It's been reported already and I'm sure Dr Vibes knows about it. Just be patient and check back occasionally to see if he's uploaded a fix.I have run into a bug in the beta2 version. I have a task to raise my stamina to 7, but the game is limiting it to 6.
Thanks. I would expect to hear a little more about this if everyone was hitting this bug. For my game, this has stopped progress in the game.It's been reported already and I'm sure Dr Vibes knows about it. Just be patient and check back occasionally to see if he's uploaded a fix.
Just check the last couple of pages, you'll see others had the same issue and other issues.Thanks. I would expect to hear a little more about this if everyone was hitting this bug. For my game, this has stopped progress in the game.
Ok, how to raise stamina to 7, or train with Navia? I can't find her at Vibes
I've uploaded beta 3 which will address this bug. The jogging/stamina cap was set incorrectly. Thanks for reporting this.I have run into a bug in the beta2 version. I have a task to raise my stamina to 7, but the game is limiting it to 6.
Known Mac bug from the previous version has been fixed. Reports I have from this version is that it is running ok on OSX.Any chance this has been fixed to run in the latest MacOS version?
No idea with this one sorry, I can't find any info that might be useful. If your graphics drivers are up to date there's not much I can suggest. If it is a bug in the Godot game engine it might be something that is resolved in a later release of the game.When trying to run v0.6.0 beta 2, I get a "LoadLibrary failed with error 126: The specified module could not be found." error. Only possible solutions I could find from a Google search involve missing AMD video card driver files in \Windows\SysWOW64 or \Windows\System32. I already checked those locations and made sure the files were there. Is there anything else I need installed in order to run this?
milking/bj from the last updateWhat's the repeatable event with Juno?
I figured out what the issue was. I was able to play 0.5.0 before, so I knew it had to be something simple. My computer is set up with multiple video cards (the Intel HD 630 built into the I5-7600K that my computer uses, and an AMD Radeon R9 380). Since it didn't want to run on the Radeon, I set Windows to use just the HD 630, and got an error message saying that it didn't support any of the OpenGL versions required by the game. A quick look at the configuration page showed that something had corrupted the drivers and caused them to report that the HD 630 only supported OpenGL 1.1. I did a complete removal and reinstall of the drivers for both GPUs and now am able to play the game.No idea with this one sorry, I can't find any info that might be useful. If your graphics drivers are up to date there's not much I can suggest. If it is a bug in the Godot game engine it might be something that is resolved in a later release of the game.