- Nov 6, 2019
- 262
- 458
??_??good morning I made the second compressed version of the game with all the MODS that people have posted so far thanks Gatsu this includes the collection room: It is not safe if it crashes so I recommend not to delete the version you have already downloaded.
this is what I modified:
i corrected the whole nightmare section while fighting with trent now you can see the scenes clear. save 5 go to liz's house
I changed the menu intro to a random video I found here just for practice purposes only.
now the important scene, can it be considered a spoiler?yes and no, I added a sex scene in the fight trent,I had to remove the kiss that are fujino files that has been uploading and some other of the same game, so those who want to see a slow corruption better not see it, finally I am working on the game engine, as many have noticed the game closes itself or crashes, I think it is the new implementation of the chat added to the special scenes plus the battles. I'm new to rpg games so this is for practice purposes only, it would be good to let fujino sensei work in peace. he will do an excellent job, there is no doubt about that, but it will take time. and the people who complain and bark should be informed about how hard and complicated it is to create a game from scratch ncluding koikatsu
Pixeldrain
Sad to hear Fujino is getting that treatment.
Some of the crash problem are due to holding "Space/Z/Enter" to move the dialog since it's speed up the whole game usually, so yeah it may cause the sprite to go behond the designed distance or overload script that make them boot at the same time over a period of gameplay. Not something i can help with but the autosave is a good safetybelt.
Regarding part 2 Was there any not included event that i missed?
Regarding part 1 Does the Asuna's Room event all work for you in the rec room?
Because i made a warp to the Rec Room right at the start of the game and all her event work in rec Room but with a completed game Rec Room they don't seems to work. Probably some variable at play.