- Jan 25, 2021
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I do feel like your critiques are very reasonable. Thank you for going further than just saying the bosses are 'designed bad'. Since Hard Mode sounds like the main cause of frustration, I assume I should probably give it a shot. Would it be best to try hard on a new save file?I have to agree that this game could use some refinement in the difficulty balancing and boss attacks. For reference, I played through most of the game (up to the last 4 levels or so) on hard and had a fine experience for most of it, but some things could definitely be improved.
In the beginning of the level, before you meet up with Iris again, when there is the little teleporter section with the option of either dealing with the beholder while on the chain, or teleporting down and around him and fighting some skeletons. If you drop down from the chain and land with the archer skeletons shooting over towards the spear skeleton fight, then if you go left, that teleporter takes you back up to the start to try again, if you go right, that teleport takes you to a small circle, that leads to another teleporter that leads to a few of the jump boosters, and if you jump to the top of those boosters, you can find the sword. Hope that helped.Where is the skill in chapter 21? I replayed it and still couldn't find it.
To be fair though, Dark Souls series is always marketed as very hard and unfair but it is actually quite the opposite. The game is very punishing when you make mistakes, but becomes very rewarding as long as you learn from those mistakes and not do the same shit over and over again, it feels very fair and easy afterward. This is why most articles that mention Dark Souls being hard and difficult lose their credibility since there are harder games out there that are actually hard, unbalanced, and unfair.Dark Souls fan complaining about difficulty and unfairness of another game, funniest shit I've seen today.
yea as if the dark souls bosses are giant bullet sponges that can one shot you at timesDark Souls fan complaining about difficulty and unfairness of another game, funniest shit I've seen today.
that's like...every single game out there...not just dark soulsThe game is very punishing when you make mistakes, but becomes very rewarding as long as you learn from those mistakes and not do the same shit over and over again, it feels very fair and easy afterward.
I agree it is not hard but "it's actually fair" part is just wrong. Famous swamp levels are not fair, enemies attacking through walls are not fair, enemies changing attack direction mid-attack is not fair. Those are just a few examples that came to my mind.To be fair though, Dark Souls series is always marketed as very hard and unfair but it is actually quite the opposite. The game is very punishing when you make mistakes, but becomes very rewarding as long as you learn from those mistakes and not do the same shit over and over again, it feels very fair and easy afterward. This is why most articles that mention Dark Souls being hard and difficult lose their credibility since there are harder games out there that are actually hard, unbalanced, and unfair.
Bosses have high HP in every game, even in DS.yea as if the dark souls bosses are giant bullet sponges that can one shot you at times
must be a fun game, for those who enjoy it, but is it good game design? not in my opinion
Y'know, I just finished the game on 1.0.3
Which is great, but it looks like there's 3 extra stages after Miria's lost chapter final stage. Any info on that? Also hella sad that Iris didn't get many scenes, kinda just got like 2 hentai scenes and then sacrifices herself to the Dark World to keep the Dragon there.
Where's the love for mah best girl Iris?
~Hunter
Normal difficulty from v1.0 might have been better since the dev keep reducing dificulty due to player complaining (ok, even zero skill player should have a chance to enjoy the game and the H it provided without cheating. But usually that's why there an easy mode in game).I find normal difficult too easy and hard too challenging. Would be nice to have something between them.
You could go either way honestly. The thing that you really need for hard mode are the extra continues for the less-fair deaths, the mobility skills to dodge the more severe (death by juggling) attacks, and at least one super to deal with the mid to late bosses. You could grind for them as you go in hard mode or start with them on the same save file.I do feel like your critiques are very reasonable. Thank you for going further than just saying the bosses are 'designed bad'. Since Hard Mode sounds like the main cause of frustration, I assume I should probably give it a shot. Would it be best to try hard on a new save file?
not in games like doom they don'tI agree it is not hard but "it's actually fair" part is just wrong. Famous swamp levels are not fair, enemies attacking through walls are not fair, enemies changing attack direction mid-attack is not fair. Those are just a few examples that came to my mind.
Bosses have high HP in every game, even in DS.
I don't think this game is hard.
People should learn how to play(and read) instead of complaining about unfairness. This applies to every game.
Dark Souls a good game design until FromSoft listens to whinny Dark Souls players and nerfs skills and weapons into oblivionyea as if the dark souls bosses are giant bullet sponges that can one shot you at times
must be a fun game, for those who enjoy it, but is it good game design? not in my opinion
that's like...every single game out there...not just dark souls
every game is like that (that isn't shit / just story based)
Save is automatic. And if you can't load it's most likely either your save folder got some corrupted data (delete it) or your save folder / game folder (or both) is on 'read only" mode, so make sure it's not before restarting the game.I don't know how to save in this game, and i can't load after i finished chapter 1 ( failed to load )