I think dying and restarting the level needs to be removed from the game completely because it breaks the flow of the game and no one is doing that anymore. It's not hard to come back to the same spot I died so it is not a matter of difficulty, it is just a tedious thing to do. Just take a look at Call of Duty games once I die I immediately respawn somewhere close and keep running again. Developers of this game should take notes from developers of CoD games. We are in 2022 now and dying is so old. Times have changed but developers of this game are still stuck at 80's bad game design.
They should also lower the damage and health of bosses because they are very time consuming and boring. I can beat them easily at hard difficulty but I don't have all the time in the world to play this game. Also why are they attacking so fast? Their attack speed needs a nerf too, imo. I was just blinking in a boss fight and this motherfucker decided to combo my ass to death while my eyes were closed, this is not fair or fun. In a second I died and he literally started fucking me in the H scene, not cool. My point is, game in it's current state is not fair, how could I've known he was going to attack me. Boss should have signaled his attack for a few seconds with a big glowing red exclamation mark on his head or something. Only after that he should be allowed to attack me. That would be fair and fun. In the end I kicked his green ass but it took longer than it should've. Fight was not even difficult at all. It was just tedious. I honestly enjoyed the game and completed it at hard difficulty but I think if developers implemented my ideas to the game it'd be beneficial for all players.