Am I the only one who feels like this sandbox is more artificial, just there to say the game has a sandbox mode? You do guild missions and don't rank up, you don't feel any desire to explore the map, the game drags on and in the end doesn't progress at all. Your attack, defense, and such almost never seem to matter. I enjoy sandbox games, and when I saw this one with its quest system and stats, I thought it would be cooler, where you take on missions, explore, kill bandits, level up. But the stats you increase every time you finish a guild mission mean nothing. There's an inventory, but you can't buy anything. The birthday system is cool, but the dates are too far apart, forcing you to skip days until someone's birthday... I don't know, man. This game could be more, much more. I hope the author improves these aspects of the game, among other things I won't even mention because I've already criticized enough.