Ren'Py Abandoned Teacher's Pets [v2.06.1] [irredeemable]

3.30 star(s) 38 Votes

vir_cotto

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Aug 9, 2017
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I don't get it why so many people ask for walkthrough - achievements are quite easy - just read the text, don't skip it!
@jpsimon promised walkthrough and I suppose I could make one when @irredeemable finish the patch.

But still - I don't really see it as necessary thing...
 
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atlas114

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May 4, 2017
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agreed I just use the credit card cheat and grind away with the characters. if you fuck up on a choice just scroll back. easy peasy.
 

jpsimon

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I don't get it why so many people ask for walkthrough
In games that aren't completed, you never know when you hit the wall. For example, in 6.2, after the bedroom encounter with the daughter, how do you know if it's over? Maybe you need to be in your underwear, drunk, in the garage, Saturday afternoon, with sleeping pills in your inventory, and Sara's corruption over 15. Same for your wife. How do you know when you've done all her events? There is no ending, and some of the events have very specific unwritten requirements that you'd never find, so you spend half an hour wondering if you've completed all the available content or not.

One solution is to just add notes at the end of the content ... "This is all the content available for daughter at this time. Stay tuned for more." ... which is great, but you still have the problem of events that are practically hidden. Like walking into the daughter's bedroom in your underwear, or the 2nd part of the shower event where your only hint was something like "if you play your cards right" which is completely unrelated to just choosing a different option when you walk into the bathroom. It's up to the developer how much they want to hold your hand and spoon feed you, though. That's not a problem with the game. Just a design choice. But either way, a walkthrough is extremely helpful when you get stuck.

Better than that shit in the 90's when you get stuck on a game and have to wait for the next issue of Electronic Gaming Monthly or Nintendo Power to tell you how to move forward.
 
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fuhfuhfrowaway

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Mar 20, 2017
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One solution is to just add notes at the end of the content ... "This is all the content available for daughter at this time. Stay tuned for more." ... which is great, but you still have the problem of events that are practically hidden. Like walking into the daughter's bedroom in your underwear, or the 2nd part of the shower event where your only hint was something like "if you play your cards right" which is completely unrelated to just choosing a different option when you walk into the bathroom. It's up to the developer how much they want to hold your hand and spoon feed you, though. That's not a problem with the game. Just a design choice. But either way, a walkthrough is extremely helpful when you get stuck.
I like this suggestion about the notice about the end of the current content. Dreaming of Dana does this and it's very helpful for a visual novel format I find.

Better than that shit in the 90's when you get stuck on a game and have to wait for the next issue of Electronic Gaming Monthly or Nintendo Power to tell you how to move forward.
Ah, the memories. It was The Age Green Guide on a Thursday in Victoria, Australia in the 90's.
 

vir_cotto

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In games that aren't completed, you never know when you hit the wall. For example, in 6.2, after the bedroom encounter with the daughter, how do you know if it's over? Maybe you need to be in your underwear, drunk, in the garage, Saturday afternoon, with sleeping pills in your inventory, and Sara's corruption over 15. Same for your wife. How do you know when you've done all her events? There is no ending, and some of the events have very specific unwritten requirements that you'd never find, so you spend half an hour wondering if you've completed all the available content or not.

One solution is to just add notes at the end of the content ... "This is all the content available for daughter at this time. Stay tuned for more." ... which is great, but you still have the problem of events that are practically hidden. Like walking into the daughter's bedroom in your underwear, or the 2nd part of the shower event where your only hint was something like "if you play your cards right" which is completely unrelated to just choosing a different option when you walk into the bathroom. It's up to the developer how much they want to hold your hand and spoon feed you, though. That's not a problem with the game. Just a design choice. But either way, a walkthrough is extremely helpful when you get stuck.

Better than that shit in the 90's when you get stuck on a game and have to wait for the next issue of Electronic Gaming Monthly or Nintendo Power to tell you how to move forward.
Most of the things you mentioned are in achievements - so if you have them all... ;)
 

vir_cotto

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I like this suggestion about the notice about the end of the current content. Dreaming of Dana does this and it's very helpful for a visual novel format I find.



Ah, the memories. It was The Age Green Guide on a Thursday in Victoria, Australia in the 90's.
I remember only trouble with Divi Dead and finding all the endings.
 
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jande21

I AM THE LAW
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Whats the easiest way to lose depravity for the new daughter event?
 

Tarasia

Satan's soul
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Nothing has changed with Meg lunch visits yet post-college trip. It's something I'm working on. Some of it it might make it into the 1.6 patch (her clothes will change for sure). The rest might have to wait until next update.



Boutique unlocks after Meg college trip.
Thanks, so i first need to do Meg line before i can even do that Recognize Zoe stuff, seems weird. Couldn't she just be working part time in the weekend at the superstore =/
 

irredeemable

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May 17, 2017
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Thanks, so i first need to do Meg line before i can even do that Recognize Zoe stuff, seems weird. Couldn't she just be working part time in the weekend at the superstore =/
Yeh, it's a little sloppy and forced, but I needed a reason for the MC to go back to the boutique so I threw the line in from the wife snarking at MC about his shoes, which comes after the college trip. Maybe I'll change it in the future or simply open up the boutique after the first visit.

On another note, why is the daughter at a different school or are we getting a option later
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That's an interesting idea I hadn't considered. I made the daughter go to a different school just to create some dramatic tension(she hates it) and open up interesting story possibilities(like the kind of thing you mentioned). I also wanted to allow for the possibility of her having a circle of friends that you don't know, so she could potentially bring someone over to the house and I wouldn't have to have established that character at MC's school.
 

jande21

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Yeh, it's a little sloppy and forced, but I needed a reason for the MC to go back to the boutique so I threw the line in from the wife snarking at MC about his shoes, which comes after the college trip. Maybe I'll change it in the future or simply open up the boutique after the first visit.



That's an interesting idea I hadn't considered. I made the daughter go to a different school just to create some dramatic tension(she hates it) and open up interesting story possibilities(like the kind of thing you mentioned). I also wanted to allow for the possibility of her having a circle of friends that you don't know, so she could potentially bring someone over to the house and I wouldn't have to have established that character at MC's school.
Like her slutty best friend?
 
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3.30 star(s) 38 Votes