Well if something is a passion project you'd be obsessed by it, no? It's another thing if you hit the creative wall, have other obligations and other understandable excuses right? Of course, there is rendering and all but disgruntled people here are perhaps more concerned about developer's seriousness about the project. I mean you could be disgruntled all you want. Game is "free" here after all.
(a) no, even with any passion project you should not be "obsessed" at all and also have different things going on. Everything else is psychologically bad.
(b) doing something as a hobby while working as well means severely less time that one can use.
A normal work day is 8 hours, let's say a "full time dev" does that and no more.
For a "part time dev": a day has 24 hours. Minus 8 hours of sleep, minus 8 hours of work, minus 1 hour commute, 1 hour cooking and eating, 1 hour hygiene, 1 hour shopping and chores etc. (conservative estimates) you'd be left with 4 hours to work on the game, but already competing with things like honing social contacts and similar, and actually relaxing. You may catch up a little on the weekend, but if you're going half the pace of a full timer, you're already at the limit.
This game should be Tagged like ABANDONED after 8 months without update...
It has been said before, but to stop people from arguing every single case (not that it helps much), tags and similar here have a definition. This may not be foolproof in either direction, but the definition is not met.
I do not say for everyone, only those who are just starting out look very promising, but that alone and without the support of other people they certainly end up giving up after some updates! (...)
True that, many games are indeed being abandoned. But this actually is to be expected. These are long-term projects (years of work), which apart from the usual uncertainties life can throw at you in such a time span anyways is something many people are not used to - how to organize yourself, how to achieve the feel of progress when you're not really finishing anything. Also, you're being self-employed, which also brings specific struggles not everybody is cut out for (but you don't know until you try). Add to that that there's at least three fields of work included in your normal VN (programming, graphics creation, writing), each of which offers different obstacles which may wait to show - it's a pretty hard job and most people with the needed talents will be able to make more money elsewhere which may come into play one day (revenue stream not high enough, additional costs because of starting a family or taking care of elderly relatives), no, it's no wonder many are struggling. Even discounting those whose self image and actual ability are in different universes altogether.
A "dev academy" or self-help group could certainly help overcome obstacles but that would be for the devs to decide whether any of them would want that. We users shouldn't get involved and just wait what happens - and always prepare for the worst (namely abandonment), especially with first-time single devs, without getting too angry. Yes, some sink patreon money in, but as has been stated before, patreon is about supporting the artist and the process, not the work. It is not a guarantee you will get something back for your money.