I've started playing on 1.6, so for me it was there all along :closedeyesmile:
the biggest problem with the movie scene is that it's not repeatable, it's a one time thing. If it was repeatable maybe you would think "yeah, suck all my pills bitch" sometime, but it being only once no one would think that, since there are no hints that overdoses do anything different
Exactly. You had one shot at it, and without a walkthrough (or at least help from someone here who figured it out) I would never have solved that one.
This got me thinking that so few games now have real "puzzles" like the classic AIF games did back in the day (you can see from my avatar I'm a fan). It's mostly either decision-based paths, which isn't necessarily a bad thing at all, or grinding through various locations at various times until you stumble on something randomly or, more likely, stumble on something where you needed to be in possession of something or needed to have made a different choice or series of different choices in that past, which means "cue up the save and start again from there." I miss the old fashioned puzzles like figuring out that giving Gary the video game would mean he'd be too busy to pursue Molly, or finding the tweezers meant you could remove the tissue from the keyhole to spy on Emily.
Anyone out there know some games that employ real puzzles where you're "stuck" until you solve it using your brain rather than "stuck" because you haven't randomly entered someone's room at the right time of the day which only triggers if you made a particular decision earlier?