Thanks for your answers!1. Contract part is something I have planned to do a complete rework on.
To be more specific- hiring a coder and make it more complex and more fun.
2. It is the old question about when to go adult and when to keep it realistic.
There are no real answers as it is different from person to person. Some like it to be realistic while other like the silly adult stuff that can happen anytime.
In the end, I've decided to go away from a hundred percent realistic style and gone for the more funsies moments.
Of course, that doesn't mean it will go complete ape-shit with dildo guns and whatnot. It's just a bit above the normal view of what 'realism'.
3. The answer to this is simple; I am just one guy and doing this as a hobby. Have to pick your battles or you end up overextending.
Now, why Luna?
Isabel is with Antonio. Cordia is not a teenager that has time for romance. Between Gracie and Luna- that will be a spoiler.
But the game is in constant development. So things may change down the line. Can always go back and add a different path if I so feel like it.
(4.) The Russian roulette part can't be a choice (even I wanted it to be tbh).
It's true Luna is okay with it. But only as a human being. In her heart, she wouldn't be able to accept mc if he didn't take the oath. This is a girl that got stabbed by someone she trusted (Gaia) when she was merely a seven-year-old girl. She has severe trusting issues.
So if mc can make a choice it means, I as the author, have to end the current path for those two if a player does not take the oath. So I decided to make it obligatory.
Hope that answered some of your questions.
Thanks for the kind words!
About Luna and the Russian Roulette part, I completely understand your point of view - I'm simply wondering if there's a way to make the player feel more like he earned her trust, instead of it happening automatically - ideally without the need to create additional content on your part. But I'm also not quite sure how to do that.
That being said, I absolutely agree with your approach of "picking your battles" - branching stories can get out of hand real fast. It is probably a way better approach to finish the main story first and then, and only then, start thinking about potential twists and turns and whatnot.
Either way, just keep doing your thing, and I am positive your game will end up being one of the most wonderful VNs I know of!
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