cruel hardcore handholdingfuture content?
dirty...i like itcruel hardcore handholding
Question #1: I think balance is key here. If all of the women are just instantly infatuated, the game will get a bit boring. However, as you said, it doesn't need to be actually realistic.Hello folks,
After discussing the future of my small project with a few people today and encountering different opinions, I have a few questions that I would like to ask and discuss here:
Question #1 Realism
What do you think about realism in terms of content implementation? We all know why we are interested in these games, and it's not because we are expecting Pulitzer Prize-winning writing. But does it make the gaming experience worse for you if, for example, a woman acts unrealistically and practically throws herself at you, or is realism more of a hindrance because then we could just go outside and build our harem in real life? How do you see the whole thing? Would you prefer an unrealistic action for the sake of more of the delicious content we love?
Question #2 Decisions
This question is about game decisions for you as a player. How much is enough? Should the player be heavily involved, with more options per story part, which of course would extend the update work time but offer more storylines, or should there be fewer decisions and more following the developer's story?
Thank you for participating in this small survey, and I look forward to your feedback.
for question 1 i prefer to see a buildup of the relationship makesence for the character like if there is a virgin character her imediate jumping mc can feel out of place not saying that cant be justified i justlike seeing it stay consistant to their personalityHello folks,
After discussing the future of my small project with a few people today and encountering different opinions, I have a few questions that I would like to ask and discuss here:
Question #1 Realism
What do you think about realism in terms of content implementation? We all know why we are interested in these games, and it's not because we are expecting Pulitzer Prize-winning writing. But does it make the gaming experience worse for you if, for example, a woman acts unrealistically and practically throws herself at you, or is realism more of a hindrance because then we could just go outside and build our harem in real life? How do you see the whole thing? Would you prefer an unrealistic action for the sake of more of the delicious content we love?
Question #2 Decisions
This question is about game decisions for you as a player. How much is enough? Should the player be heavily involved, with more options per story part, which of course would extend the update work time but offer more storylines, or should there be fewer decisions and more following the developer's story?
Thank you for participating in this small survey, and I look forward to your feedback.
It wasn't abandoned. Just because something gets marked that way here doesn't mean the label reflected reality. Also, a part of the hold-up was my fault; I somehow lost track of needing to edit the script for several months last year. That does not mean work was not being done on the game.starting a game, abandon it for some time, then rewrite everything. did that ever work out for any game?
got no intention of derailing anything. just saying that rewriting and changing game structure never ended well for any game i know. player input is helpful, sure. but it´s better to listen to players and adjust the game going forward(unless something is seriously wrong with gameplay or coding)It wasn't abandoned. Just because something gets marked that way here doesn't mean the label reflected reality. Also, a part of the hold-up was my fault; I somehow lost track of needing to edit the script for several months last year. That does not mean work was not being done on the game.
As for the rewriting, I'll let Phil answer that if he wishes, but much of it was based on feedback about content and characters in the game. Listening to what players want from the game — without trying to please everyone, but focusing on what the majority say — does sound like a good idea to me if you want something to be successful. It's definitely a balance: trying to please enough players to grow a following, but not letting a single player derail the progress / development of the game. That was one of the goals of the rewrite.
as for realism. No to this question, YES to a bit more Real. there are Hundreds of Unrealistic games here andHow do you see the whole thing? Would you prefer an unrealistic action for the sake of more of the delicious content we love?
i'll double down on that.Question #2: I would say the number of choices is less important that the choices we do get actually making a difference.
Question #1: The story doesn't have to be the best but there should be somewhat realistic even if the tropes are basic. Harem brings in the clicks but has to be a option and not all girls have to be a part of. Some girls can be the single girlfriend storyline such as Libby. whereas Mel would be open to harem so can be a part of a hare. This is where Q2 comes inHello folks,
After discussing the future of my small project with a few people today and encountering different opinions, I have a few questions that I would like to ask and discuss here:
Question #1 Realism
What do you think about realism in terms of content implementation? We all know why we are interested in these games, and it's not because we are expecting Pulitzer Prize-winning writing. But does it make the gaming experience worse for you if, for example, a woman acts unrealistically and practically throws herself at you, or is realism more of a hindrance because then we could just go outside and build our harem in real life? How do you see the whole thing? Would you prefer an unrealistic action for the sake of more of the delicious content we love?
Question #2 Decisions
This question is about game decisions for you as a player. How much is enough? Should the player be heavily involved, with more options per story part, which of course would extend the update work time but offer more storylines, or should there be fewer decisions and more following the developer's story?
Thank you for participating in this small survey, and I look forward to your feedback.
i really hope this isnt the plan i have no problem with harem being an option but i want libby in itQuestion #1: The story doesn't have to be the best but there should be somewhat realistic even if the tropes are basic. Harem brings in the clicks but has to be a option and not all girls have to be a part of. Some girls can be the single girlfriend storyline such as Libby. whereas Mel would be open to harem so can be a part of a hare. This is where Q2 comes in
Question #1: The story doesn't have to be the best but there should be somewhat realistic even if the tropes are basic. Harem brings in the clicks but has to be a option and not all girls have to be a part of. Some girls can be the single girlfriend storyline such as Libby. whereas Mel would be open to harem so can be a part of a hare. This is where Q2 comes in
Question #2: Decisions are always good and a score system is also good. But some games become too grindy for stats. That doesn't work. Decisions with multiple endings also give replayability. Being a Dik is very good at the decisions system. But it maybe very difficult to implement. Acting Lessons might be more easy. Leap of Faith also has a good system.
I myself am neutral on harems, so I wouldn't weigh in on that topic specifically. (Also, the proofreader, I don't feel like I can vote without biases that might not be reflective of general consensus about what folks want from the game.) I don't care one way or the other. I play probably an equal number of harem as solo-path games and enjoy them all as long as the story is decent or better and things don't get ridiculous (every girl basically saying, "I have been waiting for someone to come along so they can rail me good an hard, MC!", for example).i really hope this isnt the plan i have no problem with harem being an option but i want libby in it
"Realism" is a commonly used phrase byHello folks,
After discussing the future of my small project with a few people today and encountering different opinions, I have a few questions that I would like to ask and discuss here:
Question #1 Realism
What do you think about realism in terms of content implementation? We all know why we are interested in these games, and it's not because we are expecting Pulitzer Prize-winning writing. But does it make the gaming experience worse for you if, for example, a woman acts unrealistically and practically throws herself at you, or is realism more of a hindrance because then we could just go outside and build our harem in real life? How do you see the whole thing? Would you prefer an unrealistic action for the sake of more of the delicious content we love?
Question #2 Decisions
This question is about game decisions for you as a player. How much is enough? Should the player be heavily involved, with more options per story part, which of course would extend the update work time but offer more storylines, or should there be fewer decisions and more following the developer's story?
Thank you for participating in this small survey, and I look forward to your feedback.
Updated my android port.Updated Android port. Nothing too fancy but let me know if you have any issues.
Version: 0.18.6
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Question #1Hello folks,
After discussing the future of my small project with a few people today and encountering different opinions, I have a few questions that I would like to ask and discuss here:
Question #1 Realism
What do you think about realism in terms of content implementation? We all know why we are interested in these games, and it's not because we are expecting Pulitzer Prize-winning writing. But does it make the gaming experience worse for you if, for example, a woman acts unrealistically and practically throws herself at you, or is realism more of a hindrance because then we could just go outside and build our harem in real life? How do you see the whole thing? Would you prefer an unrealistic action for the sake of more of the delicious content we love?
Question #2 Decisions
This question is about game decisions for you as a player. How much is enough? Should the player be heavily involved, with more options per story part, which of course would extend the update work time but offer more storylines, or should there be fewer decisions and more following the developer's story?
Thank you for participating in this small survey, and I look forward to your feedback.
1. For my part, I would make it both realistic and not so realistic, this with the different LIs, an example of a LI the development of the relationship starts slowly and stays that way, this depends on the personality that it has in a real way and not the one that can appear and so is the one that is thrown at you directly, because I just want to have fun and enjoy, but this only at the beginning, because little does one fall in love with the MC and vice versa because in addition to having fun in a casual way, they are always there and they support each other and thus various realistic and unrealistic scenarios can be given, the important thing is that in the end the girls accept the MC being with other girls (Harem) either because they see that the MC can give love, or because he is good at sex and so various things with other girls.Hello folks,
After discussing the future of my small project with a few people today and encountering different opinions, I have a few questions that I would like to ask and discuss here:
Question #1 Realism
What do you think about realism in terms of content implementation? We all know why we are interested in these games, and it's not because we are expecting Pulitzer Prize-winning writing. But does it make the gaming experience worse for you if, for example, a woman acts unrealistically and practically throws herself at you, or is realism more of a hindrance because then we could just go outside and build our harem in real life? How do you see the whole thing? Would you prefer an unrealistic action for the sake of more of the delicious content we love?
Question #2 Decisions
This question is about game decisions for you as a player. How much is enough? Should the player be heavily involved, with more options per story part, which of course would extend the update work time but offer more storylines, or should there be fewer decisions and more following the developer's story?
Thank you for participating in this small survey, and I look forward to your feedback.