Not sure if it's intended, but it seems in 1.01, with Dainty Feet, I gain two extra consumable slots every round. I am currently fighting Sally and have 11 consumable slots.
And if you use the Team Captain card in a boss battle with an empty discard pile, the game gets stuck in an empty screen with no way of leaving.
EDIT: Nevermind, gets stuck every time, even when the pile is not empty.
There is also a typo in the script in the screen before the final battle:
Code:
Error: cannot find a closing tag for macro <<if>><<if $transformation is "vwMagic" or $transformation is "vwSissy" or $transformation is "vwWitch">>…
Error: macro <</f>> does not exist<</f>>
When I tried to play the "Turn the Tables" card in the final match (on the school girl -> bully route), I got the following error
Code:
Error: <<silently>>: errors within contents (Error: <<silently>>: error within contents (Error: <<switch>>: bad evaluation: State.variables.card is undefined); Error: <<silently>>: error within contents (Error: <<switch>>: bad evaluation: State.variables.card is undefined); Error: <<silently>>: error within contents (Error: <<switch>>: bad evaluation: State.variables.card is undefined))
<<silently>> <<include "noBrainCheck">> <<include "noHeartCheck">> <<include "noSubCheck">> <<include "themeTriggerCheck">> <<if $succubus>><<goto "succubus">><</if>> <<if $battle>><<goto "battle">><</if>> <</silently>> <<include "noBrainCheck">> <<include "noHeartCheck">> <<include "noSubCheck">> <<include "themeTriggerCheck">> <<if $succubus>><<goto "succubus">><</if>> <<if $battle>><<goto "battle">><</if>> <</silently>>
followed by an image error on some affected card
Code:
Error: <<set>>: bad evaluation: State.variables.card is undefined
<<set _img = "img/cardgame/cards/" + $card.image>>