SBT01

Member
Jan 25, 2020
177
57
Some of the perks you mention are already like this. Click on the perk in the diary and things like alcoholic show a time limit. If you manage to stay sober during that time, the perk will go away. Same with bimbo, if you increase your int, it will go away.

At some point though I will have Sammy able to go to the psychologist and do some perk shuffling.

No, it's part of the role play for that character. Maybe later when the psychologist stuff is in you can change perks.
I'm sorry. I didn’t see the timer for alcoholic. Do you have a description of the perks with the conditions for gaining and losing them? On discord or somewhere else?
Psychologist?
 

Penitensary

Active Member
May 10, 2020
544
474
I have read this a few times, and I honestly am not sure what you mean.
Ehm.... I think they're asking if there's a gang or organization out there that controls street prostitutes, to ensure they only ply their trade in the assigned area (Highway overpass) and nowhere else (or they'd be everywhere in the town and park), with the added possibility of them being used for drug testing and the like by using STD cures and pregnancy shortenings as an example.

Haven would be logical choice, as it's a known entity within the city, and they provide people with showers and a roof over their heads as an incentive and, if that doesn't work, threaten people who don't do as they say with being sent to the brothel outside the city that Sammy gets sent to if she cucks up her mission there. It's also a great location to distribute experimental drugs in, as proven by the doc she gets sent to find having worked in there with little to no questions asked.

Either way, my impression is that Haven should be less of a one-off and actually have their presence be felt within the city. With the intent to have Oskar tied to some corrupt goons and a casino... that does sound like the kind of thing Haven might want a slice of.
 

Fiamos

Member
Jan 4, 2020
142
99
Did you see the previous pages where people were angry I switched it off and the content being missing, when in fact I hadn't switched it off at that point?
CENSORED!??!?! => NO!!!


Might as well replace the censor message in the op to this^
 

lordfrosty

New Member
Sep 14, 2022
2
4
beyond that there also isn't really enough lesbian content to support what would essentially be a lesbian perk at the moment.
Definitely need more lesbian / yuri content in this game. Feels like the ladies would be quite traumatized by the male touch after dealing with the shit they go through in this world, so having a "softer" option would provide a sense of refuge. I'm sure there are integration points with strap-ons, the beach, the roommates, the sewing club, the bar... the list goes on. Would definitely be worth some repeat play.
 

huyt504

New Member
Feb 16, 2022
12
3
idk why but ever since i use auto click in 2021 the game have been in a state of lagging and low fps

even if i delete it from renpy and wipe it completely from my computer it still lag when i redownloaded it

now the skip is really jank and the cheat is also really slow register

is there a way to fix or just unlock the fps of renpy
Edit: it take up 700+ mb storage
 
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EmptyBottle

Newbie
Jan 14, 2019
94
126
At some point though I will have Sammy able to go to the psychologist and do some perk shuffling.
Well I don't think we really need perk shuffling so much as a progression of perks.
I wanted to try out playing a really meek and timid character who warmed up to her sexuality. Problem is that her character doesnt really adjust? I figured after a while, like when Sammy starts opening up to being more promiscuous, she would shed the bambi trait with all its desire and confidence de-buffs.

Maybe when you get to working on the park shuffling, Bambi depending on what route she goes on can morph into like a "fallen angel/pure maiden" trait path?
I appreciate your work though, you're the first adult game developer I've ever supported on Patreon.
 

Gibberish666

Member
Mar 17, 2019
413
786
Sam_Tail is going for a kind of organic progression with the perks. But it's a very difficult balancing act to walk. Real life makes for a very bad video game. Certain concessions have to be made.

You have control over your Sammy's actions, but not how she thinks or feels. A girl who doesn't want to whore will not whore. But it doesn't really matter in Sammy's case because the player is going to find a way to make it happen, if they want it to happen. That is not very "organic; " it is very much "game."

In contrast, when I think of a person who is weak-willed, they're easily influenced. This is well represented by the bullies, who take advantage of Sammy if she has poor will. We do get the opposite for whoring, but making compromises doesn't require confidence, as even in-game dialogue indicates, it occurs when a need must be fulfilled, and conventional methods are not working. This can happen if Sammy is poor, which makes sense. This is more organic.

But I would point out, in the game's current state, perks are not always consistent in their acquisition. You can whore your Sammy 20 times, but unless you offer pussy instead of blowjobs, you aren't going to get the whore perk. Meanwhile, it takes only about three of creampies to get the baby crazy perk.

As for shuffling perks, idk about the literal shuffling of perks where what you get is based on RNG. I don't like that idea. But I do think it's a great idea to be able to toggle perks on/off so the player can cater their game experience to their tastes.
To that end, perks coming or going (either all on their own or by toggle) does not make sense. Experiences are forever, but a person can learn how to mange them. A person does not become cured of alcoholism, they become a recovering alcoholic, and they will be a recovering alcoholic for the rest of their life. So maybe perks shouldn't be fully toggled on/off so much as they have diminished and prominent statuses? It's just an idea, albeit a complicated idea, so the game-ified on/off would be fine. But a couple of examples to express how it would work:
- if you're toggling Sammy's alcoholic perk, you're instead choosing between Alcoholic and Recovering Alcoholic.
- if your Sammy has a smoking addiction, you toggle between Smoker and Cold Turkey.
- and if your Sammy likes creampies, you're choosing between Creampie Lover and Playing it Safe, where Sammy tries to avoid creampies so as to not get pregnant but takes a happiness penalty.
 
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esoom

Active Member
Sep 6, 2017
979
1,134
How come you earn an order of magnitude more money cleaning from 11:00 to 17:00 than doing waitress at the beginning?

You earn £30 per hour cleaning, waitressing you earn less than £30 for 6 hours.
 

souldead341

Engaged Member
Oct 16, 2017
2,084
2,096
How come you earn an order of magnitude more money cleaning from 11:00 to 17:00 than doing waitress at the beginning?

You earn £30 per hour cleaning, waitressing you earn less than £30 for 6 hours.
Partly it's in progress game balancing, partly because the waitresses only get paid in tips. So at the beginning, if you're character isn't willing to do extras you get little to no tips.
 

ChesseKun

Active Member
Nov 1, 2019
626
694
Well I don't think we really need perk shuffling so much as a progression of perks.
I wanted to try out playing a really meek and timid character who warmed up to her sexuality. Problem is that her character doesnt really adjust? I figured after a while, like when Sammy starts opening up to being more promiscuous, she would shed the bambi trait with all its desire and confidence de-buffs.

Maybe when you get to working on the park shuffling, Bambi depending on what route she goes on can morph into like a "fallen angel/pure maiden" trait path?
I appreciate your work though, you're the first adult game developer I've ever supported on Patreon.
I think traits (and yes they are traits IMHO definition of trait "a particular characteristic that can produce a particular type of behaviour", not perks one definition of perk "advantage or something extra") should be conditional and once that condition is no longer met you lose it. and we already have that to a degree like Virgin for example. I think it could make sense to extend this to other traits.
For example, if you make sure to always go to school and keep your intelligence over a certain point for at least X number of days you gain the nerd (or a variant of it) trait which now makes it so your intelligence no longer just drops over time but you still need to make sure to always go to school if you miss school too often you lose nerd and you intelligence starts dropping again.
The same thing could be done with Gym Bunny.
 

BigAlzBub

Member
Jul 20, 2020
217
190
I do wish that the game didn't foist traits on you. There (currently) isn't really any one to form a relationship with (something may be happening with Jaylee, once you befriend her, but (at the time of writing) there isn't much flesh on the bone, so your either have to engage in a little prostitution or get saddled with the pure virgin trait, which is super painful if you ever give up your virginity (or have it forcefully taken from you). I would much prefer that instead of just giving you the trait, it asked you if you wanted to commit to being pure, or if you are just waiting to find the right person.

You might be forced into prostitution to pay the bills, but you might never be comfortable with people calling you a whore.
You might get creampied by the sporty guys without wanting to become their baby mama.
I'm a little ambivalent with Bimbo, as it is much more difficult to earn accidentally, but it would be nice if you got a warning before the trait became fixed, so that you can buck your ideas up and avoid it if you don't want it.

It would also be nice if you could talk to the therapist in the insitute and maybe work through unwanted psychological issues. Maybe even turn the Gym Bunny or Nerd trait into something entirely positive, by coming to terms with having a healthy balance between smarts and physicallity?
 
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funny feller

Member
Sep 16, 2019
152
60
Did you see the previous pages where people were angry I switched it off and the content being missing, when in fact I hadn't switched it off at that point?
so lemme get this straight
all you did was delay a few things till 2 weeks in
and after 2 weeks we are back to how we were before?
 

funny feller

Member
Sep 16, 2019
152
60
Well I don't think we really need perk shuffling so much as a progression of perks.
I wanted to try out playing a really meek and timid character who warmed up to her sexuality. Problem is that her character doesnt really adjust? I figured after a while, like when Sammy starts opening up to being more promiscuous, she would shed the bambi trait with all its desire and confidence de-buffs.

Maybe when you get to working on the park shuffling, Bambi depending on what route she goes on can morph into like a "fallen angel/pure maiden" trait path?
I appreciate your work though, you're the first adult game developer I've ever supported on Patreon.
isnt bambi someone whose been in a bad situation mentally their whole life? i dont think you can get rid of with a few weeks of sex
 

Penitensary

Active Member
May 10, 2020
544
474
so lemme get this straight
all you did was delay a few things till 2 weeks in
and after 2 weeks we are back to how we were before?
From my understanding, yes.

All it's supposed to do is make it less likely for bad events to trigger in the first couple of weeks when you don't have the stats to properly deal with them yet.
 

Sam_Tail

Active Member
Game Developer
Aug 31, 2020
504
2,665
Definitely need more lesbian / yuri content in this game. Feels like the ladies would be quite traumatized by the male touch after dealing with the shit they go through in this world, so having a "softer" option would provide a sense of refuge. I'm sure there are integration points with strap-ons, the beach, the roommates, the sewing club, the bar... the list goes on. Would definitely be worth some repeat play.
More lesbian is planned. But it is planned to be a bit different from other general content. It will only be with named characters and involve more of a story/romance and less "lets get naked and sex". So the artwork will need to be drawn for those specific characters and not reuse generic art.

so is the former man origin but that one gets removed once Sammy gets used to her new body.
Bambi was a perk added because people wanted to start the game in a similar way as the broken perk. Having her recover ends the ability to do so. Former man perk is a bit of an outlier because it very much focuses on who Sammy was and not who she is, so with that one I want it to eventually go away so Sammy can become who she currently is. Living 5 years in the game and still complaining about how you used to be a man doesn't feel right with the story, but still being a bambi makes sense.

Well I don't think we really need perk shuffling so much as a progression of perks.
I wanted to try out playing a really meek and timid character who warmed up to her sexuality. Problem is that her character doesnt really adjust? I figured after a while, like when Sammy starts opening up to being more promiscuous, she would shed the bambi trait with all its desire and confidence de-buffs.

Maybe when you get to working on the park shuffling, Bambi depending on what route she goes on can morph into like a "fallen angel/pure maiden" trait path?
I appreciate your work though, you're the first adult game developer I've ever supported on Patreon.
You also get boost from other perks as you continue to play. Whore trait for example boosts confidence. So it is entirely possible to play that way as you progress. Bambi caps your max confidence at 40, but other perks can increase it.

If you are talking about an actual storyline or something where you can evolve or level up the bambi perk, that will probably never happen as that will be a story very few players will be able to get unless they picked the Bambi perk. Time is better worked on other things.

Sam_Tail is going for a kind of organic progression with the perks. But it's a very difficult balancing act to walk. Real life makes for a very bad video game. Certain concessions have to be made.

You have control over your Sammy's actions, but not how she thinks or feels. A girl who doesn't want to whore will not whore. But it doesn't really matter in Sammy's case because the player is going to find a way to make it happen, if they want it to happen. That is not very "organic; " it is very much "game."

In contrast, when I think of a person who is weak-willed, they're easily influenced. This is well represented by the bullies, who take advantage of Sammy if she has poor will. We do get the opposite for whoring, but making compromises doesn't require confidence, as even in-game dialogue indicates, it occurs when a need must be fulfilled, and conventional methods are not working. This can happen if Sammy is poor, which makes sense. This is more organic.

But I would point out, in the game's current state, perks are not always consistent in their acquisition. You can whore your Sammy 20 times, but unless you offer pussy instead of blowjobs, you aren't going to get the whore perk. Meanwhile, it takes only about three of creampies to get the baby crazy perk.
Is a difficult balance, but at the same time it is also a game. Drink too much booze over a short time, gain alcoholic perk. It's not really meant to emulate real life though, it's meant to represent actions you have taken and respond to them, realistic or not.

Also all sex acts where you make money counts towards the whore perk. Some just count less than others.

As for shuffling perks, idk about the literal shuffling of perks where what you get is based on RNG. I don't like that idea. But I do think it's a great idea to be able to toggle perks on/off so the player can cater their game experience to their tastes.
To that end, perks coming or going (either all on their own or by toggle) does not make sense. Experiences are forever, but a person can learn how to mange them. A person does not become cured of alcoholism, they become a recovering alcoholic, and they will be a recovering alcoholic for the rest of their life. So maybe perks shouldn't be fully toggled on/off so much as they have diminished and prominent statuses? It's just an idea, albeit a complicated idea, so the game-ified on/off would be fine. But a couple of examples to express how it would work:
- if you're toggling Sammy's alcoholic perk, you're instead choosing between Alcoholic and Recovering Alcoholic.
- if your Sammy has a smoking addiction, you toggle between Smoker and Cold Turkey.
- and if your Sammy likes creampies, you're choosing between Creampie Lover and Playing it Safe, where Sammy tries to avoid creampies so as to not get pregnant but takes a happiness penalty.
Maybe shuffling was the wrong work. I didn't mean to press a button and get a whole set of random perks. But to be able to add and remove certain perks at the cost of money. Go to the psychologist, pay her a fortune, leave without the alcoholic perk.

I think traits (and yes they are traits IMHO definition of trait "a particular characteristic that can produce a particular type of behaviour", not perks one definition of perk "advantage or something extra") should be conditional and once that condition is no longer met you lose it. and we already have that to a degree like Virgin for example. I think it could make sense to extend this to other traits.
For example, if you make sure to always go to school and keep your intelligence over a certain point for at least X number of days you gain the nerd (or a variant of it) trait which now makes it so your intelligence no longer just drops over time but you still need to make sure to always go to school if you miss school too often you lose nerd and you intelligence starts dropping again.
The same thing could be done with Gym Bunny.
Traits may be the more accurate word for it. Very long ago in this thread though, people were calling them perks so that's what I called them. Mostly though they are additional parts to her character/personality. Some do come with negatives or are entirely negative.

Gaining traits like you mention though is somewhat planned for when I get time to do it. Current perk stuff though still needs to be worked out to an acceptable level before I do too much more on it.

freeuse.png
Fancy picture to separate the above post and catch your attention.

I will be recording a Q&A to coincide with the streetwalker update. So if you have an questions about the Fixer, it's development or whatever else, feel free to ask. You can ask here, DM me or on .
 

BigAlzBub

Member
Jul 20, 2020
217
190
Here is a little starter for your Q&A then :)
Will there be training from The Institute? It makes sense when they send you after the reporter to throw you in a the deep end and see if you cope or not, as the stakes are very low, but as you do more missions it seems to me that they ought to invest into you so that you don't end up dead in a ditch with the mission blown out of the water.
 

Penitensary

Active Member
May 10, 2020
544
474
Bambi was a perk added because people wanted to start the game in a similar way as the broken perk. Having her recover ends the ability to do so. Former man perk is a bit of an outlier because it very much focuses on who Sammy was and not who she is, so with that one I want it to eventually go away so Sammy can become who she currently is. Living 5 years in the game and still complaining about how you used to be a man doesn't feel right with the story, but still being a bambi makes sense.
Correct me if i'm wrong, and i do apologize for sounding like a broken record here... but wouldn't that be exactly what the psychologist would be for?

We picked Former Man, so if we want Sammy to keep complaining about it 5 years into the game why would we need to be kept from doing so? Logically Former Man would be a trait that can only be removed, not added, for obvious reasons, but in game terms it wouldn't be any different from picking Bambi, Nerd or Gym Bunny as a conscious player choice. The main difference would be that traits like Gym Bunny could be re-earned or added through the psychologist feature because it's not limited to her past, unlike Former Man would be.
 
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