HathgarNiche

Active Member
Jul 14, 2017
608
310
I'd like to make a suggestion about the stats in the game. You should consider putting the current soft cap of the stats (character stats like affection, player stats like str, and money, etc) to help players gauge progression. Help remove some of the percieved grind.

Maybe even all three numbers. Like current - next cap - max cap for example.
 
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Ambarino

Newbie
Dec 17, 2019
39
55
Oh lol. I saw [v0.10.0 Final] and thought that the game was finished. Lots of contents here for sure.

Btw, appreciate the amount of tanlines here. Fantastic.
 
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hrmf

Member
Sep 15, 2016
103
64
For anyone playing this on Mac I'm hoping this version of the game will not require any special permissions (+x) to be run. I'd be interested to hear back if this is indeed the case or not. Thanks!
It worked for me without the +x (on MacOS Mojave, 10.14).
 
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chaughton22

Porn Pirate
Donor
Nov 27, 2018
473
516
Oh shit man! That pool scene where Helana showed up at the best part was classic. Predictable, but still quite entertaining. Love it.

And thank you for fixing several unviewable scenes/bugs, should be more pleasant to replay, and better for new players working through the story.
 
Dec 7, 2019
54
84
Install "godot3-runner" package
run "godot3-runner --main-pack (whatever.pck)"
$ godot3-runner --main-pack DrVibes.pck
ERROR: try_open_pack: Method failed. Returning: false
At: core/io/file_access_pack.cpp:181.
ERROR: _setup: Condition "!ok" is true. Returned: ERR_CANT_OPEN
At: core/project_settings.cpp:343.
Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

I presume I'm not dumb enough to misspell the filename. Any help? Terminal is running in the correct directory, I've also tried pasting full path to the file. Nope.
 

DrVibes

Member
Game Developer
Oct 3, 2018
216
883
I'd like to make a suggestion about the stats in the game. You should consider putting the current soft cap of the stats (character stats like affection, player stats like str, and money, etc) to help players gauge progression. Help remove some of the percieved grind.

Maybe even all three numbers. Like current - next cap - max cap for example.
Most stats have caps already, though for affection you won't get the points after cap but you won't receive a message saying so (also the affection cap does move depending on the event). Strength and stamina etc will give you a message when you train and are at cap. I take your point and agree it could be improved. It would be nice to show in the stats on the phone the status of this like you've suggested.
 
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4.70 star(s) 78 Votes