Have you tried using a newer version of the BepInEx?Bro every time I launch the game with BepInEx in the folders it just crashes, I tried to fix it for a few hours and couldent do crap.
For some reason the Costume Manager is not working for me, I'm using version 1.3.6 of the game, the only thing I managed to do was add new slots for editing the character. I tried to put bigger breasts but it didn't work, it only went up to the limit imposed by the game.If you decide to use the Costume Manager:
View attachment 4178278 View attachment 4178279
It probably maxes out way before 100.
The only ones that seem to have Absolute Limit are bustScale and stomachAdjust. There are probably more I haven't checked.
For other values, you can go way beyond the slider limit, but it just looks ridiculous if you go too far.
Auto just means that it can be changed by outside influences. It changing back to 2 from 4 is just how the game works.Question, I have the Seal set to "Auto" in the Costume Select and have now seen several "Traps" that seem to set the seal to level 4, but it only ever shows as level 2 outside of these traps, how exactly do you make seal levels stick?
Damn. Do you mind sharing the BepInEx log file?Yup, tried it and got the same error, I tried a lot of other version such as 5.0 and other 6.0 versions but they have the same error.
Thanks for using it! It uses Window's own API for the GUI, so it should work on Window machines without me including any extra files, but I wasn't sure. Thanks for confirming. ← Yes, I have tested it on multiple machines, but I couldn't be 100% sure. I also don't know how to use Docker.For some reason the Costume Manager is not working for me, I'm using version 1.3.6 of the game, the only thing I managed to do was add new slots for editing the character. I tried to put bigger breasts but it didn't work, it only went up to the limit imposed by the game.
Sure, this is the error that poops up in its entirety.Auto just means that it can be changed by outside influences. It changing back to 2 from 4 is just how the game works.
Damn. Do you mind sharing the BepInEx log file?
Thanks for using it! It uses Window's own API for the GUI, so it should work on Window machines without me including any extra files, but I wasn't sure. Thanks for confirming. ← Yes, I have tested it on multiple machines, but I couldn't be 100% sure. I also don't know how to use Docker.
Anyway,
1) Not that I'm doubting you, but just in case: You press Enter after changing the value in the input box. Maybe I should have it change the value as you type it in? But I really don't want to implement the undo/redo function.
2) Like I said, bustScale is one of the few properties that have hard limits. You can only increase it slightly pass the in-game limit, and you will probably need to directly edit the model's shape keys to go further. You can check the in-game limit for each properties here.
3) If you open the body property tab in game, it will clamp all of the relevant properties back to the in-game limit.
4) The saves are loaded on game launch. If you use the Costume Manager while the game is active, the changes won't be applied right away. You will need to relaunch the game to reload the saves.
may be your console window is stopped at "library download". use DNS once or get all patched files.Sure, this is the error that poops up in its entirety.
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
Yes, it gets stuck at "library download". I configured the DNS but it didnt fix it. Do you have a link for all the patched files as I couldent really find them myself.may be your console window is stopped at "library download". use DNS once or get all patched files.
ah.. VPN. not a DNS. just needed download library files. patched files are different from game version.Yes, it gets stuck at "library download". I configured the DNS but it didnt fix it. Do you have a link for all the patched files as I couldent really find them myself.
After I asked the question I realized what I was doing wrong, after making all the changes and opening the game I should load the slot from which I made the changes.Auto just means that it can be changed by outside influences. It changing back to 2 from 4 is just how the game works.
Damn. Do you mind sharing the BepInEx log file?
Thanks for using it! It uses Window's own API for the GUI, so it should work on Window machines without me including any extra files, but I wasn't sure. Thanks for confirming. ← Yes, I have tested it on multiple machines, but I couldn't be 100% sure. I also don't know how to use Docker.
Anyway,
1) Not that I'm doubting you, but just in case: You press Enter after changing the value in the input box. Maybe I should have it change the value as you type it in? But I really don't want to implement the undo/redo function.
2) Like I said, bustScale is one of the few properties that have hard limits. You can only increase it slightly pass the in-game limit, and you will probably need to directly edit the model's shape keys to go further. You can check the in-game limit for each properties here.
3) If you open the body property tab in game, it will clamp all of the relevant properties back to the in-game limit.
4) The saves are loaded on game launch. If you use the Costume Manager while the game is active, the changes won't be applied right away. You will need to relaunch the game to reload the saves.
If you see Launcher.exe, you have to put the files in the "Game" folder where "HolyKnightRicca.exe" is.Tried the uncensor patch method when I downloaded this using the Mega link for the "1.36" version, for some reason I didn't notice any console prompt pop up like the guide says it does, is it because the .exe file for the current version is labeled "Launcher.exe" perhaps?
Regardless, if this h-game doesn't have slime pregnancy then i'll just ignore entirely, so few games with that after all... T_T
From what I hear there's some yuri and at least one futa h-scene, but nothing beyond that unfortunately. ><
(Damn shame since i'm a MASSIVE yuri/futa fan after all, big time... <3 <3)
bustScale seems to max out at around 2.75After I asked the question I realized what I was doing wrong, after making all the changes and opening the game I should load the slot from which I made the changes.
About the BustScale limit, you can really change very little beyond what the game allows. I used as a reference a stomach change that you posted here in the game, the StomachScale goes up to 20.0 and you changed it to 100.0, which is 5x more.
So using this 5x reference, I changed the maximum value that the game allows for BustScale and increased it by 5x, the result was actually good, but it is very little above the original.
Can you tell me what would be more or less the maximum for BustScale?
Got it, thanks for that answer btw, command prompt bit happened when I moved the relevant files to the "game" folder you mentioned and seems to be running smoothly for now, though i'm still at the beginning though of course, but at least it's running smoothly atm regardless) though i'd still like an answer in regards if there's any slime pregnancy. If anyone can answer honestly then, again, i'd appreciate it.If you see Launcher.exe, you have to put the files in the "Game" folder where "HolyKnightRicca.exe" is.
bustScale seems to max out at around 2.75
Also, stomachAdjust doesn't seem to have limit. My mistake.
I have ported the main part of the 4K texture to 1.3.7 EN. It modifies the mosaic effect to remove it as well.Is there already an uncensored mod for English version 1.3.7?