Cartageno
Devoted Member
- Dec 1, 2019
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Patreon even makes it clear: the artist says what they will do. Patreons can then decide on whether they accept that and support, or don't and don't. There's no "Patreon telling Patreonee what to do" in this at all. kaleh is of course well within his right to say "I will not support this game, development is too slow for my liking". Just not within his right to say "It must be faster" or similar. Patreon was specifically founded to give artists the opportunity to work on their own stuff at their own pace without forced content or forced deadlines.To provide a clear distinction here first. Talking about a commission. Here, one party instructs the other to provide a specific and usually contractually defined service.
Example:
A instructs car dealer B to sell his car.
A hires graphic designer B to create graphics needed for a certain product.
However, I see the relationship between a dev and his patrons more like the relationship between a restaurant customer and the service staff. The money collected through Patreon is best compared to the tip that the staff gets.
The big difference is clear: In a commission, there is clear communication and usually contractually regulated agreements on how the service is to be provided. With devs, on the other hand, it is rather untypical that the "tip" that flows in through Patreon has a direct influence on the product, but is rather a sign of appreciation for the service provided to date.
This is not fanboyism, it is just the rules of Patreon. But given how often we see questions on these forums that were answered the very post before, I think "reading the rules of a site you subscribe to" is too much to ask.