- Dec 1, 2019
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In most games changing stuff like money should not break the game (as long as you keep it within the realms of possibility, e. g. what the assigned variable can handle). There is no guarantee though.Not sure how you want me to respond when I already have
Not even necessary in this game, there's no payout for any relationship tiers. As long as people are only modifying their money and personal stats it really is just vapid fear mongering.
Changing the MC's intelligence int variable from 10 to 20 won't suddenly break "My Name is Luna"
Personal stats (like intelligence) and "love points" with girls can already be dangerous. Depending on the game, the meeting of thresholds may trigger events which will not be triggered in this way. During development this may be even more prevalent - e. g. for bathroom spying the game checks whether your stealth is within a certain range (you cannot leave with normal gameplay). If you just add stealth, you will leave this range and not trigger a scene, which I think in this case just gives an abandoned scene but could easily break your game depending on how it is programmed.
Flags - as you state - should be an absolute "no no".
There are many mods and command line commands out there, and I use those often (though not in these games, but in Fallout, Elder Scrolls, Europa Universalis, Total War, etc.). But it is always a risk unless you know and understand the whole code and any possible implications, so: if you really want to cheat keep a save before you did anything and be aware that any problem from now on is your fault and yours alone.
But most importantly, cheats have destroyed saves in the past, as whichone correctly points out. No arguing that theoretically it shouldn't be happening can change that - it is happening. That is not fear mongering but an observation of events. Some have it work, but some don't. People suddenly do not meet requirements for a certain mission, and it is absolutely unclear from looking at that part of the code why this should be happening but it is. Somewhere in the game some of this stuff will change other variables, which will in turn affect other stuff. Maybe it shouldn't but it is not the dev's job to delve into this and figure it out, much less solve it.