stuck trying to capture the "evil spirit ofthe wild" and cannot venture the desert without the game crashing, anybody can help? please?
this is my "recent" traceback log, idk how to read these last logs or fix the issue. (I edited out my cpu name and track folders) :
"
File "game/fields/H/H5.rpy", line 102, in script call
call herbalism_1 from _call_herbalism_1_32
File "game/maps/desertMap.rpy", line 368, in script
show screen populateTiles(D11_TileCover.x_pos, D11_TileCover.y_pos, D11_TileCover.x_posPlayer , D11_TileCover.y_posPlayer) with fastdissolve
File "C:\Users\TheBigBeyond-0.07-pc_3\renpy\ast.py", line 1949, in execute
self.call("execute")
File "C:\Users\TheBigBeyond-0.07-pc_3\renpy\ast.py", line 1937, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\TheBigBeyond-0.07-pc_3\renpy\statements.py", line 277, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 501, in execute_show_screen
args, kwargs = a.evaluate()
File "C:\Users\TheBigBeyond-0.07-pc_3\renpy\ast.py", line 190, in evaluate
args.append(renpy.python.py_eval(v, locals=scope))
File "C:\Users\TheBigBeyond-0.07-pc_3\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\TheBigBeyond-0.07-pc_3\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/maps/desertMap.rpy", line 368, in <module>
show screen populateTiles(D11_TileCover.x_pos, D11_TileCover.y_pos, D11_TileCover.x_posPlayer , D11_TileCover.y_posPlayer) with fastdissolve
AttributeError: 'Tile' object has no attribute 'x_posPlayer'