JJJ84

Engaged Member
Dec 24, 2018
3,122
6,547
I cant equip anything from shop after buying it and because of that im loosing points in missions
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
File "game/code/inventory.rpy", line 53, in __eq__
AttributeError: 'unicode' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "TSpecial/Introduction.rpyc", line 797, in script call
File "script.rpyc", line 299, in script call
File "code/map_instances.rpyc", line 25, in script call
File "Missions/NimbleFinger.rpyc", line 100, in script call
File "Missions/NimbleFinger.rpyc", line 338, in script call
File "Missions/NimbleFinger.rpyc", line 387, in script call
File "Missions/NimbleFinger.rpyc", line 395, in script call
File "Missions/NimbleFinger.rpyc", line 855, in script call
File "Missions/NimbleFinger.rpyc", line 387, in script call
File "Missions/NimbleFinger.rpyc", line 395, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 387, in script call
File "Missions/NimbleFinger.rpyc", line 395, in script call
File "Missions/NimbleFinger.rpyc", line 387, in script call
File "Missions/NimbleFinger.rpyc", line 395, in script call
File "Missions/NimbleFinger.rpyc", line 339, in script call
File "Missions/NimbleFinger.rpyc", line 148, in script call
File "Missions/NimbleFinger.rpyc", line 148, in script call
File "TSpecial/povRoom.rpyc", line 411, in script call
File "TSpecial/Story.rpyc", line 9, in script call
File "code/map_instances.rpyc", line 25, in script call
File "TSpecial/freeRoamingLabels.rpyc", line 1332, in script call
File "TSpecial/Story.rpyc", line 368, in script call
File "code/map_instances.rpyc", line 25, in script call
File "Missions/NimbleFinger.rpyc", line 387, in script call
File "Missions/NimbleFinger.rpyc", line 395, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 411, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 422, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 855, in script call
File "Missions/NimbleFinger.rpyc", line 338, in script call
File "Missions/NimbleFinger.rpyc", line 998, in script call
File "Missions/NimbleFinger.rpyc", line 387, in script call
File "Missions/NimbleFinger.rpyc", line 395, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "TSpecial/povRoom.rpyc", line 411, in script call
File "TSpecial/Story.rpyc", line 19, in script call
File "TSpecial/Story.rpyc", line 19, in script call
File "code/map_instances.rpyc", line 25, in script call
File "TSpecial/sleepDreams.rpyc", line 82, in script call
File "TSpecial/bedsleep.rpyc", line 9, in script call
File "TSpecial/sideEvents.rpyc", line 159, in script call
File "code/map_instances.rpyc", line 25, in script call
File "Missions/NimbleFinger.rpyc", line 855, in script call
File "Missions/NimbleFinger.rpyc", line 859, in script call
File "Missions/NimbleFinger.rpyc", line 855, in script call
File "Missions/NimbleFinger.rpyc", line 387, in script call
File "Missions/NimbleFinger.rpyc", line 395, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 411, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 422, in script call
File "TSpecial/povRoom.rpyc", line 411, in script call
File "code/map_instances.rpyc", line 25, in script call
File "TSpecial/sleepDreams.rpyc", line 82, in script call
File "TSpecial/bedsleep.rpyc", line 82, in script call
File "code/map_instances.rpyc", line 25, in script call
File "Missions/NimbleFinger.rpyc", line 387, in script call
File "Missions/NimbleFinger.rpyc", line 395, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 411, in script call
File "Missions/NimbleFinger.rpyc", line 855, in script call
File "Missions/NimbleFinger.rpyc", line 859, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "Missions/NimbleFinger.rpyc", line 390, in script call
File "TSpecial/povRoom.rpyc", line 411, in script call
File "TSpecial/Story.rpyc", line 14, in script call
File "TSpecial/Story.rpyc", line 511, in script call
File "TSpecial/Story.rpyc", line 26, in script call
File "TSpecial/Story.rpyc", line 1762, in script call
File "code/map_instances.rpyc", line 25, in script call
File "TSpecial/freeRoamingLabels.rpyc", line 1300, in script call
File "code/map_instances.rpyc", line 25, in script call
File "TSpecial/bedsleep.rpyc", line 299, in script call
File "TSpecial/povRoom.rpyc", line 193, in script call
File "TSpecial/Story.rpyc", line 29, in script call
File "TSpecial/Story.rpyc", line 1767, in script call
File "code/map_instances.rpyc", line 25, in script call
File "TSpecial/sleepDreams.rpyc", line 82, in script call
File "TSpecial/bedsleep.rpyc", line 112, in script call
File "TSpecial/Story.rpyc", line 29, in script call
File "TSpecial/Story.rpyc", line 1947, in script call
File "code/map_instances.rpyc", line 25, in script call
File "Missions/The Snooping Bonans.rpyc", line 177, in script call
File "Missions/The Snooping Bonans.rpyc", line 230, in script call
File "code/Status.rpyc", line 99, in script call
File "code/Fights.rpyc", line 11, in script call
File "TSpecial/povRoom.rpyc", line 411, in script call
File "code/map_instances.rpyc", line 25, in script call
File "Missions/DeLivery Boy.rpyc", line 157, in script call
File "Missions/DeLivery Boy.rpyc", line 161, in script call
File "Missions/DeLivery Boy.rpyc", line 243, in script call
File "Missions/DeLivery Boy.rpyc", line 270, in script call
File "Missions/DeLivery Boy.rpyc", line 267, in script call
File "Missions/DeLivery Boy.rpyc", line 341, in script call
File "Missions/DeLivery Boy.rpyc", line 369, in script call
File "Missions/DeLivery Boy.rpyc", line 395, in script call
File "Missions/DeLivery Boy.rpyc", line 391, in script call
File "Missions/DeLivery Boy.rpyc", line 401, in script call
File "Missions/DeLivery Boy.rpyc", line 267, in script call
File "Missions/DeLivery Boy.rpyc", line 391, in script call
File "Missions/DeLivery Boy.rpyc", line 401, in script call
File "Missions/DeLivery Boy.rpyc", line 421, in script call
File "Missions/DeLivery Boy.rpyc", line 421, in script call
File "Missions/DeLivery Boy.rpyc", line 395, in script call
File "Missions/DeLivery Boy.rpyc", line 369, in script call
File "Missions/DeLivery Boy.rpyc", line 341, in script call
File "Missions/DeLivery Boy.rpyc", line 267, in script call
File "Missions/DeLivery Boy.rpyc", line 270, in script call
File "Missions/DeLivery Boy.rpyc", line 270, in script call
File "Missions/DeLivery Boy.rpyc", line 243, in script call
File "Missions/DeLivery Boy.rpyc", line 157, in script call
File "Missions/DeLivery Boy.rpyc", line 157, in script call
File "Missions/DeLivery Boy.rpyc", line 160, in script call
File "Missions/DeLivery Boy.rpyc", line 157, in script call
File "Missions/DeLivery Boy.rpyc", line 161, in script call
File "Missions/DeLivery Boy.rpyc", line 243, in script call
File "Missions/DeLivery Boy.rpyc", line 270, in script call
File "Missions/DeLivery Boy.rpyc", line 341, in script call
File "Missions/DeLivery Boy.rpyc", line 369, in script call
File "Missions/DeLivery Boy.rpyc", line 395, in script call
File "Missions/DeLivery Boy.rpyc", line 369, in script call
File "Missions/DeLivery Boy.rpyc", line 267, in script call
File "Missions/DeLivery Boy.rpyc", line 267, in script call
File "Missions/DeLivery Boy.rpyc", line 243, in script call
File "Missions/DeLivery Boy.rpyc", line 161, in script call
File "Missions/DeLivery Boy.rpyc", line 157, in script call
File "Missions/DeLivery Boy.rpyc", line 187, in script call
File "Missions/The Snooping Bonans.rpyc", line 177, in script call
File "Missions/The Snooping Bonans.rpyc", line 200, in script call
File "Missions/The Snooping Bonans.rpyc", line 271, in script call
File "Missions/The Snooping Bonans.rpyc", line 341, in script call
File "Missions/The Snooping Bonans.rpyc", line 374, in script call
File "code/Status.rpyc", line 99, in script call
File "code/Fights.rpyc", line 11, in script call
File "TSpecial/povRoom.rpyc", line 411, in script call
File "TSpecial/Story.rpyc", line 34, in script call
File "code/map_instances.rpyc", line 25, in script
File "renpy/ast.py", line 1949, in execute
File "renpy/ast.py", line 1937, in call
File "renpy/statements.py", line 277, in call
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
File "renpy/exports.py", line 2905, in call_screen
File "renpy/ui.py", line 297, in interact
File "renpy/display/core.py", line 2702, in interact
File "renpy/display/core.py", line 3194, in interact_core
File "renpy/display/core.py", line 2094, in draw_screen
File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen/renpy.display.render.c:6805)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/layout.py", line 722, in render
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/layout.py", line 722, in render
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/layout.py", line 722, in render
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/screen.py", line 675, in render
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/layout.py", line 722, in render
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/image.py", line 500, in render
File "renpy/display/image.py", line 306, in wrap_render
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/layout.py", line 722, in render
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/layout.py", line 336, in render
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/layout.py", line 336, in render
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520)
File "renpy/display/layout.py", line 1283, in render
File "renpy/display/layout.py", line 1265, in update
File "renpy/display/layout.py", line 1341, in condition_switch_show
File "renpy/display/layout.py", line 1334, in condition_switch_pick
File "renpy/python.py", line 2052, in py_eval_bytecode
File "<none>", line 1, in <module>
File "game/code/inventory.rpy", line 53, in __eq__
AttributeError: 'unicode' object has no attribute 'name'

```
No offense, but my eyes hurt even just scrolling through that (without reading)

LA PROCHAINE MAJ
?????
J'espère que le développeur n'a pas décidé d'utiliser les ETA mais d'utiliser le suivi de progression du centile ESTIMATE pour la prochaine mise à jour, que vous pouvez voir dans le message que j'ai cité ci-dessous.

Hopes, the Dev has not decided to use the ETAs but use ESTIMATE percentile progress tracker for the next update, which you can see in the post I quoted below.


Hey DeLuca's!
I will try something new. Roadmap with percentile.
The idea is to give an idea of how much is left without the need of etas. Eta's have been tried and always lead to chaos and stress.

Luna Event - 95%
Gracie Event1 - 100%
Gracie Event2 - 99%
Gracie Event3 - 85%
Gracie Event3 - 44%
Story Event (season finale) - 2 %
Misc - 30%


Do note that some events are bigger than others. Gracie event 2 is longer than Luna event and story finale will be rather short.
Take the % with a grain of salt. Just my personal estimation of it.
There may be added some stuff depending on how it progresses. (Like an added Event4 of Gracie if it seems fit for it)
Whenever a good amount of percentile have been added (30% or something combined) I will make a quick post without much text beside the percentile change.
I feel like right now I only do post if I have a lot to say, and if not I just don't do it. Even if I know many people just want a small update post.
Hope you guys will like the new style!

Lastly, I will be going under the knife tomorrow (not due to health reasons or anything serious) but it will mean that I will be bedridden for at least three days or more.
Tho, I am pretty sure it will mean more time to work on DeLuca. Will keep you guys posted.

-HG
De plus, il s'agit d'un forum principalement en anglais, alors assurez-vous de poster en anglais. Sinon, il devient assez difficile de savoir de quoi vous parlez.

Also, this is a primarily English forum, so please make sure to post in English. Otherwise, it becomes pretty challenging to know what you're talking about.
 

Kagarus

Member
Sep 28, 2017
214
356
Interesting, I think I found at least part of the cause:
There's a wrong/incomplete if startement in inventory.rpy in Line 50:
if type(other) is str: should be
if type(other) is str or type(other) is unicode:
(Unicode strings are of the unicode type in python2, and of the str type in python 3. Game currently ships with python2, but might ship with python3 later on if the renpy version is updated, so catching both is better)

There might still be a problem if there's a string somewhere that should actually be an equipment object.
 
Last edited:

Legend 123

Member
May 28, 2018
488
163
I have gameplay off in my game. I want to turn it on. Do. I have to play by start or there is a option for this???
 

Niv-Mizzet the Firemind

Active Member
Mar 15, 2020
573
1,117
I have gameplay off in my game. I want to turn it on. Do. I have to play by start or there is a option for this???
Keep in mind that this tip might fuck your game up.
Upload your latest save and change the variable GameplayOFF to False. Or do it in the console.

Edit: also lower the value of pc.money to something like 1000 or so, otherwise you might face problems.
 

JJJ84

Engaged Member
Dec 24, 2018
3,122
6,547
Does Season Finale mean the end of the main storyline?
As Carta said above, Season finale means end of Season 1 (with more seasons to come
And Hopes (the dev) said that with season 1 finale it will mean roughly 30% of the game is done.

Considering all the above, you can sort of estimate in your head how many seasons the game might have till completion.
 
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Legend 123

Member
May 28, 2018
488
163
Keep in mind that this tip might fuck your game up.
Upload your latest save and change the variable GameplayOFF to False. Or do it in the console.

Edit: also lower the value of pc.money to something like 1000 or so, otherwise you might face problems.
Ok i will try that. Hopefully it dont fuck up my saves
 

mordred93

Well-Known Member
Jul 21, 2017
1,577
2,400
As Carta said above, Season finale means end of Season 1 (with more seasons to come
And Hopes (the dev) said that with season 1 finale it will mean roughly 30% of the game is done.

Considering all the above, you can sort of estimate in your head how many seasons the game might have till completion.
42 ... the answer is always 42
 
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Reactions: c3p0 and SuperLYC

WhiteyG

Active Member
Sep 30, 2020
712
2,200
:unsure: I'm fairly certain Hopes told us the game was about 30% finished before the last update. Now saying after the season 1 finale the game will be around 30% finished.

So either 30% is the default answer or the game is getting larger.

Thankfully we've narrowed it down to somewhere between 4 and 100 seasons long.
 
4.40 star(s) 508 Votes