RPGM Completed The Dead End~The Maidens and the Cursed Labyrinth~ AIO EDITION [v1.03] [Osanagocoronokimini / Kagura Games]

3.60 star(s) 33 Votes

jasterx17

Well-Known Member
May 20, 2019
1,047
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what layer like in the second etage of the dungeon or the second areal? and you have to kill the kraken in a later part
I killed the first boss that look like a beholder, than I meet the girl who was trap at the door, and she gave me a boomrang as thanks later as i go downward i see this naked girl in chains trapped in a Cell that is locked
 

MixedBerry09

Newbie
Dec 17, 2020
21
24
13
I killed the first boss that look like a beholder, than I meet the girl who was trap at the door, and she gave me a boomrang as thanks later as i go downward i see this naked girl in chains trapped in a Cell that is locked
im also trying to unlock this cell door, still cant unlock it even after i sweep everything in the 2nd layer including the Griffin, maybe someone know?
 

DevPrime99

Member
Apr 19, 2020
369
186
166
Thanks so much for updating this into the kagura version

The translation is better but there's still a few spices of MTL.

And it's uncensored. Thats what matters.
 
Jul 1, 2017
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Just wanted to add this in case anyone was still looking for a way to slow that damn clock down a bit. It took me a while to find, tried a bunch of different changes in the code and each time I had to start a new game to see the changes which made it a real chore to do but luckily I found it after a few hours of tweaking.

the mod that exist for this purpose changes a few different things inside the chronus.js file but it doesn't seem to work for some, it didn't for me anyway. As for what you need to do is:

1. Open chronus.js using any txt editor you have, I used notepad++ ( file can be found in www > js > plugins)

2. Find this line of code
JavaScript:
this._timeAutoAdd     = getParamNumber('自然時間加算', 0, 99);
3. Change the integer value from 99 to a decimal value of 0.01 - 0.9. (I have mine set to 0.01, you can set it to 0 to stop the time from moving altogether. This does not stop the time from moving when sleeping though which is just perfect, how it should have been from the very fkin start if you ask me.)

4.Save it, start a new game. And there you go. Time will move very slowly.

P.S
I hope the dev stubs his little toe on every furniture in his home. Hate when devs use these type of mechanics, "iF yOu arEn'T faSt enOuGh, yOu wilL mIsS ScEneS aNd/oR eVenTs. hUrR duRr"



...sorry.
 

Penitensary

Active Member
May 10, 2020
963
984
146
too lazy too clear the game..... any cleared save file?
Not cleared, but i'm at the Sorceress on Day 6, which is a fairly large head start. I've also got a Day 8 save, but it's been a while since i last played so i have no idea what i was doing there. I think a separate dungeon? Anyway, adding them both.

Pre-translation patch though, but if it helps...
 
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PassAlong

Member
Jan 9, 2020
114
122
207
so could someone at least give me a hint where the key for the cage in the early dungeon is? :/ pepopls
You might want to be a little specific about key. On most levels there's at least one strong monster in which you defeat, gives you the key to a nearby sealing door that acts like a shortcut (note: once you kill the monster, it disappears forever in the game until new game+).
Another key might be what I believe you are referring to is the thug keys, which you can get the hint from the thief hideout where they say one of their people got lost and has the keys to the cell. The thief should be around the floor before the Kraken boss fight. Once you got those keys , you can now open any cell doors in the floor, whether its to free the Knight thats trapped in the thiefs den or the drugged choco slave trapped in the 7th floor at the top-left part of the map.
 

PassAlong

Member
Jan 9, 2020
114
122
207
so how you go to/find the the sunken tunnel?
should be right before entering the 5th layer of the dungeon, in the tentacle seedbed room (after rescuing/r#ping the sorceress). there should be a person in which you pony up 10,000g for him to make a ladder going to the sunken tunnel.
 
3.60 star(s) 33 Votes