testacc2

Newbie
Feb 26, 2018
22
36
Bro every time I launch the game with BepInEx in the folders it just crashes, I tried to fix it for a few hours and couldent do crap.
Have you tried using a newer version of the BepInEx?
Try this one:
This is currently the newest one.
 

Vlad_Dracul

New Member
May 19, 2024
3
0
If you decide to use the Costume Manager:
View attachment 4178278 View attachment 4178279

It probably maxes out way before 100.
The only ones that seem to have Absolute Limit are bustScale and stomachAdjust. There are probably more I haven't checked.
For other values, you can go way beyond the slider limit, but it just looks ridiculous if you go too far.
For some reason the Costume Manager is not working for me, I'm using version 1.3.6 of the game, the only thing I managed to do was add new slots for editing the character. I tried to put bigger breasts but it didn't work, it only went up to the limit imposed by the game.
 

testacc2

Newbie
Feb 26, 2018
22
36
Question, I have the Seal set to "Auto" in the Costume Select and have now seen several "Traps" that seem to set the seal to level 4, but it only ever shows as level 2 outside of these traps, how exactly do you make seal levels stick?
Auto just means that it can be changed by outside influences. It changing back to 2 from 4 is just how the game works.

Yup, tried it and got the same error, I tried a lot of other version such as 5.0 and other 6.0 versions but they have the same error.
Damn. Do you mind sharing the BepInEx log file?

For some reason the Costume Manager is not working for me, I'm using version 1.3.6 of the game, the only thing I managed to do was add new slots for editing the character. I tried to put bigger breasts but it didn't work, it only went up to the limit imposed by the game.
Thanks for using it! It uses Window's own API for the GUI, so it should work on Window machines without me including any extra files, but I wasn't sure. Thanks for confirming. ← Yes, I have tested it on multiple machines, but I couldn't be 100% sure. I also don't know how to use Docker.
Anyway,
1) Not that I'm doubting you, but just in case: You press Enter after changing the value in the input box. Maybe I should have it change the value as you type it in? But I really don't want to implement the undo/redo function.
2) Like I said, bustScale is one of the few properties that have hard limits. You can only increase it slightly pass the in-game limit, and you will probably need to directly edit the model's shape keys to go further. You can check the in-game limit for each properties here.
3) If you open the body property tab in game, it will clamp all of the relevant properties back to the in-game limit.
4) The saves are loaded on game launch. If you use the Costume Manager while the game is active, the changes won't be applied right away. You will need to relaunch the game to reload the saves.
 
Last edited:

AdaTheAda

New Member
Jul 20, 2024
3
0
Auto just means that it can be changed by outside influences. It changing back to 2 from 4 is just how the game works.



Damn. Do you mind sharing the BepInEx log file?


Thanks for using it! It uses Window's own API for the GUI, so it should work on Window machines without me including any extra files, but I wasn't sure. Thanks for confirming. ← Yes, I have tested it on multiple machines, but I couldn't be 100% sure. I also don't know how to use Docker.
Anyway,
1) Not that I'm doubting you, but just in case: You press Enter after changing the value in the input box. Maybe I should have it change the value as you type it in? But I really don't want to implement the undo/redo function.
2) Like I said, bustScale is one of the few properties that have hard limits. You can only increase it slightly pass the in-game limit, and you will probably need to directly edit the model's shape keys to go further. You can check the in-game limit for each properties here.
3) If you open the body property tab in game, it will clamp all of the relevant properties back to the in-game limit.
4) The saves are loaded on game launch. If you use the Costume Manager while the game is active, the changes won't be applied right away. You will need to relaunch the game to reload the saves.
Sure, this is the error that poops up in its entirety.
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
 
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