jaw1986baby

Chasing Redhead sm0ls
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Jun 2, 2017
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Yeah, it's more logic to rob the same item twice, to escort the same guy for the same event, and why not to kill the same guy twice... :rolleyes:
More seriously, it's not a MedFan world with magic, resurrection and respawns... But whatever.

Think about it another way: your save is mostly a matter of what stuff you have, the main paths you chose, and what you triggered - considering that you went to the full end of the last version. You really, really think it's impossible to import? Or to ask questions about this? You never used a savefile editor for Ren'Py to see how much it isn't a technical problem?
Ren'Py don't help devs for that, OK, but it isn't a real, huge problem - but it starts to be a problem to break saves when the game is quite advanced. Skipping with "Ctrl" don't work for unread text - and you know that this isn't kept well between updates - OR you need to enable "Skip all" - therefore you'll miss new texts, and it MAY be a real problem if game structure is heavily changed.

But if you don't want to understand, OK. Game is interesting enough to not drop it only because of that, and if it happens only once. But I already dropped games because of that - they weren't interesting enough to replay them, OR they were too complex/long to endure it again.

I play for FUN. Not for being annoyed. If it's not your case, you MAY have missed something...

EDIT: If you're old enough, think about gamebooks... You were able to play/read them without dices, just by deciding that you won each fight without doing the real combat. You were also able to get back in the story (like Ren'Py games, BTW) when a wrong path was chosen. Most enigmas were possible to solve without finding the real clues. And it was fun. That's how a VN game SHOULD be possible to play - if the player want it easy, without grinding, without replaying the game N times to see all ends, without hard enigmas, it SHOULD be possible.
You have your old saves. Start this master editing. Share them here when you are done.
 

whichone

Forum Fanatic
Jan 3, 2018
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I had no problem with restarting. I enjoyed the story, so enjoyed replaying through and getting to know everyone properly, again.
I accept that the rewrite and restructure of the game made old saves incompatible.

If other people don't want to, or dont enjoy doing replaying it, so stop playing, that's up to them.
I think they're cutting their nose off to spite their face & depriving themselves of a good story/game.

Not much point entering conversation about it. They've made their mind up.
Cheerio & good luck with other games. (y)
 

Vertius

Active Member
Dec 22, 2019
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I'm sorry if this has been answered a thousand times, I tried looking for an answer back in the thread though I couldn't find one (though it could be I just didn't look hard enough, wouldn't be the first time lol) but what are the requirements to peak on Luna and Gracie? I remember in the old version there were multiple versions, each getting progressively more lewd as you progressed, but after the first one in this replay, I've only been getting an option to "leave" when trying to peak on them.
 

JJJ84

Engaged Member
Dec 24, 2018
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I'm sorry if this has been answered a thousand times, I tried looking for an answer back in the thread though I couldn't find one (though it could be I just didn't look hard enough, wouldn't be the first time lol) but what are the requirements to peak on Luna and Gracie? I remember in the old version there were multiple versions, each getting progressively more lewd as you progressed, but after the first one in this replay, I've only been getting an option to "leave" when trying to peak on them.
To peek at them in your bathroom, you've got to meet certain stealth stat requirement.
Don't remember how much though (increase your stealth stat through doing contracts and equipping items you gain from contracts or buy from the shop).
I just remember checking the bathroom almost every time I am back in MC's room lol (though if I remember correctly, if the bathroom image of the girl is updated, MC does say to himself either "Luna is in the bathroom" or "Gracie is in the bathroom").
 

whichone

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Jan 3, 2018
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I have gained numerous Painkillers from the dog, in Nimble Fingers. He's returned at least 8 times.
The number in my inventory never rose above 1.
I gained 2 Energy Pills from the rescue mission.
I have never used either of these items.
My inventory shows zero for both.

I presume that Painkillers are HP & Energy Pills are MP?
Do they get used automatically? Wondered if perhaps the fight with the quasi-capo might have consumed them.
 

JJJ84

Engaged Member
Dec 24, 2018
3,141
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I have gained numerous Painkillers from the dog, in Nimble Fingers. He's returned at least 8 times.
The number in my inventory never rose above 1.
I gained 2 Energy Pills from the rescue mission.
I have never used either of these items.
My inventory shows zero for both.

I presume that Painkillers are HP & Energy Pills are MP?
Do they get used automatically? Wondered if perhaps the fight with the quasi-capo might have consumed them.
Painkiller for HP, Energy Pills for I'm guessing Stamina.
$150 for Painkillers and $300 for Energy pills.

Initially before I knew the price I thought about investing some $ into them but now that I know, I don't know.
Seems pretty hefty of price (that might be better spent elsewhere in the future).
 
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whichone

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Painkiller for HP, Energy Pills for I'm guessing Stamina.
$150 for Painkillers and $300 for Energy pills.

Initially before I knew the price I thought about investing some $ into them but now that I know, I don't know.
Seems pretty hefty of price (that might be better spent elsewhere in the future).
Phew, that's steep! $300 when I can go to the tavern, for free?
OK, so it maybe saves me a hangover... :unsure:
 
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whichone

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Jan 3, 2018
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Well this update was a bit disappointing after such a long wait
That's a shame. Why do you think so?

I thought us gaining our first soldier was pretty cool (even if it's not official).
I also enjoyed the introduction to The Scorpion Princess, the Sisters, discovering High Five's connection to Eiza.
The new contract system was early days, but 1/5 tells a good story and takes you on a developing journey.
The others are vehicles to earn cash.
 
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mr.rooter

Newbie
Jun 3, 2017
94
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That's a shame. Why do you think so?

I thought us gaining our first soldier was pretty cool (even if it's not official).
I also enjoyed the introduction to The Scorpion Princess, the Sisters, discovering High Five's connection to Eiza.
The new contract system was early days, but 1/5 tells a good story and takes you on a journey.
The others are vehicles to earn cash.
Dont get me wrong, it still think its a great game, i just felt for the extremely long gap between last update and this, not much content was added.
 
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whichone

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Jan 3, 2018
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Dont get me wrong, it still think its a great game, i just felt for the extremely long gap between last update and this, not much content was added.
tbf that was widely communicated.
It took a lot longer because the whole thing was re-written.
The contract system and also a move to updated version of renpy meant it took a while, without much new story added.
Don't worry, now that the foundation is built, updates can be quicker moving forward.
 
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JJJ84

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Dec 24, 2018
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tbf that was widely communicated.
It took a lot longer because the whole thing was re-written.
The contract system and also a move to updated version of renpy meant it took a while, without much new story added.
Don't worry, now that the foundation is built, updates can be quicker moving forward.
To be honest, I think "not much content" is pretty subjective, but hey everyone's millage differs I guess :LOL:
 

Wisblade

Member
Jul 2, 2019
295
324
Look I'm not saying DeLuca's gameplay system is perfect, but doing it only once and getting everything in that one try would make no sense for MC to have stats at all.
<...>
I mean why even bother with the gameplay at all in that case? The player's MC is meant to grow stronger after initial failures in these contracts and do better in their retries of them with better equipment or stats at the shop (as I said before, and saying it again lol).
Because it's not a 90's RPG, maybe? And fiction is not equivalent to MedFan, too... And since you don't care about logic when doing a contract several times, then you can't use this argument to say that getting all stuff/stats required to do the next mission isn't logic... Once you gave up about logic, you can't choose to apply it only on the parts that suits you.

If you only look at above example with logic, it won't make sense, but all players accept it because it's part of the game's structure, not because it's something logical.
That's the major difference between "realistic" fictions and heroic fantasy or other magical universes...

I'm no expert in coding, or even ren'py but what Hopes said was pretty clear (and this was at least 3 months or so ago): there is too much change of code with the overhaul with these Contracts and previous saves are just NOT compatible at all to continue, and everyone will need to start again. And sure there were few people disappointed with it but everyone basically accepted it and moved on (perhaps you should have asked Hopes himself this question back then).
I like this game, but I'm not a fanboy however. I can't check, discuss about and follow ALL games. Period. But I'm a coding expert - not with Ren'Py, neither with Python, true, but it's now 35 years since my first code line, on dozens of OSes and languages. Code porting is even one of my specialties.

BTW, it's possible however... Several games I play NEVER broke the savefiles during the WHOLE development process, up to the "Completed" status... Both with RPGM or Ren'Py.

I repeat again, I'm annoyed to restart the game, and annoyed that devs NEVER take this into account - but as a professional, I also know that devs are rarely aware of what end user really want, I have to deal with that daily. That's why I expressed my opinion here, and to be honest and near rude, the only person I want to listen to is the developer. Everything else is sterile: you're a fanboy, that's OK and I don't mind, but obviously you can't accept criticism about this game - even if constructive - and this discussion won't have any effect but wasting time.

Cause if I drop the game just cause I get a even a bit annoyed with it, well I'd imagine there would be whole bunch of great games out there in this site that I'd be missing out on just because I got impatient with them.
Or you may wait until they're completed. If they are completed one day... But currently, on the around 60 games I follow, only a dozen are completed, at least the same amount are abandonned (or not updated since six months or more). A majority are under development: I'm happy for you if you're able to fully follow 30+ games. I can't, and I don't even WANT to. I have too much things to do IRL for that.

However, you should not forget that, since the game is currently under development, we all are de facto beta-testers. I believe it's normal to let know what is bad: bugs, of course, but also continuity problems, mispellings, ergonomic issues, mechanics issues, and so on. At least, that's why I expect from my own beta-testers: tell me EVERYTHING that is/seems wrong, then we'll sort them with priorities and maybe give a budget to solve some of them.

There are things that I do wish improved with the DeLucas contracts (Which I already posted about to Hopes), but I just don't think "making them once 100% playthroughs" or "save import" would be any of them. For me, they just feel like waste of Hopes time and resources that could be better spent elsewhere.
Considering the awful amount of people asking for "last full saves" on each update for each game, I think that a quick jump to new parts and save imports are on the contrary very importants - as external modules of course, since these tools don't really need to be in the final version, so they don't need to be included in the main source code.

You have your old saves. Start this master editing. Share them here when you are done.
I'm not the dev. I don't have enough spare time to enter within the code of both versions and compare them - that's an easy thing when you write both, it's just painful when you didn't. That was not a really clever remark... Excepted if you pay me my usual price to do it, of course.
 
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jaw1986baby

Chasing Redhead sm0ls
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I'm not the dev. I don't have enough spare time to enter within the code of both versions and compare them - that's an easy thing when you write both, it's just painful when you didn't. That was not a really clever remark... Excepted if you pay me my usual price to do it, of course.
You said easy, just going by your words.

I have played like 200 of the games on here and major changes causing save breaks are not unusual particularly with the change in Ren'Py recently. In this instance he reworked the contracts, changed the numeric system for attributes (used to be 50 stealth was good now it is 7), and added content that could not even be obtained with the old pass/fail contracts. So when yet one more person whines about how "easy" this or that thing is to do because they just "don't wanna" all I hear is a toddler with a need for a change.

My clever remarked amused me. That was more important than any other possible outcome but I did get at least 3 people to react with laughter so.......
 

Cartageno

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Dec 1, 2019
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I'm sorry if this has been answered a thousand times, I tried looking for an answer back in the thread though I couldn't find one (though it could be I just didn't look hard enough, wouldn't be the first time lol) but what are the requirements to peak on Luna and Gracie? I remember in the old version there were multiple versions, each getting progressively more lewd as you progressed, but after the first one in this replay, I've only been getting an option to "leave" when trying to peak on them.
To add to what has been said before: There's also a bug which will prevent you from peeking with too high stats. Stormfly83 posted a repaired rpy in this post.
 

c3p0

Forum Fanatic
Respected User
Nov 20, 2017
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That's why I expressed my opinion here, and to be honest and near rude, the only person I want to listen to is the developer. Everything else is sterile: you're a fanboy, that's OK and I don't mind, but obviously you can't accept criticism about this game - even if constructive - and this discussion won't have any effect but wasting time.
So, you are saying our opinion doesn't matter to you and you only value hopes opinion?
Then your whole post is about replay to other users, well I'm now confused.
 
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HornyyPussy

Message Maven
Apr 26, 2020
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So, you are saying our opinion doesn't matter to you and you only value hopes opinion?
Then your whole post is about replay to other users, well I'm now confused.
Come now my dear golden droid, logic? Really? ......you should know better :)
 

Cartageno

Devoted Member
Dec 1, 2019
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Because it's not a 90's RPG, maybe?
Isn't it though? I mean, a game can be what the dev wants it to be. Pure VN, 90's RPG, space shooter, NFL managing simulator - whatever you, or more precisely devs, want can be done or tried to approach. Of course not everybody does like every type of gameplay (I loathe side scrollers with a passion) and not every style of gameplay suits the target audience of this forum (I cannot think how the NFL simulator would work on a lewd game), and if too many people who you want to target don't like it, the more problems you will have sustaining the project. Which isn't as much of an issue here as in other games since Hopes has stated that this is more a work of passion, in his free time, so he is not dependent on its success.

I get your approach about "completionism" though, that you don't want to switch to VN mode for FOMO (although we all, me included, need to treat our FOMO. In today's world we will miss out on stuff, always, everywhere, there's just too much going on and only smart decisions can solve our problems). And maybe a CYOA style gameplay level with full gameplay but every stat check succeeding would be a viable fourth option if Hopes wants to implement it (there would be some kinks in this system but I'm sure they could be overcome). That wouldn't be for me though, completionism again, I'd miss out on the satisfying advancement of stats. But options are never bad - except that they will take away ever so much time from the main project.

As for the "save game import": we seem to have two diametrically different approaches to the games on this site. I see it as "witnessing a game being created" and everything I see may be subject to change later on. Mechanics change, characters will be written out or suddenly appear, the whole side story with the echidna juggling chainsaws will be taken out, UI can change. We've seen it and heard about it from many an AAA game, too, not to mention all the games on here which got a restart once the dev figured out technical stuff but also what he wants to do. What I will judge is the finished product, so any hiccups like save games not working anymore do not bother me as much (I will skip more updates if they regularily do to avoid having to redo everything too often though) and I like replaying a good game.

Your approach seems to me more like the TV series kind - a new episode is out, let's watch it and I know what happened before so I don't need any "previously on The DeLuca Family" kind of prologue, much less a complete one. (Although I gotta admit that I rediscovered or first time discovered a lot while replaying the old content and enjoyed it a lot here - there is so much you forget and so much that is funny to see already knowing later developments or discoveries) That of course is not inherently wrong but I think it limits devs in what they can do because everything they did is set in stone, a story rework (which of course may always upset "fans") to make everything go smoother would be out.

As for the technical aspect of being able to import older saves, that goes along with it. We have completely new stats here, so they must be assigned certain values. Of course you can use the player progression as an indicator what charisma he would approximately be likely to have, i. e. what equipment he should be given. Can be done. But then again (I am using a logical fallacy of "slippery slope" intentionally here) I could import a save game from Mass Effect 2 and somehow check for story progression percentage and translate it into DeLuca values. So there is limits to how far you could go sensibly with that approach. And - again my different general feel about the games here - every minute spent on implementing a save game transfer is one not spent on other stuff of the game, meaning less content or a later release, and this "save game transfer" is a one time thing for this update only and will be of no use to players coming later to this game or who will replay content regularily anyway. So while it wouldn't be a bad idea as such, it comes at a cost.
 
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