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Hello all!
Please excuse any typos in this message, I'm gonna be rambling a bit and I'm typing this through a massive panic-attack (yay, anxiety issues), so I'll likely have some spots that barely make sense. But this is the big followup announcement to my last post!
First, I want to start off by saying that if you feel strongly about this announcement once you read it, please, and I mean please message me, I will gladly refund your last month pledge. I already know many will be upset and It's the least I can do. You can either contact me here or at
GlaceroseDev@gmail.com, and I will remedy it by sending your last month pledge back through your preferred payment method.
So, as I said in my last post, I bought a dedicated rendering PC, and with that new power I planned to do a lot of changes to the game, and I want to outline some of those changes and more importantly, outline WHY I'm making them.
The first big change are the character models. As some of you know, I had a game before this called Sylphia Island. This game was made in Honey Select, and Sylphine is a remake of that game. It has the same main characters who look approximately the same.
I quite honestly am *sick* of the look. When I first learned this program I was a complete newbie of course, so I just copied my Honey Select characters. And while of course I don't think they look bad, I just dislike the look. It's not what I as an artist want, it's just... it's not me.
So my first thing I did with my new PC was to redesign the main girls of Sylphine. Posted below are their new counterparts. Posted in order from Alex, Celeste, Gracie, Lillian, and Serra.
Note. None of these are 100% finalized. Hair and wardrobe changes are possible.
Now, I can already hear many of you screaming at the monitor, and believe me, I get your frustrations, so I want to explain a bit why I did this.
I first designed these characters nearly 3 years ago, I was going through a terrible breakout, I was near suicidal, and I wanted something, anything to latch onto. So... of course, I latched onto game development. I made these characters, their designs, and I just stuck with it. I've been with those same designs since then, and my vision has evolved since then. My internal vision of these characters has changed, and my skill has increased. I want my work to really mirror what I see these characters as. Alex, an older woman with a love for her "family", Celeste, a Tsundere with a sweet side, Gracie, a nature lover and extremely cheerful person, Lillian, the lazy gamer, and Serra, the quirky bookworm.
In my mind, these new designs embody these descriptions, they in my mind, are exactly what I believe they should be. Again, I know many of you will disagree, and I am truly sorry. It hurts me to type this because I know I'll be disappointing people, but I just... I just needed it to change.
Along with these cosmetic changes, personality changes are also occurring. Alex will be a bit less "Mommy" like, and a bit older-sister like. Celeste will be more distinct in her two sides, a very harsh tsundere side, and an extremely warm loving side. No more wishy washy middle ground. Gracie will be just as cheerful as ever, but with a renewed love for the outdoors. Lillian... well, I'm gonna be honest, Lillian is gonna be the same. And Serra will have a larger focus on her bookworm part of personality, a bit less focus on her extreme quirkiness. This will also lead to a bit less strange third person speech.
Ramble ramble ramble, yada yada yada, that's the first big news.
The second big news is the story/locations of the game.
I'm extremely happy with the GENERAL story of Sylphine, and plan to keep it, the war, the conflicts, it's all staying, but in V.02 I made a big fuckup that quite honestly has stressed me out to no end. I split the world into TWO dimensions...
As a developer this pains me to say, but it was a major fuckup. I should have NEVER done that. Having to maintain all those in game locations, all the characters, all the ambient events, balancing the two worlds... I have to be honest, It's simply too much for me. It really is... I just can't do it. It killed my motivation and I've been driven to tears a few times trying to work it all (Sorry, I know this sounds whiny, I just have really bad anxiety issues, even through the Lexapro it comes through sometimes)
I plan to reinvent the story with the same basis but a new world.
Sylphine will instead take place in a Modern/Magic mixed world in ONE dimension. A world where magic exists and permeates throughout the whole world. You can go to the local beach and see beach-goers and maybe a mermaid or two in the water. You can go to the local cafe and maybe the hostess will heat your coffee with her phoenix powers. You can go to the park and see a demi-bird-girl sitting in the tree, fluttering around in the breeze.
I am, at the simplest, merging the two dimensions together. This will also include some story changes to support that that I want to keep secret as of now as to not spoil to much.
This is another change I hate making as many will be disappointed, but the two dimensions is just simply too much, I opened way too wide of a swathe and just can't do it, I get panic attacks just trying to plan it all...
I apologize from the bottom of my heart, but I will doing my best to capture the same mystical feeling in the new, condensed, universe.
As for locations in the game, my skill in Daz3D has increased exponentially since I first began development. I have more assets to work with and have gotten so much better at design (Not to mention my new rendering PC that has 3x the vram of my last one).
I will be making the new locations in the universe much more lively, and will make the rooms MUCH less basic. They'll be more details and interactables than ever, and I can support this as I will not longer have to maintain two whole dimensions and 30 something locations anymore.
The last news is the mechanics in the game. This revamp will allow me to, from the ground up, touch up mechanics in the game. From interactions with the girls, to new choices in the story to affect the world. This can range from small dialogue choices that will give you a new conversation or small scene, to major choices that can affect how a character thinks of your MC. This will again be easier to do, as the grand scope of the game is being reduced.
To all of you who have read this far, I again apologize. I just hope you understand my reasoning and can forgive me. I want to make the best game for you all, and I simply cannot do that if I have stretched myself too thin and backed myself into a corner with the designs and development pathway.
I'm taking a step back, eating my pride, and letting you all know that I have fucked up, and am working diligently to fix this.
Again, if you do not agree with these changes and desire a refund, PLEASE message me either on Patreon or at
GlaceroseDev@gmail.com and I will happily refund your last month pledge. It is the LEAST I can do to all you supporters. You've been with me through a lot, and I really can't thank you all enough.
Whew... well, that went on longer than I planned... at least the panic attack is wearing off a bit... thank you all again, seriously. If you have any questions about this big rambly mess please message me or comment and I will do my best to answer them once I wake up, I need to sleep a bit now, I've been stressing about typing this so much I think I stressed myself out of all my energy. <3
Thanks again... see you all soon. <3 <3