I have not said it was a waste as a principle. I said if one intends to skip contracts in order to pursuit a more fluid story progression pace, then cheating with mods, had a similar overall effect. Similar does not mean absolutely equal. Of course the new free roaming is a superior version of cheating with mods, more intuitive, more fluid and without the risk of damaging the save file progress.I disagree, and I'm with Carta on this one.
And I think you're not taking into account couple of factors here:
1) The Contracts system has always been there from the beginning.
The contracts have been there from the early game. The first version of the contract was there even at the time of the Beach Prison event (when I discovered this game).
It's not a system that Hopes suddenly decided to implement out of the blue.
It's always been part of his plan to include this system from start, and just took time till v0.07 to fine-tune it.
2) The new Contracts system is pretty much superior to the old Contracts system
I remember the old contracts system. All it had was just one short paragraph and some stats for MC and a very much roll of the dice RNG system which ended the contract in an instant.
As much I loved the game even back then, contracts I feel was just not good and I became incredibly bored with it after 1~2 minutes of going through it and just didn't bother to spend time with them back then.
Now with implementation of the new contract system in v0.07, initially the system took some getting used to yes, but I find it to be leaps and miles better than the old version.
Whereas the old system had just measly paragraph as plot, the new contracts actually have a decent story in each of them (that I could sort of see them as mini-events in a way).
Whereas the old system the gameplay was pretty much non-existent, the new system has those classic old RPG like gameplay elements to it while adding exploration and fights along with gear and stats no longer being RNG like.
People's opinion on the contracts have been varied since the new system's reveal; some like them and some don't.
I like them a lot, but I can certainly understand some people not liking it and just want to experience the VN aspect only (I'm like that for some other games, heh).
But regardless of difference in opinion (like contracts system or don't like contracts system), the new system is a huge improvement over the old one, and saying it's a waste?
Well, I just don't agree with that (besides, as I said in my previous post to you, now that Hopes managed to get the contracts system he wants, future development of these contracts won't take anywhere near as much time it took for v0.07, where he was in the process of "trying to figure it all out").
But, due to the overall similarity between, I believe the development time, would've been better spent on story progression content and that is all.
Also, another thing that worries me, is that now he'll have to code in two different fronts (default story and free roaming).
Which could be very fast or not, depending on how he write the code template structure.
We'll see how the pace will be for the next content drop, and if free roaming may or not place an impact on it. Besides the already spent time of work put into it.