- Feb 27, 2020
- 44
- 20
well this is fascinating indeed. let us hope this old game proceeds to get gud over time. heres to hopinOoh, an old game revived for Unity, eh?
well this is fascinating indeed. let us hope this old game proceeds to get gud over time. heres to hopinOoh, an old game revived for Unity, eh?
Could you share your save? c:Alright, trial and error, but I've found almost every creature. Still looking for what tile these two are on, and then I think I've got a complete save. View attachment 3997510 View attachment 3997511
I was planning on it. Just was trying to actually get the save complete.Could you share your save? c:
I'm in agreement in terms of the exploring invaded lands for new monsters. The original flash engine game had this problem and it became real a pain. Even with verbal clues from Lilith, it doesn't really help. You can really waste all 5 turns in a round just exploring in hope to find clues (tentacle skins).I love what this game is doing but my God between the exploration system and now this battle system, it's like this dev can 't help but willfully sabotage his own game at this rate. I am spending more time blindly hunting areas for more tentacles or waiting to give birth to go back to doing anything at all.
At least give us something more than a generic "The tracks go North East..." message, highlight a narrowed down area to search, burn double the actions per a turn to "map" out the area to speed up finding the monsters.
I remember vaguely the wiki and unless the next version is a lot more precise with where to find monsters I doubt bringing it back will change anything. The battle system is still over complicated in my opinion and gets in the way of content more than add any sense of accomplishment especially considering that you can only hold land for a limited amount of time.I'm in agreement in terms of the exploring invaded lands for new monsters. The original flash engine game had this problem and it became real a pain. Even with verbal clues from Lilith, it doesn't really help. You can really waste all 5 turns in a round just exploring in hope to find clues (tentacle skins).
The unity version battle system is alot better compared the flash game. You can speed it up and there are battle tips before each fight. What really hurts is the current closure of the wiki pages for Tentacles Thrive, as it was a good source to find out what to do and where each monster was located.
Ist a rework in a different engine it went from Flash to now Unity .. this is just the first basically demo version in Unity ... hopefully the dev starts putting out new versions at a good pace after this will have to wait and seeThis is a blast from the past, is it still not finished?
They've been paid for nothing for past 3 years. If you keep supporting the project, you're an idiot. With all due disrespect.gradually introducing the same thing and milking money from you?