Probably true, it just feels like nowadays almost noone keeps a consistent release schedule, just delay after delay, causing most updates to feel disappointing considering the long wait.
Yeah, although I would say that it's actually not that easy to get releases
completely on time. Delays will naturally come up just by the nature of computers. I work for a dot-com these days and we very often miss deadlines, for various reasons: a fraudster has caused all resources to shift to take care of him; a change in code made causes an unforeseen problem that breaks a bunch of stuff; etc. That obviously gets toned down to a degree with a single application like an AVN, but it's still understandable to me.
It's especially understandable that if a game is being made by one or two people only, if someone gets really sick and hasn't finished their work for the next release. Often with teams, the coder can't render well, the artist can't code well, or similar types of limitations so work can't really be shared. What I
don't accept, though, is constant delays without pausing payments, one practically unbelievable excuse after another over and over again, etc. Sometimes the problem is malicious (milking b/c of greed), sometimes it's dissatisfaction (perfectionist about things). But it's still a big problem these days for sure. I get it: people have RL obligations like needing to hold down normal employment and do adult games in their spare time. But continuing to take money without doing anything but delaying is a scummy thing to do.