VN Ren'Py The BloodRiver Saga: Retransmitter [v.0.05 P2] [ND Ferret Studio]

3.20 star(s) 11 Votes

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
I downloaded this and when I tried to run the application, windows popped up and protected my computer so I didn't run it.
We found what the problem is (About "Virus"), it is really related to the engine. There is actually no virus there, it seems that the antivirus reacts to an empty file created by renpy. Do not worry about it, just ignore it. The creator of the engine himself said that these are false positives from antivirus ( ). In about a week (maximum two) will come out the second hotfix, there we will try to fix it. In version 0.03 there will be no more such false positives.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
I approached this game with low expectations and was quite impressed with the engaging story and visible effort put in the game. It even has animations - a rare feat.
I'm also working on a game based on MHA franchise and know how difficult it is to replicate the original artstyle.
Of course gameplay mechanics and UI/UX of this game need polishing but overall impression is good. Keep it up!
Thanks for the review, we also think we have room to grow. We are aware of the problems with the current UX in particular. However, we are of the opinion that the mechanics of events happening in parallel is very hard to implement, but if we succeed, it will end up being a very cool addition to the game as a whole and the dynamics of its passing (which is definitely a plus for players). We also saw your game and wish you success in this area!
 

TFFBladez

Active Member
Oct 10, 2020
654
217
Hey I was just wondering if a non-lethal option would be implemented later on so that way whether you just KO people or kill them would have different course of actions.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
Hey I was just wondering if a non-lethal option would be implemented later on so that way whether you just KO people or kill them would have different course of actions.
With the next update ordinary missions can be passed through stealth, although there will also be a chance to kill. In the story missions everything will depend on the plot, so to pass the game without killing - can not, but maybe in the future we make the achievement for the passage of all the missions with a choice, without killing. But for now it's only in the plans.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
How's the next update coming, Dev-kun?
The update is in the midst of development. You can connect to our discord channel to keep up with the latest news. Plus, we also post public posts on our patreon that contain the most information about upcoming and current updates (by the way, a post about the current update is coming soon, so keep your ear to the ground).
 
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Reactions: Karnewarrior
Jul 20, 2017
298
514
Went into this absolutely loving the idea but the slightly broken english and the fact that its currently TUESDAY AND IT SAYS I CANT GO TO UA ITS THE WEEKEND both kind of kill it for me. Hopefully it'll be better by the next time I download and try it.
 

blanlasomebody

New Member
Sep 15, 2020
8
10
I have tested the game a few updates ago, the story was interesting but I got wrecked everytime I tried to do the 2 bandits fight no matter how much I retried I never went to the second phase with Nomu. Now I decide to retry seeing that it has been somewhat fixed in the comments. 1st bandit deals 700 damage 1st turn and 300 2nd turn with my shield on (edit: 900 dmg 1st turn with shield on, it just keeps getting better it seems) (2nd edit: 1000dmg 1st turn). PLS fix
 
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Karnewarrior

Well-Known Member
Oct 28, 2017
1,138
1,266
Might do to just hard code the bandits to deal pittance damage. It is a tutorial fight after all, nobody's going to be upset if it's not a life-or-death struggle.

A little check before the call to the function that applies the damage to cap it would do the trick. Player doesn't even have to know it's there.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
Might do to just hard code the bandits to deal pittance damage. It is a tutorial fight after all, nobody's going to be upset if it's not a life-or-death struggle.

A little check before the call to the function that applies the damage to cap it would do the trick. Player doesn't even have to know it's there.
In fact, there is already a check to keep it within the possible limits, but since we see the opposite, there must have been a mistake somewhere. We will definitely revise this point in the near future, I think after update 0.03 the combat will be modified and redesigned + add a normal tutorial at the moment of the first meeting of the Deku with the opponents (will be a training fight). Now our forces are focused on a different root mechanics, which by the way, in fact complement the combat system. Anyway, that's our plans at the moment.
P.S. Bug with damage will be fixed in version 0.03, but a global reworking of combat will not yet be.
 
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ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
I have tested the game a few updates ago, the story was interesting but I got wrecked everytime I tried to do the 2 bandits fight no matter how much I retried I never went to the second phase with Nomu. Now I decide to retry seeing that it has been somewhat fixed in the comments. 1st bandit deals 700 damage 1st turn and 300 2nd turn with my shield on (edit: 900 dmg 1st turn with shield on, it just keeps getting better it seems) (2nd edit: 1000dmg 1st turn). PLS fix
We will definitely look into this issue in the near future and fix it in the update 0.03, we will try not to delay it.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
Went into this absolutely loving the idea but the slightly broken english and the fact that its currently TUESDAY AND IT SAYS I CANT GO TO UA ITS THE WEEKEND both kind of kill it for me. Hopefully it'll be better by the next time I download and try it.
This bug has already been detected and will be fixed in version 0.03.
 
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Karnewarrior

Well-Known Member
Oct 28, 2017
1,138
1,266
The game is buggy as hell and the combat's borked, there's almost no sex and the atmosphere is depressing.


But I actually find myself really enjoying this plot for some reason. I like this Deku, even if he's edgier than a totem pole to the razor blade god. And the art is really solid too. I hope you guys can fix the bugs and battle system, because I think this has the potential to be a really powerful contender in the western porn game sphere as a whole.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
The game is buggy as hell and the combat's borked, there's almost no sex and the atmosphere is depressing.


But I actually find myself really enjoying this plot for some reason. I like this Deku, even if he's edgier than a totem pole to the razor blade god. And the art is really solid too. I hope you guys can fix the bugs and battle system, because I think this has the potential to be a really powerful contender in the western porn game sphere as a whole.
That's what we'll strive for ;)
 
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Reactions: Karnewarrior
3.20 star(s) 11 Votes