whichone

Forum Fanatic
Jan 3, 2018
4,915
10,320
Reason i see gracie and luna working is due to how close their bond is i think they probably would come to a compromise i just see them as the likely grouping possible
They may well come to a compromise with each other, but I am more concerned with how they'd view the MC after him putting them in that position.
Luna is already hurt & MC has made her open up. If she now finds out he's betrayed her trust, with her sister(!!!) & potentially her mother, I don't think she's going to take it very well.

Both would likely be hurt if they found out the guy they have feelings for is messing about with their sister & their Mum.
Hurting either of those 2 would be a literal death sentence.
Hurting both of them!!??? :eek: Implorando la morte.
 
Last edited:

Paco Loco

Active Member
Dec 27, 2018
529
1,409
They may well come to a compromise with each other, but I am more concerned with how they'd view the MC after him putting them in that position.
Luna is already hurt & MC has made her open up. If she now finds out he's betrayed her trust, with her sister(!!!) & potentially her mother, I don't think she's going to take it very well.

Both would likely be hurt if they found out the guy they have feelings for is messing about with their sister & their Mum.
Hurting either of those 2 would be a literal death sentence.
Hurting both of them!!??? :eek: Accogliendo la morte.
It seems our MCGyver likes to go living dangerously :devilish::sneaky:
 
Last edited:
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markel1000

Active Member
Oct 27, 2020
541
562
They may well come to a compromise with each other, but I am more concerned with how they'd view the MC after him putting them in that position.
Luna is already hurt & MC has made her open up. If she now finds out he's betrayed her trust, with her sister(!!!) & potentially her mother, I don't think she's going to take it very well.

Both would likely be hurt if they found out the guy they have feelings for is messing about with their sister & their Mum.
Hurting either of those 2 would be a literal death sentence.
Hurting both of them!!??? :eek: Implorando la morte.
Thats why im not even thinking about cordia grouped together she will kill u if she finds out you fooled around with her and her daughters
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,320
Thats why im not even thinking about cordia grouped together she will kill u if she finds out you fooled around with her and her daughters
But removing the mother from the equation doesn't alter the outcome.
Girls will still likely feel betrayed and possibly manipulated (jealous, angry), that MC used\exploited their weakness to get close, whilst doing exactly the same thing with their sister.
This is likely to hurt them.

If we hurt Gracie, Luna will undoubtedly kill us.
If we hurt Luna, I don't even want to think about what Gracie would do.
Hell hath no fury... & we're talking about hurting them both!
run-away.gif

If this was a harem game, then it wouldn't be an issue. MC would just invent some maguffin that made them all accept it as being in everyone's best interest and all would be well.
But it's not.
As Nat King Cole said; There may be trouble ahead...
 
Last edited:

Cartageno

Devoted Member
Dec 1, 2019
8,766
14,874
The dev for Hero's harem guild posts all the time in that thread and that game is marked abandoned... But i guess to be fair it has been over 2 years since an update came out XD
It has been tagged as abandoned exactly 18 months after the last update, the same happened at a different game, so it seems to be an unwritten forum rule. However, this game is currently tagges as last update June 2022, so that would be December 2023, still a while to go.
 
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JLucci

Member
Mar 31, 2018
453
550
AFAIK, the standard rule is that the tag gets applied if the dev has not provided a written update on any platform - meaning here, discord, patreon, or any other site - for a certain amount of time.
The dev does not even need to be posting here, if someone else is porting their posts from Patreon, discord, etc.

I do not know the specifics for that game attaining the tag, but it is marked as Abandoned, as you say.
Perhaps, with that one, the dev had a quiet period & it got the tag, then he became active again. IDK. :unsure:

In contrast, this game is not marked as Abandoned. Dev provides written updates reasonably frequently. Last post here was less than a month ago.
Meaning it was obviously a redundant question.
Mods confirmed its an unwritten rule. More than 1.5 years with no actual release and the thread will get tagged as abandoned. See here
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,320
Mods confirmed its an unwritten rule. More than 1.5 years with no actual release and the thread will get tagged as abandoned. See here
Thanks. (y)
But it's not "will" get tagged, it's "can" get tagged. There's a notable difference.
The former is absolute, whereas the latter is possible, not definite. I would expect that it's conditional.

I can't remember how long it was with no posts from dev on any platform before the tag gets applied, for the standard rule. :unsure:
I have feeling it was 3, or 6 months.

Regardless, what happened with that game really has nothing to do with the situation here, anyway.
v0.08.0.3 came out in June, 4.5 months back, not 1.5 years.
This game does not qualify for the standard rule application of Abandoned (3-6 months radio silence), nor does it qualify for the "also" rule (1.5 years with no release).
Which is precisely why it was a redundant question.
 
Last edited:

seden

Well-Known Member
Aug 22, 2016
1,197
296
A bug since quite a while, no items from the shop can be aquired, all out of stats reload give the same error "selected_eq".
Strange it is but ok as gear can be found in missions who are better.

On this, some (most) mission can be redo later for another content.
Like the very first, with check for stats at various time.
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/code/map_instances.rpy", line 26, in script call
  File "game/Missions/NimbleFinger.rpy", line 967, in script call
  File "game/Missions/NimbleFinger.rpy", line 965, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1249, in script call
  File "game/code/Status.rpy", line 67, in script call
  File "game/code/Fights.rpy", line 11, in script call
  File "game/TSpecial/povRoom.rpy", line 428, in script call
  File "game/code/map_instances.rpy", line 26, in script
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 744, in execute
  File "game/screens/inventoryScreen.rpy", line 745, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 759, in execute
  File "game/screens/inventoryScreen.rpy", line 761, in execute
  File "game/screens/inventoryScreen.rpy", line 766, in execute
NameError: Name 'selected_eq' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/code/map_instances.rpy", line 26, in script call
  File "game/Missions/NimbleFinger.rpy", line 967, in script call
  File "game/Missions/NimbleFinger.rpy", line 965, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1249, in script call
  File "game/code/Status.rpy", line 67, in script call
  File "game/code/Fights.rpy", line 11, in script call
  File "game/TSpecial/povRoom.rpy", line 428, in script call
  File "game/code/map_instances.rpy", line 26, in script
  File "renpy/ast.py", line 2232, in execute
  File "renpy/ast.py", line 2220, in call
  File "renpy/statements.py", line 281, in call
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
  File "renpy/exports.py", line 3181, in call_screen
  File "renpy/ui.py", line 299, in interact
  File "renpy/display\core.py", line 3423, in interact
  File "renpy/display\core.py", line 3856, in interact_core
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\screen.py", line 451, in visit_all
  File "renpy/display\core.py", line 3856, in <lambda>
  File "renpy/display\screen.py", line 462, in per_interact
  File "renpy/display\screen.py", line 653, in update
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 744, in execute
  File "game/screens/inventoryScreen.rpy", line 745, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 759, in execute
  File "game/screens/inventoryScreen.rpy", line 761, in execute
  File "game/screens/inventoryScreen.rpy", line 766, in execute
  File "renpy/text\text.py", line 1688, in _scope
  File "renpy/text\text.py", line 1712, in set_text
  File "renpy/substitutions.py", line 278, in substitute
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
  File "renpy/substitutions.py", line 168, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
  File "renpy/substitutions.py", line 236, in __getitem__
NameError: Name 'selected_eq' is not defined.
Any idea ?
 
Last edited:

JJJ84

Engaged Member
Dec 24, 2018
3,122
6,547
A bug since quite a while, no items from the shop can be aquired, all out of stats reload give the same error "selected_eq".
Strange it is but ok as gear can be found in missions who are better.

On this, some (most) mission can be redo later for another content.
Like the very first, with check for stats at various time.
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/code/map_instances.rpy", line 26, in script call
  File "game/Missions/NimbleFinger.rpy", line 967, in script call
  File "game/Missions/NimbleFinger.rpy", line 965, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1249, in script call
  File "game/code/Status.rpy", line 67, in script call
  File "game/code/Fights.rpy", line 11, in script call
  File "game/TSpecial/povRoom.rpy", line 428, in script call
  File "game/code/map_instances.rpy", line 26, in script
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 744, in execute
  File "game/screens/inventoryScreen.rpy", line 745, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 759, in execute
  File "game/screens/inventoryScreen.rpy", line 761, in execute
  File "game/screens/inventoryScreen.rpy", line 766, in execute
NameError: Name 'selected_eq' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/code/map_instances.rpy", line 26, in script call
  File "game/Missions/NimbleFinger.rpy", line 967, in script call
  File "game/Missions/NimbleFinger.rpy", line 965, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1215, in script call
  File "game/Missions/NimbleFinger.rpy", line 1249, in script call
  File "game/code/Status.rpy", line 67, in script call
  File "game/code/Fights.rpy", line 11, in script call
  File "game/TSpecial/povRoom.rpy", line 428, in script call
  File "game/code/map_instances.rpy", line 26, in script
  File "renpy/ast.py", line 2232, in execute
  File "renpy/ast.py", line 2220, in call
  File "renpy/statements.py", line 281, in call
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
  File "renpy/exports.py", line 3181, in call_screen
  File "renpy/ui.py", line 299, in interact
  File "renpy/display\core.py", line 3423, in interact
  File "renpy/display\core.py", line 3856, in interact_core
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\core.py", line 582, in visit_all
  File "renpy/display\screen.py", line 451, in visit_all
  File "renpy/display\core.py", line 3856, in <lambda>
  File "renpy/display\screen.py", line 462, in per_interact
  File "renpy/display\screen.py", line 653, in update
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 441, in execute
  File "game/screens/inventoryScreen.rpy", line 744, in execute
  File "game/screens/inventoryScreen.rpy", line 745, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 747, in execute
  File "game/screens/inventoryScreen.rpy", line 759, in execute
  File "game/screens/inventoryScreen.rpy", line 761, in execute
  File "game/screens/inventoryScreen.rpy", line 766, in execute
  File "renpy/text\text.py", line 1688, in _scope
  File "renpy/text\text.py", line 1712, in set_text
  File "renpy/substitutions.py", line 278, in substitute
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
  File "renpy/substitutions.py", line 168, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
  File "renpy/substitutions.py", line 236, in __getitem__
NameError: Name 'selected_eq' is not defined.
Any idea ?
In addition to whichone's question about chat/mods, what are you playing on, PC or Android?
 

seden

Well-Known Member
Aug 22, 2016
1,197
296
Android, pc version trough joiplay.
Guess it is that, tried to edit money trough console.
Strange as it goes up without worry.
I'll just restart and see.
And no, no cheat mod atm.
Thank for the head up.
 
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