- Apr 26, 2020
- 16,167
- 37,872
No, it really isn't.bro i get that an illness can take a long time to heal but covid for 2 years yeah thats just bull
No, it really isn't.bro i get that an illness can take a long time to heal but covid for 2 years yeah thats just bull
I'm gonna guess that you haven't tried On Distant Shores.this is the only game that has ever made me cry, only game for which i didnt give a fuck if it had any sex scenes. it was simply that good, but i get worried each time i remember to check progress, to see it tagged abandoned.
So many of my favourite games have got fucked by covid, i pray that this doesnt see the same fate.
Or Acting Lessons.I'm gonna guess that you haven't tried On Distant Shores.
I get that everyone wants an update, but the only group that really is justified in complaining about it are Patrons. And really, how hard is it to cancel a Patreon sub?Has to be no updates for a year AND no feedback/notices from the Dev. Dev's continued to be responsive and engaged so it's not abandoned.
Just reeeeeeeeaaaaaaaally slow. Go find other games to tide you over and try not to let the anguish in your heart every time a false alarm flag pops up in your notices drive you to do something unwise.
Now I have to hide from the Feds, and it's all Hopes' fault.
Or Leap of Faith.Or Acting Lessons.
I mean, i've repeatedly argued that point myself both for this game and many others so yeah. Only paying Patrons have any right to be upset. I thought I was pretty clearly being tongue-in-cheek but I guess not. So yeah, I was just being cheeky.I get that everyone wants an update, but the only group that really is justified in complaining about it are Patrons. And really, how hard is it to cancel a Patreon sub?
The brain fog that some people get with COVID is the real deal. I've known a couple of people that said it took them 2 months AFTER the other symptoms disappeared before they felt their brain function was normal.
I'll just continue to play other games and be pleasantly surprised when the update to this game is finally released. Best wishes to the dev and making a full recovery.
They probably should. I will not share my gaming profile at all, I will not share social media with my bosses (except for the LinkedIn kind of stuff). Not because I have something to hide but because this isn't their business.I mean, i've repeatedly argued that point myself both for this game and many others so yeah. Only paying Patrons have any right to be upset. I thought I was pretty clearly being tongue-in-cheek but I guess not. So yeah, I was just being cheeky.
Though I will point out I too know several people suffering from the great covid brain fog. Two friends and a cousin.
Strangely enough, all three have run long overdue on one deadline or another.
Yet all three have had quite the explosion in Steam Achievements in the same time frame.
Pure coincidence, I'm sure.
In conclusion, they should probably private their Steam profiles. I work(ed?) with the two friends and know for a fact our immediate boss checks our social medias on the sly. lol.
Siummer's Gone too. God there are a lot of these games that are just fucking heart breaking aren't there?Or Leap of Faith.
There are quite a few which indeed tell good stories, have characters you care for - and bad things happen to them. Personally though, even if I can see it being considered somewhat overdone, maybe even "kitschy", My Name is Luna was hitting the deepest. And that as somebody who usually despises "little children" stories. Haven't played Summer's Gone, Leap of Faith, or On Distant Shores, so I am not an expert, but Acting Lessons - while great and very emotional - doesn't hold a candle to it. Again, for me personally.Siummer's Gone too. God there are a lot of these games that are just fucking heart breaking aren't there?
I dunno. I mean that one was horrible but as a father On Distant Shores hits real hard. Like what if you'd gone with them, what if you'd been behind the wheel, would your kids still be alive? Horrible fucking question to ask yourself if you're a parent.There are quite a few which indeed tell good stories, have characters you care for - and bad things happen to them. Personally though, even if I can see it being considered somewhat overdone, maybe even "kitschy", My Name is Luna was hitting the deepest. And that as somebody who usually despises "little children" stories. Haven't played Summer's Gone, Leap of Faith, or On Distant Shores, so I am not an expert, but Acting Lessons - while great and very emotional - doesn't hold a candle to it. Again, for me personally.
To me the tragedy in SG happened way too early in the story to get too deeply emotionally invested so it's not quite at the same level at the others.Siummer's Gone too. God there are a lot of these games that are just fucking heart breaking aren't there?
We all well aware of how common 'health ailments' are used to delay these adult games. Way more than can be believed. So any such excuse given I take with a pinch of salt. Sure long covid exists and that might have contributed but given what happens to so many developers of this genre, im more sceptical. Especially as the last small update was a year ago and then another year before that for the prior one. At this point the dev needs to reestablish his credentials. Some here seem to a bit naive.I get that everyone wants an update, but the only group that really is justified in complaining about it are Patrons. And really, how hard is it to cancel a Patreon sub?
The brain fog that some people get with COVID is the real deal. I've known a couple of people that said it took them 2 months AFTER the other symptoms disappeared before they felt their brain function was normal.
I'll just continue to play other games and be pleasantly surprised when the update to this game is finally released. Best wishes to the dev and making a full recovery.
Well, Hopes did say that when the upcoming update releases (v0.08), game's updates after that will be quicker yet shorter.At this point the dev needs to reestablish his credentials.
Yeah, but so does On Distant Shores. The bad thing happened years before the game started. It's not when it happened. It's how it affects the mc that kills me.To me the tragedy in SG happened way too early in the story to get too deeply emotionally invested so it's not quite at the same level at the others.
I will agree that health issues seem to be quite prevalent in devs, more so than would be expected, and understand you point. There are some things that will mitigate this statistic (like for the more professional ones that being self employed with no guaranteed income high enough to make a careless living being really bad for your health, psychological as well as physical, that code monkey jobs are also not the ones with the best work-life balance - loads of extra work, little social contacts (which are important too, for many), sitting in a chair in artificial light ...).We all well aware of how common 'health ailments' are used to delay these adult games. Way more than can be believed. So any such excuse given I take with a pinch of salt. Sure long covid exists and that might have contributed but given what happens to so many developers of this genre, im more sceptical. Especially as the last small update was a year ago and then another year before that for the prior one. At this point the dev needs to reestablish his credentials. Some here seem to a bit naive.
I think we all have mental issues at this point in time. Anyone who denies it isn't being real with themselves. The world isn't ... right. Therefore pain prevails. For now....I will agree that health issues seem to be quite prevalent in devs, more so than would be expected, and understand you point. There are some things that will mitigate this statistic (like for the more professional ones that being self employed with no guaranteed income high enough to make a careless living being really bad for your health, psychological as well as physical, that code monkey jobs are also not the ones with the best work-life balance - loads of extra work, little social contacts (which are important too, for many), sitting in a chair in artificial light ...).
Yeah, there are certainly many excuses out there. Dog ate my code. Brother-in-law had an accident. Had Covid. And if too many happen to the same person, I'll be cautious, too. However, assuming that some must be lying is something else than assuming a specific individual is.
Well... but are they more prevalent than would be expected? Considering what you mentioned as mitigating factors and others like that this is result-measured creative work instead of work-measured (we care whether we get big enough updates frequent enough, not whether the dev forced themselves to work for 8 hours (while only accomplishing maybe 30 minutes worth of normal progress)) and that for non-professional ones dev time might be one of the first things to go as the main job is prioritized - do we see significantly more illness-induced delays/lost results than we would expect of such a population? We have that narrative, "we all know" and stuff, but is that really the case?I will agree that health issues seem to be quite prevalent in devs, more so than would be expected, and understand you point. There are some things that will mitigate this statistic (like for the more professional ones that being self employed with no guaranteed income high enough to make a careless living being really bad for your health, psychological as well as physical, that code monkey jobs are also not the ones with the best work-life balance - loads of extra work, little social contacts (which are important too, for many), sitting in a chair in artificial light ...).
Depressive realism.I think we all have mental issues at this point in time. Anyone who denies it isn't being real with themselves. The world isn't ... right. Therefore pain prevails. For now....