Annoyed that the feral dogs xp is 35 each whereas the white wolves are 40 xp only, irrespective of how many attack you, and they attack for more damage. My first encounter outside of 'greybrick' village was with 2 white wolves and i only received 1 x 40xp yet i killed both of them!
Also going up a level from 1 to 2 only increased my HP by 18. WTF? if the creatures I am now fighting do 50+ damage each hit and i cannot access armor or potions to help why bother?
Seriously need to rethink the attack/damage feature and XP gain for the enemies if the enemy xp gain is 40xp then the attack/damage should not be more than 10% above that figure.
EG [ damage = random.randrange(atkl, atkh) ] where atkh and atkl are akt.value +/- 10 so if wolf dmg is 40 then damage should be random number between atkl.value (atk-10) and atkh .value (atk+10)
in the above case the highest attack/damage value is 50 and the lowest is 30 with a random number generated between the range 30, 50) That would be a better result and likewise the same is for the character attack/damage
Also, why am i unable to equip the sword? It doesn't even show up in the inventory.
Need access to more supplies before continuing with game.