4.20 star(s) 83 Votes

4ung-4ang

Active Member
Oct 14, 2018
727
805
Imagining inside the treehouse pov which I would like to see. I see Asuna remembering that night and admitting that she wanted to have sex with Inoda and does want now(+ because of monsters curse) and later.
That's unlikely, as it would not fit her current state to regret what happened in the rainy night. Admitting that she wanted it would mean that she willingly cheated on Kirito in real life. That's a no-go for her narrative right now. But that will probably be her next breaking point in the story a bit later.
 

Niselaro

Newbie
Jan 1, 2023
51
42
That's unlikely, as it would not fit her current state to regret what happened in the rainy night. Admitting that she wanted it would mean that she willingly cheated on Kirito in real life. That's a no-go for her narrative right now. But that will probably be her next breaking point in the story a bit later.
I think she unconsciously already forgotten about that regret feeling, don't know before treehouse or after, but might be before, there were many things that happened that could already put that regret in the past as nothing except pleasure and adultery that she ''willingly'' allowed.
 

4ung-4ang

Active Member
Oct 14, 2018
727
805
That's possible, depending on how Fujino wants to go about it. Everything is possible in that game, whether it makes sense or not. :)

The issue with Asuna is that she is a passively artificial character that never undergoes development and lacks motivations or goals. Her primary purpose in the story is to be gradually cracked by Inoda until she comprehends her true self. Everything she presents on the surface is a facade, of which she is unaware. Internally, she is a selfish bitch and nympho. To be specific, her emotional state doesn't align with her actions. That makes it hard to guess how her character is going to react, as she is only a reflector to the actions of other characters. That's essentially how she's been written.^^
 

LordFrz

Well-Known Member
Oct 21, 2022
1,856
2,618
No, RPG Maker works quite fine and don't have performance issues.
The fact that this game does have them means that the dev isn't a good programmer.
No, rgpm is not built for what he is doing. It is being pushed beyond what it was designed for. But being laggy is a perfectly fine complaint, even if it's the engine, its because he is doing too much. Less a programming issue and more a design issue. But you dont make games in rpgm because you know how to program, that's the point of rpgm, you can have 0 knowledge and still get started.

But when you are complaining you cant find the save files for an rpgm game, that tells me you didnt even try.
 

deadcorpze

New Member
Jan 6, 2019
7
61
Anyone else stuck at Tuesday 6.9? I started from chapter 2 in the selection and played from there. When I reach that part the screen stops after inoda's dialogue but I can somehow move the screen. Attached is my save file.
 
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Oct 21, 2019
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No, rgpm is not built for what he is doing. It is being pushed beyond what it was designed for. But being laggy is a perfectly fine complaint, even if it's the engine, its because he is doing too much. Less a programming issue and more a design issue. But you dont make games in rpgm because you know how to program, that's the point of rpgm, you can have 0 knowledge and still get started.

But when you are complaining you cant find the save files for an rpgm game, that tells me you didnt even try.
Lol, no. There's nothing he does that can be considered by me as "beyond limit"
I've played a ton of RPGM games, many had a lot of features and plugins yet none of them had any lags, crashes and anything like I've encountered in this game.
Example: Sol Rui - After Mini. Animated scenes, lots of custom stuff - no lags, no bugs, no crushes.

But even if we consider that the dev is actually pushing some kind of a limit in engine (which is absurd, it can handle even 3D if you know what you're doing) - then lets talk about what exactly this game has. Aside from animated scenes, what's so unique that pushes the RPGM's limits that also has a significant role in the game?
 
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Oct 21, 2019
95
262
I won't touch the talent of a dev in terms of writing and porn, not yet, but it's obvious that the programming and design aren't really good. I hate the pop up messages, the way they drop my FPS down to 5-6. It crashes, it has bugs, it's not polished. Walking around the city is tedious, navigation in game is awful. Skipping dialogues skips text but not animations. Battles are better to be cut off (although I love the battle molestation, the only reason it exist).

Though, truth be told, Part 2 is a lot better in terms of optimization than Part 1. And it looks better, so there's a certain improvement.
 
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LordFrz

Well-Known Member
Oct 21, 2022
1,856
2,618
Lol, no. There's nothing he does that can be considered by me as "beyond limit"
I've played a ton of RPGM games, many had a lot of features and plugins yet none of them had any lags, crashes and anything like I've encountered in this game.
Example: Sol Rui - After Mini. Animated scenes, lots of custom stuff - no lags, no bugs, no crushes.

But even if we consider that the dev is actually pushing some kind of a limit in engine (which is absurd, it can handle even 3D if you know what you're doing) - then lets talk about what exactly this game has. Aside from animated scenes, what's so unique that pushes the RPGM's limits that also has a significant role in the game?
It's too fucking big dawg. Thats why it is part 2. SolRui is 700mb. This game is 1.6GB and not even half finished.

2024-02-29 10_44_02-Window.png <------ There's the problem right there!

Yes, there are things you can do to fix it. But nobody is starting with RPG Maker because they know how to program. It's a good tool to start making games because you dont need to know shit about programming.

But again, if you are mad its laggy, thats a perfectly fine complaint to have, because it is in fact fuckin laggy.

The review im bitchin about doesnt even mention the lag, It complains about the stuff you find in damn near every rpg maker game. The UI, standard rpgm, the controls, well seems like normal rpgm controls to me, the save file location, well I bet its where every fuckin rpgm game stores its save file. lol
 
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LordFrz

Well-Known Member
Oct 21, 2022
1,856
2,618
But hey, RPGM is workin on a brand new engine, so maybe we will see everyone shift to that in a couple of years.
 
Oct 21, 2019
95
262
It's too fucking big dawg. Thats why it is part 2. SolRui is 700mb. This game is 1.6GB and not even half finished.

View attachment 3397192 <------ There's the problem right there!

Yes, there are things you can do to fix it. But nobody is starting with RPG Maker because they know how to program. It's a good tool to start making games because you dont need to know shit about programming.

But again, if you are mad its laggy, thats a perfectly fine complaint to have, because it is in fact fuckin laggy.

The review im bitchin about doesnt even mention the lag, It complains about the stuff you find in damn near every rpg maker game. The UI, standard rpgm, the controls, well seems like normal rpgm controls to me, the save file location, well I bet its where every fuckin rpgm game stores its save file. lol
Size is irrelevant, as long as you don't flood the CPU with infinite processes of loading a shitton of resources at once.
2nd, you can use videos instead of images. So, instead of a parallel process constantly switching between pictures you can just run a video once.
3rd, you can make a game in RPGM without programing and plugins, but it will look exactly like the test projects. All the fancy stuff in the game, autosaves, text effects, etc - are all plugins, i.e. code. It's impossible to create something like that in vanilla RPGM, you have to code.
4th, finding a save is a design issue. Why does autosave saves in slot 7? Just, why? Why not in the 1st slot? And yes, you won't see the save file until you'll scroll down - which is not that obvious at all for some people.
 

jowishg

Yare yare dawa (ง •̀_•́)ง
Donor
May 6, 2018
2,500
4,260
Btw did anyone catch the joke Fujino made about himself in the recent update ?

When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
 

4ung-4ang

Active Member
Oct 14, 2018
727
805
Btw did anyone catch the joke Fujino made about himself in the recent update ?

When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
Yeah, I also got a feeling that the portrayal of Kirito in this update pretty much reflects Fujino's current state. :D
 

kinglionheart

Engaged Member
Sep 12, 2019
2,194
4,079
Btw did anyone catch the joke Fujino made about himself in the recent update ?

When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
A little self-deprecating humor. It is fun and humbling to see a creator laughing at himself.
 
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Huy111

New Member
Jul 21, 2023
3
0
hey guys, why my screen is black when i doing the quest catch the Owl? Anybody have the file save after this? 1709227551900.png
 

AlterInfernalAllius

Active Member
Aug 4, 2017
945
1,222
Btw did anyone catch the joke Fujino made about himself in the recent update ?

When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
LMAO, I did NOT realize that until you said it, quickly went back to check, holy shit, that's golden XD

Fujino is truly a based dude and he's the only NTR content-creator I have ever felt like saying that about, he just keeps showing it more and more as time passes honestly :p
 

skizzat93

Member
Apr 14, 2018
273
261
Size is irrelevant, as long as you don't flood the CPU with infinite processes of loading a shitton of resources at once.
2nd, you can use videos instead of images. So, instead of a parallel process constantly switching between pictures you can just run a video once.
3rd, you can make a game in RPGM without programing and plugins, but it will look exactly like the test projects. All the fancy stuff in the game, autosaves, text effects, etc - are all plugins, i.e. code. It's impossible to create something like that in vanilla RPGM, you have to code.
4th, finding a save is a design issue. Why does autosave saves in slot 7? Just, why? Why not in the 1st slot? And yes, you won't see the save file until you'll scroll down - which is not that obvious at all for some people.
1. size is relevant, rpgmaker is single core engine, so the more data there is to move the heavier it becomes,
2. no you can't use video, rpgmaker is made only for full screen video and fujino uses partial animations often, and video are heavier
3. no you don't have if the plug in are well made, I made a game myself the most you have to do is read the instruction e copy paste the commands
4. the save window open on the most recent save, you don't need to search for it, it's in the middle of the screen every time, and honestly I prefer it's in slot 5 instead of 1 so I can put my complete save there and never risk to overwrite it
 
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eriksson123

New Member
Aug 4, 2022
3
15
is it supposed to end when ur studying with asuna and the other guy walks in? wont let me do anything, ive tried several times
 
4.20 star(s) 83 Votes