You can get it for free with a little bit of game. Ime, it's not even that fucking hard(granted it took me until about 30 to figure out projecting confidence draws women in).There are people out there who will offer that in exchange for some money.
You can get it for free with a little bit of game. Ime, it's not even that fucking hard(granted it took me until about 30 to figure out projecting confidence draws women in).There are people out there who will offer that in exchange for some money.
pay for a hooker.i wanna fuck... i JUST WANNA FUCK!!
I agree of course, but what I gathered from the post I answered to, that option is not very likely here.You can get it for free with a little bit of game. Ime, it's not even that fucking hard(granted it took me until about 30 to figure out projecting confidence draws women in).
Not entirely true. I mean, the confidence doesn't have to be genuine. You can just fake it till you make it.I agree of course, but what I gathered from the post I answered to, that option is not very likely here.
I feel you. Not in this game but in other games I have the same effect "I hope I could ignore the annoying and ugly character A, but I need to seduce her to get on B's good side and/or move the main plot forward", even in some of my favorite games. However, if a game has an overarcing plot and if the characters and you play a role in it, it is probably unavoidable without writing what amounts to umpteen different stories to get to the same content in the multiple versions of which girls you went how far with.Okay I need to speak about this game... I recently discovered and really liked the premise of the contract and all that, I started to like the sisters, the first missions were nice, reaaaally like Luna, don't like a lot Gracie, I HATE that I'm forced to play with Gracie (movie night) without even a choice if I wanted to do it or not, I like her as a friend and that's it, don't want to do this missions for the sake of continuing the main story missions. That's my rant, I just hope to have a choice of stopping the Gracie path, really like the game thought.
Yeah I liked the quests of Gracie, learning how to make friends, going out, but after that is just pure silliness that can't be ignored because it's all lineal with sometimes a red choice that let's you play a bit (which doesn't really do a lot to the story because you are still going to flirt with him), I don't want to ignore Gracie but also don't want to flirt with her, there isn't anything in between, not a choice.E. g. if you ignored Gracie, the chemistry between the two of you would be different, so many scenes would have to change somewhat, then again for if you ignored Luna, then if you ignored both. That's already 4 different approaches, not complete rewrites each time, but quite a few lines and new renders without opening plot holes. And that's just the beginning. Assume you were still in Gracie's good graces at "The Punishment" but left them by "I'll protect you", then it would be different from what would happen if you ignored her from the beginning. The only alternative would be cutting any connection and tracebacks off the game altogether, which would mean it would not so much be an overarcing story, more like in early TV series one episode and back to status quo.
To be fair i would rather have options then to not have any at all. Halfway house is a good game but it triggers the hell out of me with it being a "forced" ending route with the worst girl in the game. Once i found out that there was only 1 end girl even tho you could romance multiple lovers during the game i dropped it and never even gave it a second glance.I feel you. Not in this game but in other games I have the same effect "I hope I could ignore the annoying and ugly character A, but I need to seduce her to get on B's good side and/or move the main plot forward", even in some of my favorite games. However, if a game has an overarcing plot and if the characters and you play a role in it, it is probably unavoidable without writing what amounts to umpteen different stories to get to the same content in the multiple versions of which girls you went how far with.
E. g. if you ignored Gracie, the chemistry between the two of you would be different, so many scenes would have to change somewhat, then again for if you ignored Luna, then if you ignored both. That's already 4 different approaches, not complete rewrites each time, but quite a few lines and new renders without opening plot holes. And that's just the beginning. Assume you were still in Gracie's good graces at "The Punishment" but left them by "I'll protect you", then it would be different from what would happen if you ignored her from the beginning. The only alternative would be cutting any connection and tracebacks off the game altogether, which would mean it would not so much be an overarcing story, more like in early TV series one episode and back to status quo.
Which can be done of course, many of those series are great in their own right, and there's no reason why a VN/sandbox game shouldn't pull it off, either, and some do. But here it is obvious that Hopes is aiming for an overarcing story, so it is unrealistic to have this kind of choice.
I'm not sure I understand your concern. In Mario Cart you can't choose to be a pit boss. In Mortal Kombat you can't choose to be a grocery store clerk instead of fighting. This game is not Sandbox, neither are most games in this genre. They are essentially virtual novels telling a story; the Player occasionally directing the protagonist. You aren't playing yourself. The MC is another person.Yeah I liked the quests of Gracie, learning how to make friends, going out, but after that is just pure silliness that can't be ignored because it's all lineal with sometimes a red choice that let's you play a bit (which doesn't really do a lot to the story because you are still going to flirt with him), I don't want to ignore Gracie but also don't want to flirt with her, there isn't anything in between, not a choice.
Overall I agree with you. But you very much can be angry for this. This are your emotions, your point of view. The difference would be to be angry at the plot or to demand that Tolkien should write the story where the Ring would be given to Gandalf. This is the essential point.When watching Fellowship of the Ring, at the beginning you don't get angry because you wanted to give the Ring to Gandalf. You can't. You're not Frodo. You're the audience.
I'm not referring to the anger of wanting to give the Ring away. I'm referring to the anger that you cannot change the story to make Frodo give the Ring away.Overall I agree with you. But you very much can be angry for this. This are your emotions, your point of view. The difference would be to be angry at the plot or to demand that Tolkien should right the story where the Ring would be given to Gandalf. This is the essential point.
While I wouldn't say Gracie is my favorite character (my favorites go as Luna in first place, followed by Cordia, then third place equals being Gracie & Isabel), but I still find both Gracie and Isabel really endearing.I feel you. Not in this game but in other games I have the same effect "I hope I could ignore the annoying and ugly character A, but I need to seduce her to get on B's good side and/or move the main plot forward", even in some of my favorite games. However, if a game has an overarcing plot and if the characters and you play a role in it, it is probably unavoidable without writing what amounts to umpteen different stories to get to the same content in the multiple versions of which girls you went how far with.
E. g. if you ignored Gracie, the chemistry between the two of you would be different, so many scenes would have to change somewhat, then again for if you ignored Luna, then if you ignored both. That's already 4 different approaches, not complete rewrites each time, but quite a few lines and new renders without opening plot holes. And that's just the beginning. Assume you were still in Gracie's good graces at "The Punishment" but left them by "I'll protect you", then it would be different from what would happen if you ignored her from the beginning. The only alternative would be cutting any connection and tracebacks off the game altogether, which would mean it would not so much be an overarcing story, more like in early TV series one episode and back to status quo.
Which can be done of course, many of those series are great in their own right, and there's no reason why a VN/sandbox game shouldn't pull it off, either, and some do. But here it is obvious that Hopes is aiming for an overarcing story, so it is unrealistic to have this kind of choice.
I've always said that there's only 3 canonical endings that would make sense considering how the story has been built up so far.While I wouldn't say Gracie is my favorite character (my favorites go as Luna in first place, followed by Cordia, then third place equals being Gracie & Isabel), but I still find both Gracie and Isabel really endearing.
I just feel in this game, all girls developing deep bond and romantic feelings towards the MC feels more like a natural progression than just going on solo route (this is complete contrast to other games, for e.g. Being A DIK, where I currently have basically multiple saves with each girl's path).
Also, there's the fact that I don't normally like missing out on content (for example, some players decided to not pursue Isabel netori path, but I did [even though I like Antonio] because I just don't like missing out).
Assuming we have MC pursuing all the main girls to the foreseeable future, that does leave me wondering about the endings (yeah I know, I know. It does look like I'm jumping the gun, especially that it will be a loooong, loooong time until DeLuca comes to an end. But in my defense, this is a topic that I've seen discussed several times previously by folks).
Some people wish to see the harem ending, and I wouldn't mind it.
But I would also love to see solo-Luna ending. Other girls' solo ending, while I wouldn't be quite as invested as Luna, would still pique my interest quite a bit as well (regarding the community, it seems it's pretty split regarding this).
So it's gonna be interesting how the story develops in terms of relationships. Will there come a time where MC is made to choose who to continue his relationships with (branches which locks out relationships with girls he didn't choose and fully committing solo to that specific girl), or will it continue like this but all girls loving MC (to the harem ending path).
Guess only time (in what Hopes decides regarding that) will tell.