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JJJ84

Engaged Member
Dec 24, 2018
3,137
6,582
Remember, the items do not automatically appear after Promotion.
Did you go and collect the package from the park, with Luna?
Oh you're right. My bad. Thought I had collected it, but it seems I didn't.
 
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Darkmetal

Well-Known Member
Jul 6, 2019
1,102
14,262
One suggestion for HopesGaming
Please consider replacing the hard requirements with die rolls for the stat checks in the Contract Missions.

As it stands now, many posters have expressed that it feels like a grind, and TBF it is. Grind money to get gear, get gear to grind more money to get better gear to get more money and so on.

For example: In Nimble Fingers, house on the left.
A player goes into there with no prior knowledge. Fails the sneak. Fails mission.
Goes and buys beanie, tries, fails again.
Goes and buys pants, tries, passes.

There is no thrill, anticipation or sense of accomplishment to it. Hard checks take that away.

A die roll/random num generator (say of 0.5 increments to max 3) would give a person with just the default 1 stealth 1/6th of a chance to pass (while those with pants/beanie will still have 100% chance). One may even attach rewards to it ala pass 4 stealth checks above your level adds 1 stealth to your stats permanently or something. This would make the contracts akin to a D&D text game and encourage riskier play over rotte play.

An analogy might be an MMO or RPG. Imagine if they made it a restriction that you can never defeat a monster that is a higher level than your PC. The game would get boring real quick. Beating a monster/clearing a cave etc. that is at a higher level to yourself via luck or skill is where the "yee hah!" moments lie - and makes things fun rather than pure grindy.

Just a suggestion for consideration.
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
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Beating a monster/clearing a cave etc. that is at a higher level to yourself via luck or skill is where the "yee hah!" moments lie
A lucky win can be good, it may be a relief and a surprise, but there's no talent on my behalf involved, so nothing for me to pat myself on the back for.
A skillful win, which you worked to gain the necessary stats, worked out the plan and executed it perfectly? Absolutely. (y)
Don't think these 2 can be conflated, though.
Please consider replacing the hard requirements with die rolls for the stat checks in the Contract Missions.
As an ex-player of many mobile games that employ it, I can honestly say that I absoluely detest RNG as a game mechanic.
For me, it's not an achievement to gain something, if it's simply a random occurrence.
It generally only feels good, because you've done the same thing x50 and got frustrated/disappointed with receiving garbage, before it decided to randomly award the item you want/need.
I view it as an achievement to work towards something, build our stats high enough & devise a strategy to conquer it, then beat it.
I earned that. That's satisfying. It's within my control. Not a random die roll gave it to me.

It's really not that big of a deal, here, anyway. The analogy you gave is for something extremely difficult. This is really not.
Completing a couple of objectives in the 1st contract only requires the purchase of a hat and trousers, which you can afford from the start.
You can run the 1st contract a few times, just with the 2 stealth thefts & this will give you enough to buy equipment and gain a promotion.
When you have earned enough for better equipment, you can then earn more from the mission, by completing more of the objectives due to the increased stats.

n.b. You also increase your stats by completing Side Missions, for the girls.
Isabel's grant Charisma.
Gracie's grant Intelligence.
Luna's grant Agility.

I thik it's a total of x3 points for each stat, from the girls.
 
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Tumai

Member
Sep 1, 2019
479
1,082
I view it as an achievement to work towards something, build our stats high enough & devise a strategy to conquer it, then beat it.
That's the thing though. There is absolutely no strategy involved in the missions. It's pure pass or fail based on a defined number, so what you are describing is the definition of grind to win.

It's like playing snakes and ladders where the guy who shows up with the nicest jacket always gets ladders while the other guy will always get snakes. Not that fun I'd imagine.
 

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
1,705
15,377
But why?
If you haven't done the work to gain the required point, why should you gain it?
I guess, if you look at in RL, as you gain more skill you would have better chance of success, so it's fair, in that regard.
But still, you're not getting a job that wants people who speak 100% fluent French, if you only speak 70-80% of the language.
Hmm, I think it makes people more willing to go for opportunities they normally know they would fail otherwise.
Also, it would give the MP stats a better meaning as know you don't fail it 100% of the time but have a chance to succeed.

Not saying I am adding it or not. Just trying to think of all the possibilities.
 
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whichone

Forum Fanatic
Jan 3, 2018
4,915
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Hmm, I think it makes people more willing to go for opportunities they normally know they would fail otherwise.
Also, it would give the MP stats a better meaning as know you don't fail it 100% of the time but have a chance to succeed.

Not saying I am adding it or not. Just trying to think of all the possibilities.
Yeah, I get it as something to say it's not Y/N, it's closer to Y depending how close to the threshold you are.
Seems like quite a bit of work for limited gain.
Expect/hope that most people will just see that they need X amount, so go and gain X amount.
 
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whichone

Forum Fanatic
Jan 3, 2018
4,915
10,323
Hmm, I think it makes people more willing to go for opportunities they normally know they would fail otherwise.
For this bit, specifically, I guess I play games differently.
I simply saved, before a new contract, noted what the skill checks required, then reloaded & worked to earn them by doing other contract requirements and side missions, until I had enough & knew I would not fail.
 

Sir Ice

Newbie
Oct 18, 2020
82
77
The script is interesting, the renders are fine but all you reacting with facepalm must not have a real life. Even in this pandemic situation I don't have the time or the patience to start from 0 because the dev couldn't be bothered to convert the saves from the old version.
 
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HornyyPussy

Message Maven
Apr 26, 2020
15,413
35,984
The script is interesting, the renders are fine but all you reacting with facepalm must not have a real life. Even in this pandemic situation I don't have the time or the patience to start from 0 because the dev couldn't be bothered to convert the saves from the old version.
And do you know for certain that it would be possible for Hopes to keep the saves compatible after everything he changed? Maybe he had no choice?
 

vonwraith

Newbie
Dec 14, 2019
56
16
I am on 07.1. Second restart of game. "What is truly weak, is truly strong" mission. Had the shop only unlock once for the gloves, not unlocking for the gun. FYI, have the money, no cheats, no errors for missions, got that nice little talk with the old man about humanity. have the all clothing drops from the missions, been promoted, played so many times I am now MAXED on mission EXP, have done every main story and side character story and Yes, I did talk to Wilfred about the mission asking me to take a firearm. I can't get the shop to unlock the gun for some reason. Am I doing something wrong or did I also get the short end of the bug still? Had a gun, story wise... :LOL:
 

c3p0

Forum Fanatic
Respected User
Nov 20, 2017
5,570
13,232
Do you think he would do something as indecent as HOLD HANDS with a girl?
Is that certain that the MC HOLD HANDS with a girl?
If so, I'm finished with this game. That is to much. Can cope with Isabels teasing, the game mechanics, Gracies lack of display of emotions, Luna and her backstory, the crazy ones Gottardo and the other dude, whithout name, but HOLDING HANDS is unforgivable.
 
4.40 star(s) 508 Votes