- Aug 24, 2019
- 1
- 0
This game is so fucking good broooo from the story to the character development. i'm really looking forward for the next update
That's a shame. Why do you think so?Well this update was a bit disappointing after such a long wait
Dont get me wrong, it still think its a great game, i just felt for the extremely long gap between last update and this, not much content was added.That's a shame. Why do you think so?
I thought us gaining our first soldier was pretty cool (even if it's not official).
I also enjoyed the introduction to The Scorpion Princess, the Sisters, discovering High Five's connection to Eiza.
The new contract system was early days, but 1/5 tells a good story and takes you on a journey.
The others are vehicles to earn cash.
tbf that was widely communicated.Dont get me wrong, it still think its a great game, i just felt for the extremely long gap between last update and this, not much content was added.
To be honest, I think "not much content" is pretty subjective, but hey everyone's millage differs I guesstbf that was widely communicated.
It took a lot longer because the whole thing was re-written.
The contract system and also a move to updated version of renpy meant it took a while, without much new story added.
Don't worry, now that the foundation is built, updates can be quicker moving forward.
Because it's not a 90's RPG, maybe? And fiction is not equivalent to MedFan, too... And since you don't care about logic when doing a contract several times, then you can't use this argument to say that getting all stuff/stats required to do the next mission isn't logic... Once you gave up about logic, you can't choose to apply it only on the parts that suits you.Look I'm not saying DeLuca's gameplay system is perfect, but doing it only once and getting everything in that one try would make no sense for MC to have stats at all.
<...>
I mean why even bother with the gameplay at all in that case? The player's MC is meant to grow stronger after initial failures in these contracts and do better in their retries of them with better equipment or stats at the shop (as I said before, and saying it again lol).
That's the major difference between "realistic" fictions and heroic fantasy or other magical universes...If you only look at above example with logic, it won't make sense, but all players accept it because it's part of the game's structure, not because it's something logical.
I like this game, but I'm not a fanboy however. I can't check, discuss about and follow ALL games. Period. But I'm a coding expert - not with Ren'Py, neither with Python, true, but it's now 35 years since my first code line, on dozens of OSes and languages. Code porting is even one of my specialties.I'm no expert in coding, or even ren'py but what Hopes said was pretty clear (and this was at least 3 months or so ago): there is too much change of code with the overhaul with these Contracts and previous saves are just NOT compatible at all to continue, and everyone will need to start again. And sure there were few people disappointed with it but everyone basically accepted it and moved on (perhaps you should have asked Hopes himself this question back then).
Or you may wait until they're completed. If they are completed one day... But currently, on the around 60 games I follow, only a dozen are completed, at least the same amount are abandonned (or not updated since six months or more). A majority are under development: I'm happy for you if you're able to fully follow 30+ games. I can't, and I don't even WANT to. I have too much things to do IRL for that.Cause if I drop the game just cause I get a even a bit annoyed with it, well I'd imagine there would be whole bunch of great games out there in this site that I'd be missing out on just because I got impatient with them.
Considering the awful amount of people asking for "last full saves" on each update for each game, I think that a quick jump to new parts and save imports are on the contrary very importants - as external modules of course, since these tools don't really need to be in the final version, so they don't need to be included in the main source code.There are things that I do wish improved with the DeLucas contracts (Which I already posted about to Hopes), but I just don't think "making them once 100% playthroughs" or "save import" would be any of them. For me, they just feel like waste of Hopes time and resources that could be better spent elsewhere.
I'm not the dev. I don't have enough spare time to enter within the code of both versions and compare them - that's an easy thing when you write both, it's just painful when you didn't. That was not a really clever remark... Excepted if you pay me my usual price to do it, of course.You have your old saves. Start this master editing. Share them here when you are done.
You said easy, just going by your words.I'm not the dev. I don't have enough spare time to enter within the code of both versions and compare them - that's an easy thing when you write both, it's just painful when you didn't. That was not a really clever remark... Excepted if you pay me my usual price to do it, of course.
To add to what has been said before: There's also a bug which will prevent you from peeking with too high stats. Stormfly83 posted a repaired rpy in this post.I'm sorry if this has been answered a thousand times, I tried looking for an answer back in the thread though I couldn't find one (though it could be I just didn't look hard enough, wouldn't be the first time lol) but what are the requirements to peak on Luna and Gracie? I remember in the old version there were multiple versions, each getting progressively more lewd as you progressed, but after the first one in this replay, I've only been getting an option to "leave" when trying to peak on them.
So, you are saying our opinion doesn't matter to you and you only value hopes opinion?That's why I expressed my opinion here, and to be honest and near rude, the only person I want to listen to is the developer. Everything else is sterile: you're a fanboy, that's OK and I don't mind, but obviously you can't accept criticism about this game - even if constructive - and this discussion won't have any effect but wasting time.
Come now my dear golden droid, logic? Really? ......you should know betterSo, you are saying our opinion doesn't matter to you and you only value hopes opinion?
Then your whole post is about replay to other users, well I'm now confused.
Isn't it though? I mean, a game can be what the dev wants it to be. Pure VN, 90's RPG, space shooter, NFL managing simulator - whatever you, or more precisely devs, want can be done or tried to approach. Of course not everybody does like every type of gameplay (I loathe side scrollers with a passion) and not every style of gameplay suits the target audience of this forum (I cannot think how the NFL simulator would work on a lewd game), and if too many people who you want to target don't like it, the more problems you will have sustaining the project. Which isn't as much of an issue here as in other games since Hopes has stated that this is more a work of passion, in his free time, so he is not dependent on its success.Because it's not a 90's RPG, maybe?
You're right, let me rephrase by changing "opinion" to "quibbles", if you prefer. And quibbles it was on last messages.So, you are saying our opinion doesn't matter to you and you only value hopes opinion?
Then your whole post is about replay to other users, well I'm now confused.
Easy for the dev. Not for others - maybe you missed some text above...You said easy, just going by your words.
So... Getting 7 from 50 by using something like "new=round(old/7)" is impossible? Can you explain me in which weird algebra system you obtained this statement?I have played like 200 of the games on here and major changes causing save breaks are not unusual particularly with the change in Ren'Py recently. In this instance he reworked the contracts, changed the numeric system for attributes (used to be 50 stealth was good now it is 7), and added content that could not even be obtained with the old pass/fail contracts. So when yet one more person whines about how "easy" this or that thing is to do because they just "don't wanna" all I hear is a toddler with a need for a change.
I had 5 likes on my first message... But if it comfort you to use the argumentum ad populum fallacy, go for it: I don't want to deprive you of your small pleasures.My clever remarked amused me. That was more important than any other possible outcome but I did get at least 3 people to react with laughter so.......
I get why repeating contracts might be weird. Old Ombra Soldato from "The Painter" contract must be undead or something the way he's being shot every day and is back at the tavern next morningSo,
You're unhappy that you're having to repeat these Contracts more than once?
You don't like it that there's no import data system from your old saves?
I mean if repeating Contracts annoys you that much, i don't really know what to say to be honest.
Hopes' said from very early on when he was giving these Contracts an overhaul, those who don't like the gameplay can just opt for VN mode.
But saying these Contracts should be played just once (which I'm guessing what you're implying in your post with your examples), that would just contradict the core structure of the way these contracts are set up as (i.e. the whole point of them).
I mean I was like you when I first began these contracts, I thought everything can be unlocked or 100% all in one go. But that is not the case at all nor the way it's meant to be played with DeLucas Contracts structure.
The player is not supposed to be all strong enough (in terms of stats of his attributes) to be able to go through everything unlocking it all in their first try.
The game encourages replay with better equipment (through contract's reward or from shops), increased stats (from the main game's events etc).
So what you're wanting is not really a plausible option lol.
It feels like you're saying you don't want to repeat these contracts on one hand, yet you don't want to miss out on the gameplay either. Well, sorry to say, you're out of luck there.
Whichever way it goes. you're bound to be disappointed in your case (guess best thing you can do is fast ctrl skip through everything in the contracts repeats? But if you do that, you miss out on reading some of the good contract stories such as the True Ending of "The Painter" contract).
And as I've said in my previous reply, even if there is solutions to import data (if somehow it even is possible with Ren'py), I just don't see it being worth it from the Devs' side. A lot of hassle for them, yes, yet very little to gain in terms of benefiting the game itself.
Are you playing the 7.0 version of the game? This particular bug was solved iirc in 7.1I got an error when trying to give Isabel the first bottle of wine. I don't know if this was just me or not so I figured I'd post the error in case it can help in any way.
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If you advance the main story you'll get to bug the house with either microphones or cameras.I am way into the game. I am doing "The Magic Touch" part in Gracie, It says to check the video. I do not have the cameras, I do not see purchase cameras on my laptop. Is there a way to buy the cameras?
Thanks
The only problem with this suggestion is that if it gets realised, the only person in the house we won't have a love route with is Wilfred (arguably the hottest character in the game), and that's just unacceptable.I beg the game maker to simply add a love rout for Antonio DeLuca pleasex9,000 please ????
Right. But honestly, if I come on F95zone, it's not for the grinding or puzzle games, but for the VN or the (very...) light RPG, with or without sexual content. For other kind of games, I have other providers... I don't expect something like FF, Zelda or Dragon Quest here, neither I expect an X-COM, a Dark Souls or an Elder Scrolls. It's indeed possible to find VN on Steam or itch.io, but honestly, they're quite rare and often not adult enough - meaning, for me, that they're boring.Isn't it though? I mean, a game can be what the dev wants it to be. <...>
Usually, when I play a game, I like a 100% finish - all success, all unlocked, all stuff, etc. Of course it's not always possible, but usually I try... But it's another subject: here, it's ONLY a matter of seing the new parts of an UNFINISHED game, without having to restart from scratch. Nothing more, nothing less: I won't try to complete a game to 100% until it's finished anyway, but if I can start this process during the development phase, I'm happy.<...> That wouldn't be for me though, completionism again, I'd miss out on the satisfying advancement of stats. But options are never bad - except that they will take away ever so much time from the main project.
True, but anyway, we're also beta-testers - that's a fact, not a point of view.As for the "save game import": we seem to have two diametrically different approaches to the games on this site. <...> and I like replaying a good game.
You're right. That's why I keep all my games installed, and even have some batches to allow fast updating of a given game - extremely useful for a game like "Treasure of Nadia", which is updated every two weeks. I play on a high-end PC, with several terabytes of disk space and an optic fiber connection - I don't mind keeping 60+ games installed and all corresponding archives. Exactly like my Prime Video screen shows me all what I'm currently following until I choose to unfollow them. I highly doubt that I'm the only one to follow games this way... And I highly doubt that YOU restart a TV series from the beginning, first season, on each new episode!Your approach seems to me more like the TV series kind <...>
Please note: I didn't say anything else... It's TECHNICALLY POSSIBLE, whatever rewrite had impacted.As for the technical aspect of being able to import older saves, that goes along with it. We have completely new stats here, so they must be assigned certain values. Of course you can use the player progression as an indicator what charisma he would approximately be likely to have, i. e. what equipment he should be given. Can be done.
But that's a fallacy...But then again (I am using a logical fallacy of "slippery slope" intentionally here) I could import a save game from Mass Effect 2 and somehow check for story progression percentage and translate it into DeLuca values. So there is limits to how far you could go sensibly with that approach. And - again my different general feel about the games here - every minute spent on implementing a save game transfer is one not spent on other stuff of the game, meaning less content or a later release, and this "save game transfer" is a one time thing for this update only and will be of no use to players coming later to this game or who will replay content regularily anyway. So while it wouldn't be a bad idea as such, it comes at a cost.