- Sep 17, 2018
- 112
- 198
The game has potential, the problem is that it is quite complex and there are still quite a few things to translate to make it playable without going crazy. Mostly what has already been said in the next post.
We'll have to wait for a translation of the mechanics mentioned in the post, otherwise you're basically playing shooting in the dark.The game is fun and as an open world exploration game it can be addicting given the different ways you can play. However the lack of translations in places makes it hard to play beyond the basics.
1) None of tutorial pop ups are translated. You get introduced to new aspects and features, but you can't tell what it is.
2) The crafting menu is completely untranslated. Good luck crafting anything when you unlock that.
3) Map locations are untranslated in the UI. Not a game breaker, but annoying.
4) Map locations are untranslated in the fast travel system. More of a problem since you have to 'guess' where you want to go unless you are constantly pulling up a scanning translator.
5) The commerce guild news is untranslated. This is especially bad because the news contains commerce information (which towns are selling high and which towns are buying high) for the trading aspect of the game. Security news tells you where bandit attacks will take place at night (allowing you to capture slaves) and where special bandit teams are (allowing you to capture females or specific races). The last part of the news is where slaves are sold and if slaves are in high demand somewhere.
6) Achievements are untranslated. This is just for fun, but you do get special items for unlocking certain achievements.
The translation patches seem to have broken some parts of the game for me. Implemented both the most recent UI and Item patches and...
1) Trade goods are gone. They don't appear in inventory or are usable. This includes slaves. It might have to do with mapping to the category since Trade Goods is now translated.
2) Requests are gone. Cannot see request data at all.
3) Slave compendium is gone. Likely related to slaves no longer existing due to Trade Goods issue.
Fun fact if you try to speed up or cheat in this game. The conditionals for unlocking H-scenes are REALLY intertwined and go much deeper than you'd expect.
Example: A scene may require Yuma wear a maid costume. What you don't know is that you get your first maid costume from a request that is unlocked as you clear main scenarios. That request askes for a specific slave type and since female slaves are tied to specific overworld locations and camps the conditional says you need to wear a maid costume but actually checks that:
1) Yuma is wearing gear of type A
2) Main scenario is cleared to at least stage B
3) Personal request C is cleared which is unlocked after B
4) Bandit Camp D is cleared to get the slave to clear C OR slave was purchased at Slave Trader so count of item purchased > 1
...much pain chasing down triggers and variables to get it to work...