So in essence you are considering it the programmer's fault that there are no saveguards against players modifying values as they want and no explanations on how not to cheat? He should write code so values which are impossible to get in game should not lead to crashing? He should consider all possible scenarios that wouldn't appear in game whether or not they work and make a handy chart? I fail to see how that would be faster.
The idea of a game is playing it, it is not modding it. Sure, you can have fun with mods (including stat changes), but if they don't work, the game doesn't need a "fix". Unless I completely misunderstand what you are saying, that would be taking time away from developing the actual game for the potential benefit of shortcut seekers who are not even able to check whether their shortcut works.
His other posts about VN-mode should be waited until the game is almost complete makes absolutely no sense either.
I mean granted, I only play Full Experience mode only so if that gets developed quickly I'd be happy but what about all those subset of players who have been waiting all this time for that VN mode?
Is he saying they should wait even longer for that mode to even start?
For a game that's gonna be multi-seasons (and likely to last at least couple of years)?
LOL easy for him to say, given he plays either through "Full Experience" (with cheat mods) or "Only Story + Freeroaming."
Try telling that to people who are waiting for VN mode (I mean not that I count how many are waiting, but I'd assume there are some of those people as subset of player base of DeLuca).
HOWEVER, it would be 1 billion times faster and easier, to fix such issues, such as correct the code line that does not recognize stats over a certain threshold OR create a mini guide of what NOT TO DO, in order to avoid bugs.
Such as "DON'T INCREASE STATS ARTIFICIALLY, WAIT UNTIL STATS ARE REQUIRED, THEN PURCHASE ONLY THE AMOUNT REQUIRED THROUGH THE GAME'S SHOP"
Didn't took me more than 20 seconds to write a fix, that the developer took months to fix it. What method was faster? That's my point entirely.
He over spent his development time into something, that could've been dealt faster and easier. Instead of PROGRESSING THE STORY CONTENT, of which is still stuck on the same spot after YEARS of nothing.
Dude, you're delusional if you seriously think Dev should change his game just to cater for people cheating through unsupported mods by changing his code or a mini-guide which actually says "Don't increase stats artificially" lol
Let me give you a real life example:
It's not the Dev's responsibility to give such warnings.
Any mods that aren't made by the dev himself (either within the game as built-in or as a separate mod), it's the player's own responsibility (that should be basic common sense lol) for artificially raising the stats.
It's the same reasoning for the Code as well.
The Dev does not have responsibility to change the code just to cater for a small subset of people who wish to cheat, if the result isn't possible to get in a normal way and would end up crashing.
And you seem to be continuing to imply Freeroam mode looks to have taken a lot of time.
Well perhaps it did perhaps it didn't.
Noone knows that except for the dev.
But one thing is for sure.
Long time of development especially between v0.07 & v0.08 the dev already explained it was a lot of real life matters getting in the way which caused the delay.
So while on one hand you could be right in that Freeroam mode may have ate up some development time, on the other hand, it could also have not taken as much as one would expect.
Only Hopes (the dev) would be able to answer that.