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AdaTheAda

New Member
Jul 20, 2024
4
0
Bro every time I launch the game with BepInEx in the folders it just crashes, I tried to fix it for a few hours and couldent do crap.
 

testacc2

Newbie
Feb 26, 2018
34
51
Bro every time I launch the game with BepInEx in the folders it just crashes, I tried to fix it for a few hours and couldent do crap.
Have you tried using a newer version of the BepInEx?
Try this one:
This is currently the newest one.
 

AdaTheAda

New Member
Jul 20, 2024
4
0
Yup, tried it and got the same error, I tried a lot of other version such as 5.0 and other 6.0 versions but they have the same error.
 

Vlad_Dracul

New Member
May 19, 2024
6
0
If you decide to use the Costume Manager:
View attachment 4178278 View attachment 4178279

It probably maxes out way before 100.
The only ones that seem to have Absolute Limit are bustScale and stomachAdjust. There are probably more I haven't checked.
For other values, you can go way beyond the slider limit, but it just looks ridiculous if you go too far.
For some reason the Costume Manager is not working for me, I'm using version 1.3.6 of the game, the only thing I managed to do was add new slots for editing the character. I tried to put bigger breasts but it didn't work, it only went up to the limit imposed by the game.
 

testacc2

Newbie
Feb 26, 2018
34
51
Question, I have the Seal set to "Auto" in the Costume Select and have now seen several "Traps" that seem to set the seal to level 4, but it only ever shows as level 2 outside of these traps, how exactly do you make seal levels stick?
Auto just means that it can be changed by outside influences. It changing back to 2 from 4 is just how the game works.

Yup, tried it and got the same error, I tried a lot of other version such as 5.0 and other 6.0 versions but they have the same error.
Damn. Do you mind sharing the BepInEx log file?

For some reason the Costume Manager is not working for me, I'm using version 1.3.6 of the game, the only thing I managed to do was add new slots for editing the character. I tried to put bigger breasts but it didn't work, it only went up to the limit imposed by the game.
Thanks for using it! It uses Window's own API for the GUI, so it should work on Window machines without me including any extra files, but I wasn't sure. Thanks for confirming. ← Yes, I have tested it on multiple machines, but I couldn't be 100% sure. I also don't know how to use Docker.
Anyway,
1) Not that I'm doubting you, but just in case: You press Enter after changing the value in the input box. Maybe I should have it change the value as you type it in? But I really don't want to implement the undo/redo function.
2) Like I said, bustScale is one of the few properties that have hard limits. You can only increase it slightly pass the in-game limit, and you will probably need to directly edit the model's shape keys to go further. You can check the in-game limit for each properties here.
3) If you open the body property tab in game, it will clamp all of the relevant properties back to the in-game limit.
4) The saves are loaded on game launch. If you use the Costume Manager while the game is active, the changes won't be applied right away. You will need to relaunch the game to reload the saves.
 
Last edited:
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AdaTheAda

New Member
Jul 20, 2024
4
0
Auto just means that it can be changed by outside influences. It changing back to 2 from 4 is just how the game works.



Damn. Do you mind sharing the BepInEx log file?


Thanks for using it! It uses Window's own API for the GUI, so it should work on Window machines without me including any extra files, but I wasn't sure. Thanks for confirming. ← Yes, I have tested it on multiple machines, but I couldn't be 100% sure. I also don't know how to use Docker.
Anyway,
1) Not that I'm doubting you, but just in case: You press Enter after changing the value in the input box. Maybe I should have it change the value as you type it in? But I really don't want to implement the undo/redo function.
2) Like I said, bustScale is one of the few properties that have hard limits. You can only increase it slightly pass the in-game limit, and you will probably need to directly edit the model's shape keys to go further. You can check the in-game limit for each properties here.
3) If you open the body property tab in game, it will clamp all of the relevant properties back to the in-game limit.
4) The saves are loaded on game launch. If you use the Costume Manager while the game is active, the changes won't be applied right away. You will need to relaunch the game to reload the saves.
Sure, this is the error that poops up in its entirety.
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
 

kumarin

Well-Known Member
Feb 19, 2022
1,978
2,858
Sure, this is the error that poops up in its entirety.
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
may be your console window is stopped at "library download". use DNS once or get all patched files.
 

AdaTheAda

New Member
Jul 20, 2024
4
0
may be your console window is stopped at "library download". use DNS once or get all patched files.
Yes, it gets stuck at "library download". I configured the DNS but it didnt fix it. Do you have a link for all the patched files as I couldent really find them myself.
 

kumarin

Well-Known Member
Feb 19, 2022
1,978
2,858
Yes, it gets stuck at "library download". I configured the DNS but it didnt fix it. Do you have a link for all the patched files as I couldent really find them myself.
ah.. VPN. not a DNS. just needed download library files. patched files are different from game version.
 

Vlad_Dracul

New Member
May 19, 2024
6
0
Auto just means that it can be changed by outside influences. It changing back to 2 from 4 is just how the game works.



Damn. Do you mind sharing the BepInEx log file?


Thanks for using it! It uses Window's own API for the GUI, so it should work on Window machines without me including any extra files, but I wasn't sure. Thanks for confirming. ← Yes, I have tested it on multiple machines, but I couldn't be 100% sure. I also don't know how to use Docker.
Anyway,
1) Not that I'm doubting you, but just in case: You press Enter after changing the value in the input box. Maybe I should have it change the value as you type it in? But I really don't want to implement the undo/redo function.
2) Like I said, bustScale is one of the few properties that have hard limits. You can only increase it slightly pass the in-game limit, and you will probably need to directly edit the model's shape keys to go further. You can check the in-game limit for each properties here.
3) If you open the body property tab in game, it will clamp all of the relevant properties back to the in-game limit.
4) The saves are loaded on game launch. If you use the Costume Manager while the game is active, the changes won't be applied right away. You will need to relaunch the game to reload the saves.
After I asked the question I realized what I was doing wrong, after making all the changes and opening the game I should load the slot from which I made the changes.
About the BustScale limit, you can really change very little beyond what the game allows. I used as a reference a stomach change that you posted here in the game, the StomachScale goes up to 20.0 and you changed it to 100.0, which is 5x more.
So using this 5x reference, I changed the maximum value that the game allows for BustScale and increased it by 5x, the result was actually good, but it is very little above the original.
Can you tell me what would be more or less the maximum for BustScale?
 

GabrielSK10

Newbie
Mar 1, 2021
26
9
I have a bug when starting the game where the mouse keeps moving on its own, in the initial menu and the cursor keeps moving to close the game without me doing anything, does anyone know how to solve it?
 

Eropeko

New Member
Jun 9, 2024
6
0
Posting this here in case anyone else in the future gets curious as this was annoying to get. Chapter 12 chest on top of the
windmill platforms is just some crystals.
Chest.png
 
Jul 21, 2021
123
67
Tried the uncensor patch method when I downloaded this using the Mega link for the "1.36" version, for some reason I didn't notice any console prompt pop up like the guide says it does, is it because the .exe file for the current version is labeled "Launcher.exe" perhaps?

Regardless, if this h-game doesn't have slime pregnancy then i'll just ignore entirely, so few games with that after all... T_T

From what I hear there's some yuri and at least one futa h-scene, but nothing beyond that unfortunately. ><
(Damn shame since i'm a MASSIVE yuri/futa fan after all, big time... <3 <3)
 

testacc2

Newbie
Feb 26, 2018
34
51
Tried the uncensor patch method when I downloaded this using the Mega link for the "1.36" version, for some reason I didn't notice any console prompt pop up like the guide says it does, is it because the .exe file for the current version is labeled "Launcher.exe" perhaps?

Regardless, if this h-game doesn't have slime pregnancy then i'll just ignore entirely, so few games with that after all... T_T

From what I hear there's some yuri and at least one futa h-scene, but nothing beyond that unfortunately. ><
(Damn shame since i'm a MASSIVE yuri/futa fan after all, big time... <3 <3)
If you see Launcher.exe, you have to put the files in the "Game" folder where "HolyKnightRicca.exe" is.

After I asked the question I realized what I was doing wrong, after making all the changes and opening the game I should load the slot from which I made the changes.
About the BustScale limit, you can really change very little beyond what the game allows. I used as a reference a stomach change that you posted here in the game, the StomachScale goes up to 20.0 and you changed it to 100.0, which is 5x more.
So using this 5x reference, I changed the maximum value that the game allows for BustScale and increased it by 5x, the result was actually good, but it is very little above the original.
Can you tell me what would be more or less the maximum for BustScale?
bustScale seems to max out at around 2.75
Also, stomachAdjust doesn't seem to have limit. My mistake.
 
Last edited:
Jul 21, 2021
123
67
If you see Launcher.exe, you have to put the files in the "Game" folder where "HolyKnightRicca.exe" is.



bustScale seems to max out at around 2.75
Also, stomachAdjust doesn't seem to have limit. My mistake.
Got it, thanks for that answer btw, command prompt bit happened when I moved the relevant files to the "game" folder you mentioned and seems to be running smoothly for now, though i'm still at the beginning though of course, but at least it's running smoothly atm regardless) though i'd still like an answer in regards if there's any slime pregnancy. If anyone can answer honestly then, again, i'd appreciate it.
 

JimBob01

Newbie
Jun 29, 2023
48
32
I just want to say this is the best game ever made. I usually don't like a female protag in my rape games, I prefer to be doing the raping but this game just has everything. Customisation is just icing on the cake. If I fancy a loli then that can happen, if I fancy cow tits then abuse that slider bro. It even has one of my most peculiar fetishes with a legit tiny fairy, no shrinking or growing. A masterpiece and the standard every dev should aspire to.
 
4.50 star(s) 115 Votes