Isn't it though? I mean, a game can be what the dev wants it to be. <...>
Right. But honestly, if I come on F95zone, it's not for the grinding or puzzle games, but for the VN or the (very...) light RPG, with or without sexual content. For other kind of games, I have other providers... I don't expect something like FF, Zelda or Dragon Quest here, neither I expect an X-COM, a Dark Souls or an Elder Scrolls. It's indeed possible to find VN on Steam or itch.io, but honestly, they're quite rare and often not adult enough - meaning, for me, that they're boring.
<...> That wouldn't be for me though, completionism again, I'd miss out on the satisfying advancement of stats. But options are never bad - except that they will take away ever so much time from the main project.
Usually, when I play a game, I like a 100% finish - all success, all unlocked, all stuff, etc. Of course it's not always possible, but usually I try... But it's another subject: here, it's ONLY a matter of seing the new parts of an UNFINISHED game, without having to restart from scratch. Nothing more, nothing less: I won't try to complete a game to 100% until it's finished anyway, but if I can start this process during the development phase, I'm happy.
As for the "save game import": we seem to have two diametrically different approaches to the games on this site. <...> and I like replaying a good game.
True, but anyway, we're also beta-testers - that's a fact, not a point of view.
My life: I don't mind replaying a good game too,
IF FINISHED. I've done Skyrim two times (all missions, all stuff, all perks, all leads obtained), FF7 two times (all materias maxed out and duplicated for each character), Zelda (SNES) dozen of times (the challenge was to finish it as quickly as possible), and I even done Secret of Mana three times (including grinding to the max ALL weapons/magics for ALL characters), including one time on iPhone. Just to say, I can grind... When grinding is the core of the game.
On the other side, I always HATED building a new character/class in WoW, because game was evolving too quickly to allow ALL my characters to be high-end - game, in fact, will never be "finished", until it stops for good.
Here, while game is unfinished, shortcuts CAN be provided to jump to new parts - new players will beta-test anyway the rewritten parts, and some "old" players like you too. It's so evident that - to use the WoW example again - you can buy this power-leveling "officially" in some games (Blizzard sells an instant max-level of any WoW character to bypass this leveling phase).
Your approach seems to me more like the TV series kind <...>
You're right. That's why I keep all my games installed, and even have some batches to allow fast updating of a given game - extremely useful for a game like "Treasure of Nadia", which is updated every two weeks. I play on a high-end PC, with several terabytes of disk space and an optic fiber connection - I don't mind keeping 60+ games installed and all corresponding archives. Exactly like my Prime Video screen shows me all what I'm currently following until
I choose to unfollow them. I highly doubt that I'm the only one to follow games this way... And I highly doubt that YOU restart a TV series from the beginning, first season, on each new episode!
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Because these updates aren't "new seasons", where it could be pertinent to restart (because story is forgotten)... The playtime of each update is really equivalent to a "new episode", no more, and stories aren't complex enough to justify a whole memory refresh - or maybe I have a superior memory, but at least it's not a real problem for me to remember what happened in 50+ games and as many TV series.
As for the technical aspect of being able to import older saves, that goes along with it. We have completely new stats here, so they must be assigned certain values. Of course you can use the player progression as an indicator what charisma he would approximately be likely to have, i. e. what equipment he should be given. Can be done.
Please note: I didn't say anything else... It's TECHNICALLY POSSIBLE, whatever rewrite had impacted.
But then again (I am using a logical fallacy of "slippery slope" intentionally here) I could import a save game from Mass Effect 2 and somehow check for story progression percentage and translate it into DeLuca values. So there is limits to how far you could go sensibly with that approach. And - again my different general feel about the games here - every minute spent on implementing a save game transfer is one not spent on other stuff of the game, meaning less content or a later release, and this "save game transfer" is a one time thing for this update only and will be of no use to players coming later to this game or who will replay content regularily anyway. So while it wouldn't be a bad idea as such, it comes at a cost.
But that's a fallacy...
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Unless Hopes also developped Mass Effect 2, of course!
More seriously: we speak about the same game, from a version to the immediately next version. A lot of games, HERE, do it by allowing a "conversion" from version N (last "old" structure) to N+1 (first "new" structure), THEN forbid the import for versions N+2 and more. Or you have some questions at the beginning to complete missing data (see DMD between chapters, for example, or A Mother's Love, and many others...). It's possible, it's not an ultra-rare thing, even if it SHOULD be the norm instead of the exception.
Let be honest here: we speak about a ROUGH import - remember: beta-testing... Some elements cannot be converted and must be "guessed", through questions and/or progression. Some elements must be created (like a new stat), for example to a mean value. New elements must NOT be converted - otherwise you'll miss new content. It's a matter of some code and some questions, in ONE version of the game, as an external tool or built in game. The character won't be EXACTLY in the same state it was in previous version - maybe it will be mandatory to save again with old version in a particular place, for example.
Of course, it costs development time... But how much? One day? One week? One month? It's probably a matter of a day, spread across the whole rewrite... Neglectible when updates are separated by several months, roughly nine months: it's roughly 0.37% of this time, so is it really a significant part of the delay between two updates?