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JLucci

Member
Mar 31, 2018
466
560
AFAIK, the standard rule is that the tag gets applied if the dev has not provided a written update on any platform - meaning here, discord, patreon, or any other site - for a certain amount of time.
The dev does not even need to be posting here, if someone else is porting their posts from Patreon, discord, etc.

I do not know the specifics for that game attaining the tag, but it is marked as Abandoned, as you say.
Perhaps, with that one, the dev had a quiet period & it got the tag, then he became active again. IDK. :unsure:

In contrast, this game is not marked as Abandoned. Dev provides written updates reasonably frequently. Last post here was less than a month ago.
Meaning it was obviously a redundant question.
Mods confirmed its an unwritten rule. More than 1.5 years with no actual release and the thread will get tagged as abandoned. See here
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,323
Mods confirmed its an unwritten rule. More than 1.5 years with no actual release and the thread will get tagged as abandoned. See here
Thanks. (y)
But it's not "will" get tagged, it's "can" get tagged. There's a notable difference.
The former is absolute, whereas the latter is possible, not definite. I would expect that it's conditional.

I can't remember how long it was with no posts from dev on any platform before the tag gets applied, for the standard rule. :unsure:
I have feeling it was 3, or 6 months.

Regardless, what happened with that game really has nothing to do with the situation here, anyway.
v0.08.0.3 came out in June, 4.5 months back, not 1.5 years.
This game does not qualify for the standard rule application of Abandoned (3-6 months radio silence), nor does it qualify for the "also" rule (1.5 years with no release).
Which is precisely why it was a redundant question.
 
Last edited:

seden

Well-Known Member
Aug 22, 2016
1,198
296
A bug since quite a while, no items from the shop can be aquired, all out of stats reload give the same error "selected_eq".
Strange it is but ok as gear can be found in missions who are better.

On this, some (most) mission can be redo later for another content.
Like the very first, with check for stats at various time.
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/code/map_instances.rpy", line 26, in script call
  File "game/Missions/NimbleFinger.rpy", line 967, in script call
  File "game/Missions/NimbleFinger.rpy", line 965, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1249, in script call
  File "game/code/Status.rpy", line 67, in script call
  File "game/code/Fights.rpy", line 11, in script call
  File "game/TSpecial/povRoom.rpy", line 428, in script call
  File "game/code/map_instances.rpy", line 26, in script
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 744, in execute
  File "game/screens/inventoryScreen.rpy", line 745, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 759, in execute
  File "game/screens/inventoryScreen.rpy", line 761, in execute
  File "game/screens/inventoryScreen.rpy", line 766, in execute
NameError: Name 'selected_eq' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/code/map_instances.rpy", line 26, in script call
  File "game/Missions/NimbleFinger.rpy", line 967, in script call
  File "game/Missions/NimbleFinger.rpy", line 965, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1249, in script call
  File "game/code/Status.rpy", line 67, in script call
  File "game/code/Fights.rpy", line 11, in script call
  File "game/TSpecial/povRoom.rpy", line 428, in script call
  File "game/code/map_instances.rpy", line 26, in script
  File "renpy/ast.py", line 2232, in execute
  File "renpy/ast.py", line 2220, in call
  File "renpy/statements.py", line 281, in call
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
  File "renpy/exports.py", line 3181, in call_screen
  File "renpy/ui.py", line 299, in interact
  File "renpy/display\core.py", line 3423, in interact
  File "renpy/display\core.py", line 3856, in interact_core
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\screen.py", line 451, in visit_all
  File "renpy/display\core.py", line 3856, in <lambda>
  File "renpy/display\screen.py", line 462, in per_interact
  File "renpy/display\screen.py", line 653, in update
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 744, in execute
  File "game/screens/inventoryScreen.rpy", line 745, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 759, in execute
  File "game/screens/inventoryScreen.rpy", line 761, in execute
  File "game/screens/inventoryScreen.rpy", line 766, in execute
  File "renpy/text\text.py", line 1688, in _scope
  File "renpy/text\text.py", line 1712, in set_text
  File "renpy/substitutions.py", line 278, in substitute
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
  File "renpy/substitutions.py", line 168, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
  File "renpy/substitutions.py", line 236, in __getitem__
NameError: Name 'selected_eq' is not defined.
Any idea ?
 
Last edited:

JJJ84

Engaged Member
Dec 24, 2018
3,140
6,600
A bug since quite a while, no items from the shop can be aquired, all out of stats reload give the same error "selected_eq".
Strange it is but ok as gear can be found in missions who are better.

On this, some (most) mission can be redo later for another content.
Like the very first, with check for stats at various time.
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/code/map_instances.rpy", line 26, in script call
  File "game/Missions/NimbleFinger.rpy", line 967, in script call
  File "game/Missions/NimbleFinger.rpy", line 965, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1249, in script call
  File "game/code/Status.rpy", line 67, in script call
  File "game/code/Fights.rpy", line 11, in script call
  File "game/TSpecial/povRoom.rpy", line 428, in script call
  File "game/code/map_instances.rpy", line 26, in script
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 744, in execute
  File "game/screens/inventoryScreen.rpy", line 745, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 759, in execute
  File "game/screens/inventoryScreen.rpy", line 761, in execute
  File "game/screens/inventoryScreen.rpy", line 766, in execute
NameError: Name 'selected_eq' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/code/map_instances.rpy", line 26, in script call
  File "game/Missions/NimbleFinger.rpy", line 967, in script call
  File "game/Missions/NimbleFinger.rpy", line 965, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1249, in script call
  File "game/code/Status.rpy", line 67, in script call
  File "game/code/Fights.rpy", line 11, in script call
  File "game/TSpecial/povRoom.rpy", line 428, in script call
  File "game/code/map_instances.rpy", line 26, in script
  File "renpy/ast.py", line 2232, in execute
  File "renpy/ast.py", line 2220, in call
  File "renpy/statements.py", line 281, in call
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
  File "renpy/exports.py", line 3181, in call_screen
  File "renpy/ui.py", line 299, in interact
  File "renpy/display\core.py", line 3423, in interact
  File "renpy/display\core.py", line 3856, in interact_core
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\screen.py", line 451, in visit_all
  File "renpy/display\core.py", line 3856, in <lambda>
  File "renpy/display\screen.py", line 462, in per_interact
  File "renpy/display\screen.py", line 653, in update
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 744, in execute
  File "game/screens/inventoryScreen.rpy", line 745, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 759, in execute
  File "game/screens/inventoryScreen.rpy", line 761, in execute
  File "game/screens/inventoryScreen.rpy", line 766, in execute
  File "renpy/text\text.py", line 1688, in _scope
  File "renpy/text\text.py", line 1712, in set_text
  File "renpy/substitutions.py", line 278, in substitute
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
  File "renpy/substitutions.py", line 168, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
  File "renpy/substitutions.py", line 236, in __getitem__
NameError: Name 'selected_eq' is not defined.
Any idea ?
In addition to whichone's question about chat/mods, what are you playing on, PC or Android?
 

seden

Well-Known Member
Aug 22, 2016
1,198
296
Android, pc version trough joiplay.
Guess it is that, tried to edit money trough console.
Strange as it goes up without worry.
I'll just restart and see.
And no, no cheat mod atm.
Thank for the head up.
 

Cartageno

Devoted Member
Dec 1, 2019
8,766
14,878
Android, pc version trough joiplay.
Guess it is that, tried to edit money trough console.
Strange as it goes up without worry.
I'll just restart and see.
And no, no cheat mod atm.
Thank for the head up.
Editing only the money shouldn't be an issue (as long as you kept in line with the dimension this game works with and did not give yourself, say, a million). I would place my money (no, I wouldn't, I don't bet, but metaphorically) on some Joiplay problem.
 

JJJ84

Engaged Member
Dec 24, 2018
3,140
6,600
Android, pc version trough joiplay.
Most likely this is the reason.
It's recommended to play PC version as it is, on PC.
Trying to change it up with Joiplay, or playing with Android version you'll likely to run into issues (which neither dev nor people responsible for coding in game can help you with).

Why?
Well, refer to this post:

One of the rules in the dev's discord channel:

View attachment 2123558

Majority of people on this thread are ones who play the PC version (which is done by the dev).
So you need to ask the person who did the android port, since pretty much all the bugs for PC version have been quashed.
 

Fajlar6

Member
Aug 12, 2021
177
119
Hopes new patreon post. I'm waiting for someone who share it, cause i'm very curious about the image, etc:)

(Sorry,, i didn't mean anything.. just telling)
 

c3p0

Forum Fanatic
Respected User
Nov 20, 2017
5,580
13,246

Heya Delucas!

Hope y'all are good.
Time to talk about what I always say I won't talk about - release dates!
Goal (not set eta, but goals!):

Next month at around the 9. (Friday) for capos and then the usual timeframe.
So, personally planning to finish everything this month and then have the coders and proofreader over a week to finish what they need.
Once we get closer to the date I can say for certain if we're meeting the goals or may even be faster. I'll work extra hard this month to try and get it out before the goal. But one day at the time!

Preview:
The second may need a bit more context to make sense.
The one that is getting hugged is the Don of the Ombra Family. A very important character to the story for the main story, but also side character such as Eiza.
Now the preview render makes perfect sense and everyone knows what it's about :)!

Hugs all around and take care everyone

-HG

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c3p0

Forum Fanatic
Respected User
Nov 20, 2017
5,580
13,246

Heya Delucas!

Hope y'all are good.
Time to talk about what I always say I won't talk about - release dates!
Goal (not set eta, but goals!):

Next month at around the 9. (Friday) for capos and then the usual timeframe.
So, personally planning to finish everything this month and then have the coders and proofreader over a week to finish what they need.
Once we get closer to the date I can say for certain if we're meeting the goals or may even be faster. I'll work extra hard this month to try and get it out before the goal. But one day at the time!

Preview:
The second may need a bit more context to make sense.
The one that is getting hugged is the Don of the Ombra Family. A very important character to the story for the main story, but also side character such as Eiza.
Now the preview render makes perfect sense and everyone knows what it's about :)!

Hugs all around and take care everyone

-HG

You don't have permission to view the spoiler content. Log in or register now.
Yes, there was something else:
Abadonded! So, I was first, even quoted some so called "dev post", but I'm a true zoner and know better than that.:devilish::ROFLMAO:
 
4.40 star(s) 508 Votes