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whichone

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Jan 3, 2018
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If you were directly tasked to get a parcel it means you succeeded in one of the skill checks. It directly says so in the text you should be reading. Take off your gear or put on only gear that gives stats not needed at this Contract (the black suit, pants etc.) and you'll get to fail it and be told to pick up a flag and wave it to attract an agent sending a package via a catapult. Then you can say "screw it" and backtrack :ROFLMAO:
Yeah, cos failing the checks is clearly what we're intended to do. :FacePalm:
Thanks man, I passed it long back, on the "downgrade stats" advice from someone else. (y)
There is no directive in the game that advises such, or makes it clear that you need to fail to succeed.
Still stupid design.
Get nothing for passing, get reward for failing. Duh. :LOL:
 
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MysteryCrabs

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Dec 15, 2019
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Yeah, cos failing the checks is clearly what we're intended to do. :FacePalm:
I passed it long back, on the "downgrade stats" advice from someone else.
There is no directive in the game that advises such, or makes it clear that you need to fail to succeed.
Still stupid design.
Get nothing for passing, get reward for failing. Duh. :LOL:
It's hidden, it makes sense that's it's not the "obvious" route. You don't need to do it to succeed in the mission.
 

whichone

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Jan 3, 2018
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It's hidden, it makes sense that's it's not the "obvious" route. You don't need to do it to succeed in the mission.
It's a reward for failure, instead of for success. That makes it counter-intuitive.
There is nothing in the game that suggests failing interactions is the optimal route.
The very fact that you can succeed the mission, without passing all of the interactions, is what makes it backwards.
Fine, complete the mission without passing all interactions. This should just give you the pass, not qualify you for the best reward.
The top reward should be for achieving the optimal route, with zero failure. Not for putting in a sub-par performance.
Then it would be intuitive.
 
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MysteryCrabs

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Dec 15, 2019
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It's a reward for failure, instead of for success. That makes it counter-intuitive.
It's not a reward for failure. It's a reward for getting pranked and then coming back and exploring. That wasn't the mission, that was a side-plot of the mission. Hell, it'd probably be better if it wasn't listed on the mission screen at all.
 

whichone

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Jan 3, 2018
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It's not a reward for failure. It's a reward for getting pranked and then coming back and exploring. That wasn't the mission, that was a side-plot of the mission. Hell, it'd probably be better if it wasn't listed on the mission screen at all.
Yes it is.
You can only get it by "failing" one of the ineractions with the Nuns, at the start.
If you succeed at them all, you do not get it.
Ergo, it's a reward for failure.
It is the primary mission reward.
Therefore it should be for achieving the optimal mission performance.
 
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whichone

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Jan 3, 2018
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There are no mission objectives related to it. You have to do something off from mission parameters. Same with the glasses.
Don't see how this presents anything in disagreement.
You complete the mission without full success - fine, mission completed.
Complete the mission with full success - mission completed + reward for success.
That is intuitive.
Complete mission with full success - mission complete.
Complete mission without full success - mission completed + failure reward is counter-intuitive.
 

MysteryCrabs

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Dec 15, 2019
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Don't see how this presents anything in disagreement.
You complete the mission without full success - fine, mission completed.
Complete the mission with full success - mission completed + reward for success.
But it's not a reward for mission success. It's a bonus for doing things outside of the mission. All of the L equipment are like that
 

whichone

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Jan 3, 2018
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But it's not a reward for mission success. It's a bonus for doing things outside of the mission. All of the L equipment are like that
The Glasses are gained without failing anything, en route to completing the mission.
The Trousers are specifically gained by failing something, en route to completing the mission.
I suppose that the Gloves are gained with an A in the fight, not an S.
So, at least, there's a precedent for failing interactions to gain rewards.
 

MysteryCrabs

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Dec 15, 2019
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The Trousers are specifically gained by failing something.
No, the route which leads to the pants STARTS with a failure check, and not even on an action you take. It occurs not when you follow the mission parameters but when you end up ignoring them, then returning to start and exploring. As I said, it's not PART of the mission, it's a bonus. No part of the mission parameters are related to catching a nun masturbating and then stealing some pants on the floor. Furthermore, you didn't lose Mission Points for that "failure" which should be your feedback that's it's not a fatal error.
 

Sad but happy

Newbie
Feb 23, 2021
15
5
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 513, in execute_show_screen
File "game/screens/inventoryScreen.rpy", line 444, in execute
File "game/screens/inventoryScreen.rpy", line 444, in execute
File "game/screens/inventoryScreen.rpy", line 740, in execute
File "game/screens/inventoryScreen.rpy", line 741, in execute
File "game/screens/inventoryScreen.rpy", line 743, in execute
File "game/screens/inventoryScreen.rpy", line 743, in execute
File "game/screens/inventoryScreen.rpy", line 755, in execute
File "game/screens/inventoryScreen.rpy", line 757, in execute
File "game/screens/inventoryScreen.rpy", line 766, in execute
File "game/screens/inventoryScreen.rpy", line 769, in execute
File "game/screens/inventoryScreen.rpy", line 769, in keywords
AttributeError: 'NoneType' object has no attribute 'value'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "TSpecial/Introduction.rpyc", line 797, in script call
File "script.rpyc", line 299, in script call
File "code/map_instances.rpyc", line 25, in script call
File "Missions/NimbleFinger.rpyc", line 456, in script call
File "Missions/NimbleFinger.rpyc", line 506, in script call
File "Missions/NimbleFinger.rpyc", line 514, in script call
File "Missions/NimbleFinger.rpyc", line 509, in script call
File "Missions/NimbleFinger.rpyc", line 541, in script call
File "Missions/NimbleFinger.rpyc", line 509, in script call
File "Missions/NimbleFinger.rpyc", line 530, in script call
File "Missions/NimbleFinger.rpyc", line 592, in script call
File "code/Status.rpyc", line 99, in script call
File "code/Fights.rpyc", line 11, in script call
File "TSpecial/povRoom.rpyc", line 409, in script call
File "TSpecial/Story.rpyc", line 368, in script call
File "code/map_instances.rpyc", line 25, in script call
File "Missions/NimbleFinger.rpyc", line 165, in script call
File "Missions/NimbleFinger.rpyc", line 165, in script call
File "Missions/NimbleFinger.rpyc", line 186, in script call
File "code/Status.rpyc", line 135, in script
File "renpy/ast.py", line 1949, in execute
File "renpy/ast.py", line 1937, in call
File "renpy/statements.py", line 277, in call
File "renpy/common/000statements.rpy", line 513, in execute_show_screen
File "renpy/exports.py", line 1601, in with_statement
File "renpy/display/core.py", line 2251, in do_with
File "renpy/display/core.py", line 2702, in interact
File "renpy/display/core.py", line 3094, in interact_core
File "renpy/display/core.py", line 541, in visit_all
File "renpy/display/core.py", line 541, in visit_all
File "renpy/display/core.py", line 541, in visit_all
File "renpy/display/core.py", line 541, in visit_all
File "renpy/display/screen.py", line 430, in visit_all
File "renpy/display/core.py", line 3094, in <lambda>
File "renpy/display/screen.py", line 440, in per_interact
File "renpy/display/screen.py", line 625, in update
File "game/screens/inventoryScreen.rpy", line 444, in execute
File "game/screens/inventoryScreen.rpy", line 444, in execute
File "game/screens/inventoryScreen.rpy", line 740, in execute
File "game/screens/inventoryScreen.rpy", line 741, in execute
File "game/screens/inventoryScreen.rpy", line 743, in execute
File "game/screens/inventoryScreen.rpy", line 743, in execute
File "game/screens/inventoryScreen.rpy", line 755, in execute
File "game/screens/inventoryScreen.rpy", line 757, in execute
File "game/screens/inventoryScreen.rpy", line 766, in execute
File "game/screens/inventoryScreen.rpy", line 769, in execute
File "game/screens/inventoryScreen.rpy", line 769, in keywords
File "<screen language>", line 769, in <module>
AttributeError: 'NoneType' object has no attribute 'value'

```


Anyone know what is the problem everytime i buy something from the shop i can't go back or ignore it so game crashed obviosly!
 
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whichone

Forum Fanatic
Jan 3, 2018
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No, the route which leads to the pants STARTS with a failure check, and not even on an action you take. It occurs not when you follow the mission parameters but when you end up ignoring them, then returning to start and exploring. As I said, it's not PART of the mission, it's a bonus. No part of the mission parameters are related to catching a nun masturbating and then stealing some pants on the floor. Furthermore, you didn't lose Mission Points for that "failure" which should be your feedback that's it's not a fatal error.
No it doesn't. What are you talking about?
It fails if your Charisma or Perception are too low.
There are multiple stat level checks. If you fail one, you get the reward.
If you pass them all, as I did, you do not.
I had to unequip items, to lower my stats, to gain the reward.
So it specifically occurred due to an action I did (unequip), or did not take.
 
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MysteryCrabs

Well-Known Member
Dec 15, 2019
1,272
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No it doesn't. What are you talking about?
It fails if your Charisma or Perception is too low.
There are multiple stat level checks. If you fail one, you get the reward.
If you pass them all, as I did, you do not.
I had to unequip items to lower my stats, to gain the reward.
So it specifically occurred due to an action I did, or did not take.
No, failing those checks (which again, is not based on an action the player takes and does not lead to MP loss) unlocks the path that leads to the pants. You don't get the reward for failing it, it's a different route. It. Is. Not. Part. Of. The. Mission. Finding those pants are not a reward for doing any mission objectives. It's an easter egg.
 

megido06

Newbie
Mar 22, 2019
34
43
Soo.... Contract about burning ombra is buggy huh
I already equip a gun but wilferd keep say no
I Already download version 7.1 :cry:
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,323
No, failing those checks (which again, is not based on an action the player takes and does not lead to MP loss) unlocks the path that leads to the pants. You don't get the reward for failing it, it's a different route. It. Is. Not. Part. Of. The. Mission. Finding those pants are not a reward for doing any mission objectives. It's an easter egg.
No-one said you do not unlock the path.
You're disputing something that hasn't been said.

The fact that passing a mission with 100% success does not provide reward, but passing it with a failure being necessary to gain the reward, quite specifically, makes it a reward for failure.

Do you get the reward for passing all possible interactions, 100% success? No. There is no reward for 100% success.
Do you only get the reward if you specifically fail some? Yes.
So, it's a reward you can only gain if you fail at something? Yes.
You can call it an easter egg, you can dress it up in a frock.
You can only gain it by failing an interaction. You have to fail, to gain it.
It's a reward for failure.

Failure of these interactions 100% is based on my decision as the player.
If I equip all the best items I have, I pass everything & get no reward.
If I remove some of those items, I fail some & gain the reward.

That is why it is counter-intuitive.
You would justifiably expect that putting in the best possible performance, would gain the best possible rewards.
I don't think that's an unreasonable expectation.
 
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DrakteisckyG

Newbie
Dec 8, 2018
26
143
Mh, I'm a bit confused on the direction here.
I don't want to be harsh but I thought all this time was used to remove the useless free roam part and focus on the story, not to add a more convoluted gameplay that adds nothing.
Just to be clear, I love the core of this novel and i'm complaining only because I feel Hopes is wasting his time on unnecessary things here. Let's face it, the gameplay is boring/bad and multiple choices aren't the goal of this game.
In my opinion; here we have a great Visual Novel hide beneath a bad game.
 

zainon

Member
Jan 27, 2021
307
234
you guys should play the game with contract, dont play roam and story. i know it's pain in the ass but there are some info there. i met the one who issue the mc's contract named steadfast. that dude also dropped a bomb, mc
You don't have permission to view the spoiler content. Log in or register now.
 
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Odin Eye Patch

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Aug 9, 2018
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HEAVY SPOILERS IF YOU HAVE NOT FINSHED THE NEW UPDATE DON'T READ

i have some questions about the new characters and content that might be added latter

first is the Nun we meet in the recuse mission acts like we know her i chose the story only mode so i have to ask does she appear in the contracts from Walter she just shows up and is like Hi MC long time no see let me suck your pecker it very confusing

we get are first Soldier who works for us i think the dev said we will get more as the story goes on but Eiza tell us that she will come at night to report to us in this update that docent happen so will that be added in future where we can talk and do other things with are subordinates

will we ever get to be the one who looks like a badass ( this is not a question but a complaint give us a suite and a pencil already )
 
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Mister_M

Engaged Member
Apr 2, 2018
2,497
4,923
Well, everyone already wrote what they think about new update, but I finished the game just a few hrs ago, and I thought I'll still write few words about my experience with the contracts.

I started doing them when I needed $250 for the 1st Luna quest. I've read the description, saw it's a stealth op, went to buy stealth gear, failed twice (a tutorial would be nice btw) and brought back 2 items on the 3rd try. It was fairly interesting, but nothing really great happened there and for the most part it seemed like a separate addition that doesn't influence anything in any meaningful way. That meant that my only motivation to do the contract was to proceed further in the main story. So I decided to go "contract->sleep->contract->..." until I had enough money. After new contracts opened I've decided to do the one that was stealth oriented since I already had the gear. It gave me enough money to painlessly continue the main game and at this point I stopped even reading what was happening, just looked where my skills checked and where they failed to simply find the quickest way to earn some easy money. At some point I noticed I'm just mindlessy clicking the same buttons over and over again without having any fun and with the feeling of losing my time on unnecessary grind. So I decided to restart the game with VN+free roam option.

So yeah, while it's obvious the minigame has been made with love and it could be a fun minigame for many I just find it not at all interesting and having to click numerous times through the shop, equipment screen and being forced to repeat missions (thus spending more time on clicking) to find all there's to find felt tedious and like a waste of time. Again, it's just my own feeling about it.

The game itself is really great though, I laughed few times, grew to like Luna very much, so in the end I am grateful for the possibility of playing without the contracts (although then MC's musings about money don't have that much sense :p).
 
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