークリスマス
新しいトレーニング器具
魔王さまのハンカチ
ミスリルのコマ
姉者と一緒
3.ctrl + v (each line separately for less tech savvy)
4.Turn English
 

aklik

Member
Mar 24, 2018
262
286
She is very crappy fighter so have a use only for CG & early talk points in NG+. ~1k average damage on lvl 70 (max upgrade) is even worse then Corndog (!!!). Yean hp - but who need it without damage? You will need to deal somehow with 3k damage enemies & knights with extreme follow-up attack (so they shouldn't survive your first attack or you are in troubles).
Even Monocorns are better then her. And anti-air is worthless after few first turns (plus heroes are lacking anti-air skill so at best it provide you 1 turn delay until enemy will pass through - with abysmall Tail damage it's worthless).
Lol even if forget about antiair, which is gamechanging by itself, she is about as good as minotaur.
 

Someguyorsomething

New Member
Mar 3, 2019
6
5
Arrangement ideas: Move your karin statue to the center of the groups. move Karon to where the statue is now, move the archer lady to where Karon is, and Fuu's replacement to where the bow girl is. For you back row, put people with ranged attacks - I use the lizard with Keifa, the Range 3 marshmallow guys with Keifa, and the white heart guys with the Fuu. I use minotaurs in the front mid - at around level 55, they start to one shot a lot of your enemies. I use the Succubi on one side and the Fire demons on the left - they do less damage directly than some other monsters, but they aoe so if a side gets bum rushed they can clear lots of people fast. Your middle will fall, but Minotaurs will kill a lot of monsters if they get bumrushed and then they'll get peppered with arrows in the middle.

For your abilities, I use Karons crit up when units first move into my melee guys because it helps with one shotting things. Any other ability is situational.

For other rooms, try to get a decent dungeon rating - I use the fishing hole as the first room, followed by the crab boss. Left side is outhouses followed by dragon boss, and right side is another adventurer room (donation box or casino) and then land mines (the funnest trap). If you are getting hammered to fast, or if you're fighting a lot of enemies with poison, you can replace karin statue with the spa because it cleanses everyone every few phases. I do not state this as the "best" dungeon, but i was able to fully ressurect Karin on playthrough 5 this way.

Other advice: once you unlock the second row in the compass, immediately get the bonus area. The first give attacks agains this area each playthrough will get you the little gems for the compass. Makes it much quicker to start getting compass upgrades.
 

Aryan95

New Member
Dec 15, 2018
14
2
anyone got 100% gallery save? since resurrecting Karin cockblocks all other heroine talks, i can't figure out how to get the other cgs.
 

hevensdragon

Member
Jul 8, 2018
271
202
Well that sucks my game now seems to be forgetting viewed scenes everytime I start a NG+ now.
i had that happen once, had a crash and after that it forgot which scenes i had seen, on the main menu got to extras and scene viewer, have skip all on and just go through the scenes one by one, it sucks but doesn't take that long. as only the ones you have seen are unlocked in the extra menu its safe to skip through all of the ones in there, yes its weird that it remembers you have unlocked them by seeing them but lists them as unseen, now i only had to do this once and it was fixed, but it sounds like yours is resetting. hopefully this works for you.
 

hevensdragon

Member
Jul 8, 2018
271
202
Fight against more and more tough enemies (aka Capital) and it will raise naturally :)



She is very crappy fighter so have a use only for CG & early talk points in NG+. ~1k average damage on lvl 70 (max upgrade) is even worse then Corndog (!!!). Yean hp - but who need it without damage? You will need to deal somehow with 3k damage enemies & knights with extreme follow-up attack (so they shouldn't survive your first attack or you are in troubles).
Even Monocorns are better then her. And anti-air is worthless after few first turns (plus heroes are lacking anti-air skill so at best it provide you 1 turn delay until enemy will pass through - with abysmall Tail damage it's worthless).



Not a decent, but nice mid-tier unit. Probably worth leveling (while Tail is not aside from CG), but even Monocorn will outperform them.
I would argue two points.
one Tail sucks as a melee unit yes, but paired with a ranged unit she is kind of op. her full power agility given to a ranged leader means a 30% attack buff. and while attacking from a range they can stay at max hp to get this buff for a large amount of time, and while the anti air is only good for a turn or so it does block the enemies for a moment that means more buffed attacks from buffed leader, this makes her a great support unit.

second point is the anti air in general. the big problem is that an almost all units its the second agility and doesn't carry over to the leader, however wereclaws are a exception to this, anti air is their third agility and does go to the leader. sure not the best unit but it is worth noting and does make anti air actually work.
 
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